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There's no way to move PS5 games off the SSD –



And PS5 game saves can’t be backed up to USB.

Continuing our PlayStation 5 review process, Digital Foundry today presents a guided tour of the excellent new user interface, exploring the menu system and new functionality – and it was during the recording of this video that a couple of inconvenient issues came to light. The big one is this: right now, there seems to be no way of copying PS5 games away from the main system storage, presenting problems when the SSD is full. In this scenario, the only way to install new games is to delete old ones, meaning that to play them again you’ll need to re-download them – deleting other installed PS5 games in the process. PlayStation 4 games installed to PS5 are not affected – these can be moved off to external USB storage.

In common with the Xbox Series consoles, next generation games for PS5 can only be run from internal storage (or the 1TB expansion card, in the case of the Microsoft consoles) and thus far, Sony has not whitelisted any third-party M.2 NVMe drives for extra solid state drive space. However, the difference here is Xbox consoles allow for all games old and new to be archived off to external storage. You can’t run next-gen games from there, but at least you can shuttle the titles to and from internal storage without having to re-download them. This does not appear to be a viable solution for PS5.

To test this, we filled PS5’s 667GB of available storage with PS4 games, then attempted to install a new PS5 title. The system asks we free up space, exactly as you would expect – and the only way to do that with PS5 game data would be to delete it. In an era where games routinely break the 100GB barrier, this presents problems and we really hope to see Sony address this as a matter of urgency.

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Digital Foundry’s John Linneman presents a guided tour of the PlayStation 5 user interface. The game storage options are presented around the nine minute mark.

Less of an issue, but still more limited than PS4 is the way in which PS5 game save data is handled. On the PS5 user interface, it’s still possible to backup and restore PS4 game data from USB. However, the USB option is gone when addressing PS5 saves. This is purely conjecture on my part, but the game save system on PS4 was hacked many years ago – and it’s possible to purchase software that tweaks your saves with cheats, or allows you to share your saves with other users, instantly giving them platinum trophies, for example.

By keeping PS5 save data entirely within Sony’s control, this increases security – but at the expense of user convenience. It should be stressed that PS5 does automatically archive save data by keeping it in the cloud, similar to the solution in play on Microsoft’s consoles since the launch of Xbox One.

The SSD storage issue – and the lack of PS5 title archive options – is a concern though, and we’ve approached Sony for comment.

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Sony PlayStation 5 review – What Hi-Fi?



The Sony PlayStation 5 is here at last – seven years after its predecessor appeared and proceeded to utterly dominate its competition. But this time, the PS5 has an uphill battle to convince everyone that it’s a necessary purchase.

It isn’t a gateway to gaming in a new resolution in the way that previous console generations were, and you don’t even need to buy one to play the latest games – there are almost no titles in its entire catalogue that can’t also be played on PS4.

But the PS5 has some unexpected tricks up its sleeve that make it feel like a proper generational upgrade and, ultimately, give it a leg up over the Xbox Series X.


The PS5 is out now, priced at £450 ($500, AU$750), the same price Microsoft is charging for its Xbox Series X.

There is a more affordable PS5 Digital Edition (£360, $400, AU$600) which, according to Sony, is identical to the standard PS5 in terms of performance and specs but lacks an optical disc drive. Microsoft’s disc-less next-gen console, the Xbox Series S (£249, $300, AU$500), costs significantly less than the PS5 Digital Edition, but is also downgraded in a number of ways so (by design) isn’t in the same league.


(Image credit: Future)

The PS5 is absolutely huge. So huge, it makes the Xbox Series X – a very large console in its own right – look decidedly compact. Standing vertically, Sony’s console is 9cm taller and 11cm deeper than its Microsoft rival, and is big enough to cause issues for those with limited space in their equipment racks, particularly as you have to allow space for it to stay cool.

Like the Xbox Series X, the PS5 uses a single, unusually large fan (by console standards) to keep itself cool, which it does very quietly indeed. Unlike the Xbox Series X, it’s not completely inaudible in a silent room, but the consistent whirr is quiet enough to be drowned out by any sound coming from your TV or sound system.

