A streak of Twitch streamers switching platforms continues, as Ludwig Ahgren announced he will be streaming exclusively on YouTube Gaming, beginning November 30.
Ludwig is one of the most popular creators on the Twitch platform, amassing 3.1M followers. Earlier this year, he kicked off a 31-day stream to drive subscriptions, where he beat the all-time subscription record previously set by Richard “Ninja” Blevins. At his peak, Ludwig had 283,066 active subscribers on Twitch.
But Ludwig is no stranger to YouTube. While he live-streamed on Twitch, he has created regular videos on YouTube for years and has 2.09M subscribers. Now, Ludwig subscribers will be able to receive his regular videos, as well as his live streams, in one feed.
Twitch has long been the dominant kingdom of live-streaming stars. But now, YouTube is implementing the right mix of creator-friendly tools and the promise of audience consolidation to usurp live-streaming market share from Twitch.
Even though YouTube Gaming has worked to snatch away some of the most popular live-stream stars from Twitch, Amazon’s live-streaming platform still accounts for 70.5% of all live-stream hours watched in Q3 2021, according to insights from Streamlabs and Stream Hatchet.
Metrics also show that Facebook Gaming was the only platform to increase in hours watched in Q3, accounting for 15.7% of total hours watched. YouTube Gaming represents 13.8% of total hours watched.
In an interview with the Washington Post in September, Ryan Wyatt, YouTube’s Global Head of Gaming, claimed that while he did not consider YouTube as a direct competitor to Twitch, it does give popular content creators an opportunity to do more than just live-stream video.
However, for more high-profile live-streamers, jumping ship from Twitch means big bucks. A multi-year exclusivity deal signed in August with Ben “DrLupo” Lupo was reportedly worth millions. YouTube has been able to poach Lupo, as well as Tim “TimTheTatMan” Betar, Jack “CouRage” Dunlop and Rachell “Valkyrae” Hofstetter, among others, from Twitch.
In response to the competition, Twitch has also signed exclusivity deals with some streamers, including Jaryd “Summit1G” Lazar and Brett “Dakotaz” Hoffman, among others. However, a Washington Post report from September claimed that Twitch gave Lupo a lowball offer when compared to a previous deal offered by the streamer. Twitch has played defense in trying to stop defecting content creators since the launch of the now-defunct, Microsoft-owned live-streaming platform Mixer.
It is likely not the last deal YouTube Gaming will make with a creator. In a tweet about the Ludwig deal, Wyatt wrote, “Our focus is building a world class VOD, short form, and live platform. And I have to reiterate; we still aren’t done yet! Welcome to the family, Ludwig!”
Microsoft’s Activision Blizzard Buy Is Not A ‘Metaverse Bet’ – Forbes
When Microsoft bought Activision Blizzard this past week for nearly $70 billion, the same refrain kept being repeated, first by Microsoft, then by mainstream outlets. That this purchase was a “big bet on the metaverse.”
And yet no one, Microsoft’s Satya Nadella included, have been able to articulate exactly what that means, or why that’s the case. Unless we have finally arrived at the inescapable conclusion that the true metaverse as it exists right now, is mostly just…video games, and has been for decades now.
There is nothing about the Activision Blizzard purchase that actually speaks to this new, often VR or web3-driven vision of the metaverse. Activision is not a VR or AR developer in any meaningful capacity. Their most “immersive” virtual world game is World of Warcraft, the MMO that has existed as a “livable” virtual space since 2004, and these days, is often badly showing its age.
The metaverse is supposed to be a shared, interconnected digital space, but there’s nothing about this purchase that signals Microsoft is building something like that. This is simply a very large tech company buying a very large video game publisher, and they will then start making a lot of money from those very popular video games.
