Samsung can make a damn nice tablet. I don’t much care for tablets, but even I was really impressed with the Galaxy Tab S6 while I had it here for a review, and I’ll be the first to say that a Samsung tablet is a well-built piece of machinery that looks and feels like it justifies its price. But that’s not the problem — it’s the apps.
The most expensive Windows laptop is hundreds of times faster than a new iPad or Chromebook or crappy Windows laptop.
Forget all the PR mumbo jumbo Apple’s slick new iPad Air presentation about how much more powerful it is than practically every Chromebook and Android tablet out there. That’s all hogwash — an expensive product from one company was compared to the best-selling budget models from others. The new Galaxy Tab S7 with Qualcomm’s latest processor is plenty powerful enough to do everything the new iPad can do. The iPad is overbuilt so Apple has fewer components to manage and that saves money in the long run.
No, what’s frustrating about Android tablets isn’t the hardware. It’s not even the platform. It’s the apps.
The only great apps on a brand new Galaxy Tab S are the ones Samsung wrote for it. You can use the S Pen with oodles of pressure sensitivity, you can transfer handwriting to text, you can even draw a crummy circle and an app can make it look geometrically accurate instead of like the blob you drew. But when you open the Play Store it all comes crashing to a halt.
I feel like I keep writing this over and over, but Google just doesn’t seem to care about tablet apps the same way Apple does. That’s a shame because something like a Galaxy Tab deserves great apps like Pixelmator or any of the other “must-have” apps for the iPad. It just doesn’t get them.
There isn’t much Samsung can do about it other than pay thousands of developers to write those apps and games. Samsung probably could afford to do it, but it’s not going to when it can spend that money developing its own first-party apps that are pretty awesome on the Galaxy Tab. No, this problem is something only Google can solve.
That’s not an easy task, either. Google basically has two choices: it could go the Apple route and if an app isn’t tablet-optimized it’s not listed on the device’s Play Store at all. That means close to 90% of the apps — including ones you want to use — would be gone when you hit up the Play Store with a new Android tablet. Or it could pay cold hard cash to get developers to do it. Google is going to do neither, so it just gave up.
It’s all about the mighty dollar. You’ve heard it before but developers don’t make much money from Android apps when compared to apps for iOS. That goes double (at least) for tablet apps. I don’t know if that’s because Android users have been trained not to pay for things after years of getting most apps and services for free, or whether because of Android’s open nature piracy is just rampant. But I do know it’s true because I’ve seen the same studies and reports you have. Apps written for iOS make a lot more money than ones written for Android even though there are twice as many people using Android.
When there’s no money to be made, nobody cares. I can’t fault a developer who wants to feed their family by sticking with iOS. That’s a smart move and exactly what I would do if I were in their shoes. I’m actually impressed that some third-party apps, like Sketchbook (a must-have app for any Galaxy Tab or Galaxy Note, in my opinion) are so great on a tablet because I know they aren’t making much money.
I want to recommend a new Galaxy Tab to someone looking for a great tablet, but I can’t because iOS has apps that are so much better.
There is no easy answer. Most Android apps work on an Android tablet or a Chromebook but they look like crap or don’t work correctly. Google keeps making it easier to design and lay out apps for bigger screens — because it hasn’t given up on great Chromebooks like it has for tablets — but it’s not making a difference. Google Play is a desert for good tablet apps. You’ll find an oasis once in a while, but there is a lot of empty sand not worth paying attention to in between.
If someone were to ask me which tablet I recommend I’d either steer them to a Fire tablet if they were all-in with Amazon Prime — or an iPad. And I hate that because Android is just better than iOS. You can simplify Android down so it “just works” but you can’t upscale iOS so it does more than just work. I want to be able to recommend Samsung’s great line of premium tablets, but until Google gets the app gap sorted, I can’t.
Cyberpunk 2077 release delayed to December 10th – MobileSyrup
Cyberpunk 2077 has once again been delayed, this time by 21 days to December 10th, 2020.
CD Projekt Red, the game’s developer, made the announcement in a recent tweet, stating that the delay relates to the challenges of releasing a title of this scale across nine video game platforms, including the next-gen PlayStation 5 and Xbox Series X.
Cyberpunk 2077 is coming to the Xbox One, Xbox One X, Xbox Series X, Xbox Series X, PlayStation 4, PlayStation 4 Pro, PlayStation 5, PC and Stadia.
“We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do,” writes CD Projekt Red co-founders Adam Badowski and Marcin Iwinski in the tweeted statement.