With both consoles, the disc drive is noisier than the fan, particularly when playing a 4K Blu-ray. Here, though, we peg the PS5 at about 5dB quieter than the Xbox. That’s enough to make a difference and, while neither will intrude on your movie soundtrack, you are more likely to notice the Xbox in the quieter moments. It isn’t an issue with games, as even those bought on disc run primarily from the consoles’ built-in storage.

In terms of the PS5’s looks, we’ll leave you to make up your own mind. For every person who likes the way it’s styled, there seems to be at least one more who hates it. Perhaps this Marmite-like reaction is precisely what Sony was going for.

You can at least position it vertically rather than horizontally if that better suits your furniture and/or tastes, but swapping orientation involves unscrewing and repositioning the included pedestal stand: the console’s curves mean it won’t simply lie flat.

Sony PlayStation 5 tech specs

(Image credit: Future)

Maximum resolution 4K

Maximum frame rate 120fps

Storage 825GB SSD

Outputs HDMI 2.1, 3.5mm headphone jack (on controller), USB (Type-A) x3, USB-C

Audio formats Dolby Digital, Dolby Atmos (Blu-ray only), DTS

HDR formats HDR10

Dimensions (hwd) 39 x 10 x 26cm

Weight 4.5kg

The PS5’s controller is the first real indication that Sony has opted to go beyond sheer processing power and aimed for a more holistic upgrade encompassing the way games feel and sound.

The new DualSense is a massive step up from its DualShock predecessor, and is packed with technology that helps immerse you in the games you play in new and inventive ways.

It’s all down to a series of motors that provide haptic feedback as well as resistance in the triggers. Pull down the left trigger to aim down the sites of a gun in Call Of Duty: Black Ops Cold War and the resistance under your finger varies, depending on the weight of the weapon. Pull the right trigger and the first bit of movement is light before you get to a sort of bite point that you need to click through to fire the gun.

Switch to Astro’s Playroom and you can feel raindrops as they land on his umbrella. It sounds gimmicky, but it’s testament to the quality of the engineering and the way it’s seamlessly integrated with the visuals and sound that the opposite is true.

The DualSense is bigger than the PS4’s DualShock 4 and quite weighty, too. The general shape and button layout is the same, though, and if you’re comfortable gaming on a PS4, you should have no problem here.

One other addition that’s fairly easy to miss (and even dismiss) is the DualSense’s integrated microphone, which has its own mute button above. This allows you to plug any pair of standard wired headphones into the bottom of the controller while still being able to communicate with friends in online games.

That’s a particularly big deal because any standard headphones plugged into the DualSense can take advantage of the console’s bespoke 3D audio technology. The controller’s integrated microphone makes voices sound tinny, but clarity is decent as long as there isn’t much background noise. All told, this is an excellent solution that allows everyone to experience 3D audio.


Sony PlayStation 5 features

(Image credit: Future)

In the battle of the spec sheets, the PS5 appears to lose out against the Xbox Series X. Both have 8-core CPUs from AMD, but the Xbox’s are clocked at 3.8GHz while the PS5’s are 3.5GHz. Both consoles also use AMD graphics processors, with the Xbox’s providing 12 teraflops of power to the PS5’s 10.28 teraflops. 

Both consoles use SSDs (solid-state drives) rather than mechanical hard disk drives, with Microsoft offering a terabyte of storage to the PS5’s 825GB. But the way Sony has designed and integrated the PS5’s storage makes it so fast (more than twice as fast as that of the Series X, in fact) that it essentially boosts overall console performance.

But neither console uses that power to deliver 8K. As with the Xbox Series X, the PS5 has no 8K output option within its menus. Instead, 4K at 60Hz is the performance target, with 120Hz available via some games, often at the cost of resolution and/or certain graphical features.

One such graphical feature that this new console generation brings with it is ray tracing, which massively improves lighting, shadows and reflections. This has the potential to transform almost everything you see on screen, making games look vastly more realistic.

