It’s going to be harder for everyone to find PS5’s cheaper Digital Edition at retail.
The PS5 pre-order process has so far been a mess. Unlike what Microsoft is doing with Xbox Series X and Series S, Sony didn’t set time/dates for when PS5 pre-orders would be going live.
This resulted in a free-for-all that saw retailers opening up pre-orders shortly after the conclusion of the PS5 Showcase event. There didn’t seem to be a plan in place, so it looked like each retailer was simply reacting to their competitor’s moves, making for a terrible experience for customers.
Sony admitted that this could have gone a lot better, and promised to replenish stock throughout the year. But what Sony neglected to mention was the difference in unit allocation between the standard, disc-based PS5, and the $100 cheaper Digital Edition.
According to multiple reports, Digital is much harder to find because Sony didn’t make enough of it. Ars Technica contacted GameStop stores at nine locations across the US, and found that roughly 24% of the allotment is taken up by the Digital Edition, whereas the rest has all been standard.
20% was the most common ratio, but it could go as high as 33% and as low as 13%. A similar ratio could also be seen at other retailers Ars spoke to off the record. VGC has likewise heard that far fewer PS5 Digital Edition units will be available compared to the disc-based model.
PlayStation boss Jim Ryan was even asked specifically by AV Watch to clarify the split, but wouldn’t budge.
“The ratio between the Digital Edition and the disc drive model is currently something we cannot disclose at this time,” said Ryan. “We cannot give specific information on numbers, but we can say that we plan to produce the necessary number of units to meet the demand for that model type.”
“However, we’ve never produced two different console models at the same time before so deciding on the right number and the right ratio is very hard to know. We are doing our best to predict demand,” he added.
It goes without saying that specialist retailers like GameStop would likely order more of the disc-based console, as it allows them to continue selling discs to customers, whereas a digital unit would limit their reach greatly.
But it also seems Sony itself may not be interested in offering the Digital Edition in mass quantities right now because the initial launch allotment will be bought by the hardcore anyway, so it may not be worth taking a hit on the – by most accounts, subsidised – Digital Edition until we clear this launch period. Of course, this tactic could end up biting Sony in the butt if Microsoft uses it to sell more of its $300 Xbox Series S.
We may never get clarity on this, but you can consult our PS5 pre-order page to keep up to date with stock refreshes across retailers, and hopefully get a console in time for the holidays.
PlayStation reveals updated mobile app with overhauled UI, voice chat and more – MobileSyrup
Most notably, the update introduces a complete overhaul of the app’s UI, with a new home screen that displays what your friends are playing and easy access to your recently played games and Trophy List.
Further, a new ‘Explore’ tab is being added to let you see official news from game developers and PS Blog content. On top of that, the PlayStation Store has been integrated into the app for smooth browsing and shopping. From here, you can also remotely download games and add-ons directly to your PS4 and PS5.
Elsewhere in the app is newly added support for voice chat and party groups. This means that you can create party groups from within the PS app and begin voice chatting with up to 15 friends through your mobile devices.
As part of these new social features, you’ll also be able to send PSN messages through the app. With this new functionality, however, Sony says it will be retiring its existing standalone PS Messages mobile app. While a date for this wasn’t provided, Sony noted that all existing PSN messages will carry over to the new version of the PS app.
Sony says the PS app update is rolling out globally later today on iOS (12.2 or later) and Android (6.0 or later) devices.
The PlayStation 5 will launch in Canada on November 12th for $629 CAD. We’ll have more on the console in the coming days.
AMD’s newest graphics cards: RDNA2 power from $579 to $999 – Ars Technica
Today, AMD launched the first of its “Big Navi” RDNA 2 architecture Radeon graphics cards, the RX 6800 XT and RX 6900 XT. These cards compete directly against Nvidia’s RTX 3070, RTX 3080, and RTX 3090.
Like Nvidia’s RTX 3000 line, the new cards offer 60+ fps 4K gaming, with full DirectX 12 Ultimate support, including hardware-accelerated real-time ray tracing.
RDNA2 brought enormous gen-on-gen fps gains from last generation’s “little Navi” RX 5000 series—but what most people will care about is how the components compare to Nvidia’s offerings, not to last generation’s AMD. In terms of sheer GPU horsepower, Nvidia’s RTX 3000 series and AMD’s RX 6000 series appear to be in a dead heat. As always, it’s worth taking a vendor’s own private benchmarks with a grain of salt—but we don’t expect to see materially different results in private testing later as these cards filter down to the market.
AMD did not compare the RX 6800 (non-XT) with Nvidia’s RTX 3070; instead, the 6800 was compared with last generation’s RTX 2080Ti. But for most intents—and as backed up by our own Sam Machkovech’s recent testing—these cards perform quite similarly. So we can reasonably read the RX 6800 chart as comparing to the RTX 3070.
The biggest addition to the Radeon arsenal with RDNA 2 is real-time ray tracing and support for DirectX 12 Ultimate. The new cards feature one Ray Accelerator for each Compute Unit on the card, offering a roughly tenfold increase in ray-tracing performance compared to software-only implementations.
The addition of real-time hardware ray tracing brings Radeon to gaming-feature parity with Nvidia’s lineup, at least on paper. It will take some time to decipher how well Radeon’s ray-tracing support stacks up to Nvidia’s in real life—and particularly in the context of real-world games, which up until now have been advertised loudly with “Nvidia RTX” logos, even though they largely rely on a more open DirectX Ray Tracing protocol.