What idea of the metaverse are we even trying to qualify here? Is it simply the idea that if you own a bunch of IPs under one company, they could theoretically be combined someday to create a “metaverse”? If that’s the definition, than Fortnite is far ahead of everyone, licensing hundreds of IPs for use in its game, including a number across Sony and Microsoft video games (Master Chief, Kratos, Aloy, Marcus Fenix, etc).
Microsoft is betting on the video game industry, you know, the thing that has existed for forty years and is bigger than all other entertainment industries combined? The metaverse remains little more than a buzzword, something to spur investment in web3 projects, or try to justify Facebook’s colossal investment in VR. I do agree that video games, as a concept, are closer to the fictionalized vision of the metaverse than anything else, and yet this has been true for eons. Purchasing Activision Blizzard, which does not really have much of a roster of “living universe” games, seems entirely outside of this. Minecraft was more of a “metaverse purchase than this,” but that buzzword didn’t exist back then.
I think tech investment in video games is a good thing overall, and I expect to see more of it. But pretending like buying the company who produces the highest selling video game of the year, every year, is about making a “metaverse play” is disingenuous, and simply repackaging something that has already existed for decades.
Samsung Galaxy S22 series now rumoured to launch February 9 – MobileSyrup
Samsung recently revealed an Unpacked event is coming but didn’t set a specific date for the keynote. Rumours previously indicated that the event would take place on February 8th. However, information from reliable tipster Ice Universe suggests the S22 series will instead be revealed on February 9th.
However, Digital Daily says that the phone series will launch on February 8th, with the devices releasing on February 24th.
Rumours indicate Samsung’s Galaxy S22 Ultra will feature a Snapdragon 8 Gen 1 processor, up to 12GB of RAM, 512GB of storage and work with an S Pen. The other S22 models will lack the S Pen, sport an S21-like design, a trio of cameras, and the aforementioned Snapdragon 8 gen 1 chipset.
Samsung will likely unveil the official launch date for the Galaxy S22 series in the coming weeks.
Samsung Galaxy A53 passes through TENAA, some specifications revealed – XDA Developers
The Galaxy S22 series isn’t too far off, with Samsung now accepting reservation orders for the phones, but there are a few other devices in the pipeline too. One of them is the Galaxy A53, the upcoming entry in Samsung’s super-popular A50 lineup, which has already leaked a few times. Now we have the first concrete information about the phone’s hardware, thanks to a new regulatory listing.
TENAA, China’s equivalent to the FCC, has published certification information for the Galaxy A53 (via Android Authority). The page includes dimly-lit photos of the phone from the front, rear, and side, which appear to match the renders published by OnLeaks from November. There is some new information though, especially about the internal hardware.
The phone is identified as the SM-A5360, and has 5G support — there was speculation that Samsung might be ditching the 4G option and only selling a 5G-capabel A53, but we’ll have to wait and see if that’s true for every region. TENAA says the device measures 159.5×74.7×8.1 mm, again matching the information from OnLeaks, and weighs 190 grams.
Other hardware details include a 6.46-inch 1080×2400 display, a 4,860mAh battery, an unspecified 8-core CPU, 8GB of RAM, 128 or 256GB of internal storage, microSD card support up to 1TB, and an under-screen fingerprint sensor. There are three rear cameras: 64MP, 32MP, and two 5MP. The listing also reaffirms the Galaxy A53 won’t have a headphone jack, which is a shame.
Overall, the phone doesn’t appear to be significantly different from last year’s Galaxy A52. The screen is nearly identical in size, though we don’t know the refresh rate — the A52 4G had a 90Hz display, while the A52 5G/A52S was 120Hz. The Galaxy A52 also had the same 8GB RAM, 128/256GB storage, and in-display fingerprint sensor. We don’t know for sure what each camera will do, but the A52 had a 64MP primary lens, a 12MP ultra-wide, a 5MP macro, and a 5MP depth sensor. The 32MP camera mentioned in the listing could be an upgraded ultra-wide, or Samsung might be swapping it for something else (like a telephoto camera).
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