Like the Xbox Series X, the PS5 allows you to prioritise graphical quality or performance for many games. Delve into the Game Presets section of the settings and you can choose between Resolution Mode and Performance Mode. While any 4K HDR TV will be capable of supporting Resolution Mode, even when it includes ray tracing, if a game has a 120Hz Performance Mode, you won’t be able to take advantage unless you also have a TV that supports 120Hz. These are still relatively rare. In fact, we’re only aware of one model under 55 inches that supports 4K@120Hz (the LG OLED48CX). Check out our list of the best gaming TVs for guidance.

ALLM (Auto Low Latency Mode) and VRR (Variable Refresh Rate) aren’t supported at launch, but Sony has promised that the latter will be added via a future software update.

Sony PlayStation 5 features

(Image credit: Future)

For many people, a console needs to be an all-round entertainment device rather than a pure games machine. The PS5 obliges with a selection of streaming apps and a 4K Blu-ray player, although there are some flaws and missteps here.

One of the big flaws is that Dolby Atmos isn’t supported at a system level. Instead, 7.1-channel PCM is the highest-quality audio delivery that can be selected in the console’s menus, and that’s the best you’ll get out of any games or streaming apps. You can, though, enable Atmos for Blu-rays by accessing a hidden menu within the Disc Player app. Why it’s available here and not across the system as a whole is a mystery, though we should be grateful that it’s supported at all – Dolby Vision is not.

The Disc Player app is also unique in that it’s able to override the system’s frame rate and dynamic range settings. If you play a standard Blu-ray movie, for example, it will be output at 24fps and in SDR, just as it should. Every streaming app, though, outputs in line with the console’s main settings, so SDR films are upconverted to 60fps and HDR, which can result in some judder and exaggerated colours. Again, if the Blu-ray player can match its output to the content being played, why can’t the console’s streaming apps? 

In terms of actual app selection, the PS5 is roughly on a par with the Xbox Series X. Netflix, Amazon Prime Video and Apple TV are all here in 4K and with (genuine) HDR. Disney+ is on board, too, but is currently only in Full HD and SDR (although the console will upscale to 4K and upconvert to HDR).

UK owners also get Now TV, BT Sport and TV from Sky (essentially Sky Go for the big screen), but of the terrestrial catch-up services, only All 4 is included. BBC iPlayer is missing and though it’s unlikely you bought a new console to watch Eastenders, you might expect to have the option.


Sony PlayStation 5 performance

(Image credit: Future)

As soon as you turn the PS5 on, it’s clear that this is a next-generation console. While the Xbox Series X bizarrely seems determined to convince you that it’s just like the Xbox One you owned before it, the PS5 screams newness from its sultry logos and 4K HDR user interface, to its new home screen with game ‘cards’ that fill your screen and speakers when highlighted. It’s a fresh, super-stylish presentation, but familiar enough to ensure that existing PS4 gamers will quickly find their way about. The clear icons, logical layout and snappy operation aid its usability, too.

The PS5 has an even better next-gen trick up its sleeve, in the form of Astro’s Playroom, which is pre-installed on the console. Not only is this a great platforming game in its own right, it also serves as an ingenious introduction to the DualSense controller’s many features, plus the super-polished, super-smooth 4K/60Hz presentation.

Once we’ve had enough cutesy robot fun, we move on to Call Of Duty: Black Ops Cold War, which is a great showcase for both next-gen consoles. By default, the game runs in 4K at a consistent 60 frames per second, but you have the option to either further enhance the visuals by enabling ray tracing, or enhance the performance by enabling 120Hz.

Each option has its merits: competitive gamers will go for the responsive 120Hz mode (if their TV supports it), while those who prioritise cinematic spectacle will want to enable the lovely ray tracing feature. In fact, there’s an argument that 120Hz is of most use in multiplayer, while ray tracing makes sense for the campaign, so it’s a bit of a shame that you have to quit the game in order to activate and deactivate Performance Mode.

Switching between Call Of Duty on PS5 and Xbox Series X, it’s difficult to spot any differences in either the presentation or the performance. There may be some on the spec sheet, but if one is a better performer than the other, it’s not obvious here.