We have important news to share with you pic.twitter.com/qZUaD6IwmM
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
What’s unusual about this situation is Cyberpunk 2077 went “gold” a few weeks ago, indicating that it had reached the end of its development cycle. In the statement, Badowski and Iwinski say this often isn’t the end of modern video game development.
“On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated,” said Badowski and Iwinski.
It’s likely that after going gold, CD Projekt Red ran into more development issues than it initially expected regarding Cyberpunk’s day one patch.
Cyberpunk 2077 was originally set to release on April 16th before being moved to September 17th and then November 19th. The game will now release on December 10th following this latest delay.
It’s worth noting that December 10th is the same day of The Game Awards, Canadian producer Geoff Keighley’s annual video game show honouring the industry while revealing new trailers for upcoming games. By releasing on that date, Cyberpunk 2077 is missing the deadline to eligible to win any awards at this year’s show, so it will instead get the chance to be recognized in 2021.
CD Projekt Red is best known for developing The Witcher series, including 2015’s critically acclaimed open-world RPG, The Witcher 3: Wild Hunt. Cyberpunk 2077 is the next massive RPG from the Polish developer.
Cyberpunk 2077 delayed again to December – Polygon
Cyberpunk 2077, the highly anticipated new role-playing game from the team behind The Witcher 3: Wild Hunt, has been delayed again. It will now be released on Dec. 10, three weeks later than anticipated. The announcement was made Tuesday in a message from CD Projekt Red’s Adam Badowski and Marcin Iwinski on Twitter.
“Most likely, there are many emotions and questions in your heads,” they said in the announcement, “so, first and foremost, please accept our humble apologies.”
The team cited the complexity of creating and testing what amounts to nine different versions of the game ahead of its launch. The game will be compatible with current-generation consoles as well as the next generation PlayStation 5 and Xbox Series X. It is also coming to Google’s Stadia cloud gaming platform.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 versions of it […] while working from home,” Badowski and Iwinski said. “Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.”
“Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago,” the pair continued. “Passing certification, or ‘going gold’, means the game is ready, can be completed, and has all content in it. But it doesn’t mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.”
Cyberpunk 2077 was initially scheduled to release on April 16, 2020. In fact, the original release date was baked into an early trailer for the game as an Easter egg along with copies of The Witcher 3: Wild Hunt. In January, the game saw its first delay which pushed the release out until Sept. 17. Around the same time, executives announced to the company’s investors that it would require a lengthy period of crunch — requiring employees to work long hours — in order to be completed on time. Later, in June, it was delayed once more until Nov. 19.
Apple Researching Stronger Displays for Foldable Devices to Resist Cracking – MacRumors
A newly-published patent filing has revealed that Apple is developing a protective layer to resist cracking on foldable displays, as well as improve scratch resistance and durability (via Patently Apple).
The U.S. Patent and Trademark Office filing, titled “Hybrid coverlay/window structure for flexible display applications,” outlines how curved, flexible, or foldable display modules could use a protective hardcoat layer to circumvent cracking. Apple appears to be seeking to remedy display cracking issues that have afflicted some Samsung devices.
The patent notes that “typically, glass fracture initiates from the presence of micro-cracks.” Apple’s hardcoat layer would fill pre-existing micro-cracks and therefore make it harder for a serious crack to develop.
The additional protective layer would be placed directly on top of the display. It would be “engineered to have a sufficiently high hardness and tensile strength to function as an exterior protective coating for the electronic device… Thus, the hardcoat layer is sufficiently durable for high puncture and scratch resistance.”
Images attached to the patent included simple illustrations of foldable devices, with both inwardly and outwardly-foldable displays.
Although a foldable device from Apple does not seem to be on the horizon any time soon, the company has been heavily researching and developing the technology. In September, Apple reportedly ordered a “large number” of Samsung foldable display samples.
In 2019, Apple strengthened the glass on iPhone 11 and iPhone 11 Pro, and this year with the iPhone 12 and iPhone 12 Pro, the company introduced Ceramic Shield. Ceramic Shield is a strengthened glass that reportedly improves drop performance by up to four times.
The patent therefore seems to show the intersection between Apple’s separate research on glass durability and foldable displays.
Four dead after boat carrying migrants capsizes off northern France: media – TheChronicleHerald.ca
Cenovus to cut up to 25% of combined workforce with Husky Energy after merger – CBC.ca
B.C. politics matured when it mattered most – Toronto Star
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