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PS5, Xbox Series X and Switch size comparison shows off just how big next-gen units are – VG247

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By Dom Peppiatt,
Sunday, 20 September 2020 12:55 GMT

We already know that the PlayStation 5 is the biggest games console in modern history, but a new illustration has made it clear just how big the machine is.

Over on Twitter, illustrator and 3D modeller @keisawada has put together a series of images that really put the size of the next-gen consoles into perspective.

The PS5 is placed next to a Nintendo Switch, an Xbox Series X, an Xbox Series S, a 30″ TV, and a regular PS4. The difference in dimensions is clear to see.

Sony’s next-gen PlayStation towers above the other consoles and almost threatens to match the size of the TV, too. It really is a massive bit of kit.

We know why Sony’s machine is so big: it’s mostly due to cooling. Matt MacLaurin, the vice president of UX Design at PlayStation, has previously explained in a post on LinkedIn that the PS5 runs very hot. As such, it needs more space to adequately vent the heat.

The console hasn’t even launched yet and already it’s causing a schism online; some gamers think it looks pretty and futuristic, others think it looks out-dated and imposing.

Whatever you think of it, though, you can’t argue with its absolutely massive size. The PS5 is approximately 390mm tall, 260mm deep, and 104mm wide (and the digital version is only 12mm slimmer).

Sony will release two consoles in November; the standard model and the digital-only models They’ll set you back $499 and $399, respectively.

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Sony boosts PlayStation profits despite looming PS5 launch – The Verge

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Sony’s gaming division is continuing to drive major profits for the company even as the PlayStation 4 era winds down. The company announced PlayStation-related revenue of 507 billion yen (~$4.9 billion) and an operating profit of 105 billion yen (~$1 billion) for its July-September quarter, respective improvements of 52 and 40 percent on the same period a year ago.

With the PlayStation 5 set to launch in a couple of weeks, normally you’d expect a significant negative impact on Sony’s books for the previous quarter as the company ramps up manufacturing before it starts to bring in more revenue. Sony does say that its profits were hit by an increase in costs, while revenue was reduced by a predictable decrease in PS4 sales. Higher game software sales and PlayStation Plus subscriptions, however, more than made up the shortfall.

Sony’s big PS4 release for the quarter was the open-world samurai adventure Ghost of Tsushima, which came out in July and sold 2.4 million copies in its first three days. Sony says it’s the fastest-selling new IP on the platform.

Sony has now revised its full-year gaming forecast upward slightly, expecting to make 2.6 trillion yen in revenue and 300 billion yen in profit by the end of March 31st. That’d be a 26 percent increase in both revenue and profit, which would be impressive for the first year of a console cycle.

Sony’s revenue is likely to be limited in the short term by the number of PS5 consoles it’s able to manufacture. In an interview with Reuters today, SIE chief Jim Ryan said there was “very considerable demand” for the device, which he says was preordered in the US more times in its first 12 hours than the PS4 was in its first 12 weeks. “It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one.”

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League of Legends: Wild Rift cinematic trailer revealed – Dot Esports

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To coincide with League of Legends: Wild Rift’s move into regional open beta the team at Riot Games has released an impressive cinematic trailer for the mobile game.

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The trailer showcases many of the champions available in Wild Rift as they face off against each other to the tune of a remixed version of The Kinks hit song “You Really Got Me”.

Players who reside in Regions currently serviced in the closed beta testing will now have unrestricted access to the beta, allowing new players to download and participate without being approved.

Both IOS and Android app stores will have the game available for their users to download in the included regions with more regions to come later in 2020 and into 2021.

Wid Rift offers mobile players a similar experience to that available on the League of Legends computer game with slight alterations to help the game function better on a mobile device. These include changes to champions kits that work better with the controls scheme as well as changes to gameplay that will see game times drastically lower than players’ experience on the PC counterpart.

With COVID causing setbacks in Wild Rift’s development and release, players in America will have to wait into 2021 before they are able to finally get their hands on the game.

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iPhone 12 boasts latent reverse wireless charging feature, FCC filing suggests – AppleInsider

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A Federal Communications Commission filing hints at a latent iPhone 12 feature that could one day allow the handset to wirelessly charge other accessories.

Apple’s iPhone 12 series could be hiding a major feature that was rumored to debut with last year’s iPhone 11 devices. Known as reverse wireless charging or “bilateral” wireless charging, the functionality enables smartphones to use their inductive charging coil to juice up smaller accessories or even other phones.

Evidence that Apple’s new iPhone range might support the feature showed up in a recent regulatory filing detailing the company’s 2020 handsets. Discovered by VentureBeat’s Jeremy Horwitz, the document seemingly references the new MagSafe protocol that debuted alongside iPhone 12 this month.

“In addition to being able to be charged by a desktop WPT charger (puck), 2020 iPhone models also support WPT charging function at 360 kHz to charge accessories [including] an external potential apple accessory in future,” the filing reads, according to Horwitz.

While mere speculation, the feature as described could enable charging of attached MagSafe accessories, including unannounced devices like a next-generation AirPods product. Just yesterday, Bloomberg reported that Apple will deliver new AirPods models, including a second-generation AirPods Pro, in early 2021.

Apple was previously rumored to bring reverse charging to iPhone in early 2019. At the time, TF Securities analyst Ming-Chi Kuo predicted that year’s iPhone — what would become iPhone 11 — to feature “bilateral” wireless charging. The report was later seconded by supply chain sources, though Apple ultimately nixed those plans.

Today’s discovery suggests Apple continued work on the charging feature and integrated functionality into its MagSafe protocol. In theory, reverse wireless charging could be activated via a software update, but it remains unclear if and when Apple intends to do so.

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