We play the new, Sony-exclusive Spider-Man: Miles Morales and are again given the option of playing in a ray tracing-enabled mode (Fidelity Mode) or Performance Mode. Fidelity Mode runs at just 30 frames per second, but looks glorious. This is a pseudo-sequel to the Spider-Man game that came out on the PS4 in 2018, and is set in the same city.

On the PS5, though, it is packed with extra details, people and traffic, and the ray tracing adds stunning reflections to all of its windows, vehicles and puddles. This has a transformative effect on the scale of the presentation. The city simply looks bigger, busier and more realistic and Miles Morales feels like the strongest advert yet for next-gen. These are still early days, though, and even this game was designed for both PS4 and PS5. It’s likely just a glimpse at what’s to come in the next few years.

Taking a break from gaming, the PS5 serves as a capable streamer and disc-player, its limitations notwithstanding. Jack Ryan streamed from Amazon Prime Video is punchy, dynamic and naturally balanced in its colours. The Apple TV 4K produces a slightly more sophisticated and nuanced delivery, but the PS5 is certainly a match for the Xbox Series X.

Switching to the 4K Blu-ray of Blade Runner 2049, we’re impressed by the depth, solidity and three-dimensionality of the PS5’s delivery. It produces deeper blacks than the Xbox Series X, which currently has an issue that Microsoft has promised to fix. That has benefits across the whole picture, particularly in terms of drama, dynamism and colours. However, the PS5 isn’t a match for even the most affordable dedicated 4K Blu-ray players when it comes to subtlety of shading and stability in motion. If you’re serious about disc-based movies, a standalone player is still the way to go.


Sony PlayStation 5 sound

(Image credit: Future)

Spinning up the bombing-run scene of Unbroken via Blu-ray, it turns out that the PS5 can do a very good job of Dolby Atmos soundtracks when given the chance. It doesn’t quite have the crispness or dynamic punch of a dedicated player such as the Sony UBP-X700, but the console produces a muscular, room-filling sound with good clarity and well-placed sound effects.

While Dolby Atmos isn’t an option for games, those who already own a surround sound system will be relieved to hear that that’s still the optimal way to enjoy game soundtracks.

That’s not to say the PS5’s bespoke 3D audio system isn’t good, because it really is. We test it with a pair of B&O BeoPlay H2 on-ears and the extravagant Grado GS2000e over-ears, each plugged into the DualSense controller, plus the official, wireless PS5 Pulse headset. In each case, we find that the so-called Tempest Engine delivers open, spacious and atmospheric sound with good placement of effects and a convincing sense of three-dimensionality.

In the CIA safehouse at the start of Call Of Duty, the 3D audio gives a real sense of the cavernous nature of the place, the distance of each character as they speak and the echo as their voice reacts to the interior walls of the warehouse. You get none of this when listening in simple stereo.

There’s a slight synthetic note to the presentation that isn’t there when listening through proper speakers and, try as it might, the processing can’t quite place effects directly in front or behind you. Still, if you don’t already have a surround-sound package, the PS5’s 3D audio is an excellent solution that makes use of the headphones you may already own.


While the PS5 and Xbox Series X both suffer from a lack of exclusive games, the PS5 certainly fares better on that front and, crucially, makes a better all-round case for getting on board the next-gen train. It feels fresh and new, has an innovative controller, features bespoke 3D audio tech that anyone with a pair of simple wired headphones can take advantage of, and a built-in game that introduces you to all these cool new things in charming style. None of this can be said of the new Xbox.

Its credentials as an all-in-one entertainment device are rather dented by its complete lack of Dolby Vision, its lack of Dolby Atmos everywhere but in the Disc Player app, and its slight app gaps, but some or all of these issues could be fixed in time.

Besides, the majority of people will buy a next-gen console for next-gen gaming, and it’s the PS5 that delivers this most effectively – not in terms of resolution and frame rates, which are no higher here than from the Xbox – but in terms of new, game-changing tech and a dazzling user experience.