On the console front, Microsoft was keen on immediately reminding gamers that its next-gen consoles would leverage the “full feature set of RDNA 2 in hardware.”
The new RDNA2 architecture also brings greater power efficiency to the Radeon lineup, with the 300W 6800 XT and 6900 XT beating out their Nvidia competitors by 20W and 50W, respectively. On the lower end of the lineup, Nvidia takes the lead, with the 220W Nvidia RTX 3070 beating the 250W Radeon RX 6800.
|AMD card||AMD price||Most comparable Nvidia card||Nvidia price|
|Radeon RX 6800||$580||RTX 3070||$500|
|Radeon RX 6800 XT||$650||RTX 3080||$700|
|Radeon RX 6900 XT||$1,000||RTX 3090||$1,500|
In some ways, AMD looks like it might have gotten caught with its pants down on the RX 6800 pricing. Consumers will probably have a hard time justifying an extra $80 at that price bracket on a card with higher thermals and a more uncertain real-time ray-tracing pedigree. But in other ways, AMD might have the edge—if higher amounts of VRAM in each class are your selling point. The RX 6800’s 16GB of GDDR6 VRAM doubles that of Nvidia’s comparable RTX 3070.
The value proposition is closer to even when upgrading to the 6800XT and just about overwhelming at the top tier. That’s where Nvidia’s RTX 3090 costs a whopping 50 percent more than AMD’s RX 6900 XT for roughly the same 4K frame rates delivered. Both of these AMD cards sport 16GB of GDDR6 VRAM, as well, but that’s not clocked as highly as Nvidia’s choice of GDDR6X VRAM (11GB of it in the RTX 3080, and 24GB in the RTX 3090).
If all you’re looking for is the best raw 4K frame rates on current AAA games, ray tracing be damned, the top end of the RX 6000 series seem like clear winners. For anyone heavily invested in ray tracing, sticking with Nvidia—who brought it to market a generation sooner—might be the better bet if you can’t wait a few months to see how those features and their performance shake out in the market.
This article has been updated with more information about VRAM capacity in AMD’s newest GPUs.
Listing image by AMD
Apple search crawler activity could signal a Google competitor, or a bid to make Siri a one-stop-shop – TechCrunch
Encouraged by the spate of antitrust activity brewing in both the Justice Department and on Capitol Hill, Apple may be developing a search competitor to Google, according to a report in the Financial Times.
That would be a move ripe with irony as the push for an end to anti-competitive practices is seemingly creating greater competition among the largest companies which already dominate the technology industry rather than between those established companies and more nimble upstarts.
Signs of Apple’s resurgent interest in search technologies can be found in both a subtle but significant change to the latest version of the iOS 14 iPhone operating system and increasing activity from Apple’s spidering tools that are used to scour the web and refine search functionality, the Financial Times reported.
Apple is now showing its own search results and linking directly to websites when users type queries from its home screen in iOS 14. For context, this is a behavior that has been known for a while as people have seen the feature pop up in beta versions of iOS. And the search volume being up on Apple’s crawler is something that Jon Henshaw of Coywolf had noted back in August.
Sources cited by the Financial Times said that the change marked a significant step-change in Apple’s in-house search development and could be the basis for a broader push into search.
The Cupertino, Calif.-based company certainly has the expertise. A little less than three years ago it nabbed Google’s head of search, John Giannandrea in what was widely seen as an attempt to shore up Apple’s foundations in artificial intelligence and voice search via Siri. Because of the way that Apple is organized internally, it’s unlikely that Giannandrea will be devoting full-time effort to both a potential “search product” and Siri . But it’s within the realm of possibility that he could be lending his expertise to a team working on a separate feature.
Any development of a search tool would be a third way for Apple, which now uses Google as its default search service thanks to a lucrative contract between the two (one that’s also at the heart of a Justice Department inquiry into Google’s purported anti-competitive activities around search). The only other major search services on the market rely on Microsoft’s Bing to power their results.
While the signs do point to an actual uptick in activity, there could be an explanation for Apple’s crawler activity that’s less heavy on corporate skunkworks skulduggery and more in line with goals that Apple’s stated pretty clearly.
While the story about Apple getting into direct competition with Google on search makes for a great headline, the uptick in activity could be explained equally as rationally by Siri getting more search queries and being more of an interlocutor between Apple and search services like Google or Microsoft’s Bing. This disintermediation is something that Google began years ago and has even modified and expanded over the years to combat the same kind of behavior from Siri.
Some of this comes down to semantics. By “search engine” do we mean “a web site that people type queries into” or do we mean a voice assistant that steps in to white-label web results with its own sourcing. Cutting down on the brand presence of a monster like Google on your own platform is a powerful motivator for any competitor, no matter the space.
Making Siri a one-stop-shop could inoculate Apple in the scenario where they are forced to enable a search provider choice in the iOS onboarding flow by regulation. It won’t do anything to help Google though, who pays Apple billions because iOS users are worth way more than any other mobile web users to its business. Google, for its part, says that when people have a choice they still pick Google anyway. Perhaps another reason why making Siri the search equivalent of an overtalker is the strong play for Apple.
TechCrunch has reached out to Apple for comment and will update when we hear back.
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