Read our guide to the best gaming TVs

Read our Xbox Series X review

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Trails, rinks and lights: Mayor wants Montrealers to 'get outside this winter' – Montreal Gazette



Article content continued

Approximately 60 kilometres of trails for snowshoeing and cross-country skiing are being added, said Robert Beaudry, the executive committee member in charge of the city’s large parks. Jean-Drapeau Park, in particular, is receiving a refrigerated outdoor ice rink and new trails.

“It’s really a good increase in the amount of services we’re offering,” he said.

But the city still finds itself in the grips of the second wave of COVID-19 infections. Though no longer the epicentre of the virus in Canada, the city is still counting an elevated number of cases, with 336 new positive cases confirmed in the metropolis on Thursday.

In the summer, large numbers of people flocked to Mount Royal and the city responded by closing the parking lot. Plante said she doesn’t think that will be as pressing an issue in the winter because people are less likely to linger on the mountain.

“Closing parking, I repeat, is never what we want to do,” she said, but she added that she would prefer it if Montrealers discovered new parks.

“I want people to think to themselves, ‘It’s true, Mount Royal is nice, but I’m going to go elsewhere’.”

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Scalper company secured almost 3,500 PS5 consoles for resale, says it has "no regrets" – TechSpot



A hot potato: Many consumers who were excited about buying a PS5, Xbox Series X/S, RTX 3000-series, and other tech products have been disappointed by their lack of availability this season. It’s no secret that scalpers are behind a lot of these problems, but one UK group says it has “no regrets” facilitating the purchase of almost 3,500 PlayStation 5 consoles to resell at inflated prices.

The PS5’s availability has suffered more than most gaming hardware released recently. Referring to its console, Sony Interactive Entertainment CEO Jim Ryan said that “everything is sold. Absolutely everything is sold.” The company later promised more stock before the end of the year following “unprecedented” demand, but much of it could be snapped up by scalpers, again.

While demand for these products was always going to be high, the pandemic has made them even more coveted—and scalpers are taking advantage. Business Insider spoke to some groups that use monitoring software and bots to secure vast quantities of PS5s before anyone else. One of these, CrepChiefNotify, which is made up of 12 core management staff, said its members purchased close to 2,472 consoles in recent weeks, plus “just under 1,000” when pre-orders first opened in September.

CrepChiefNotify charges $40 per month or $530 for a lifetime subscription so members can access its services. Like similar companies, its original targets were high-end sneakers such as Yeezys, but the group evolved when the pandemic hit.

“During the first Covid-19 lockdown, we noticed a huge shift in products that people were buying,” manager ‘Tom’ told Business Insider. “The focus shifted towards the most ridiculous things, like outdoor hot tubs. We noticed that these began selling out in stores, and reselling on eBay for a profit. So our developer wrote some site monitor software, and we tracked the stock of the sites selling hot tubs! Every time they pinged into stock, we would notify our members to buy it all.”

Right now, the only way to secure a PlayStation 5 is to buy one from eBay for a price that verges on the comical. The most expensive (on the US site) is $15,000, while the vast majority of those under that are at least $2,000.

With parents having to explain to disappointed children that they won’t be getting a new console this year, do the scalpers and those that facilitate their actions feel guilty? CrepChiefNotify certainly doesn’t. It writes (via Video Games Chronicle) that lots of its members have been furloughed, made redundant, or are somehow disadvantage due to the pandemic, though you have to wonder how they afford the monthly fee and the price of at least one PS5 console.

“These people have managed to cover their bills, put food on the table and supply Christmas presents to their children,” the company wrote.

“It may be unfortunate that a child wont [sic] wake up to a PS5 this Christmas, but another child may have woken up to nothing. We have no regrets.⁠”

It also denies that bots were ever used to secure PlayStation 5 units, despite a manager suggesting to Business Insider that this was the case.

If you are planning to buy a PS5 from eBay, make sure to avoid the numerous listings for “photographs” of the console, which as the name suggests, are just photos and not the machines themselves. And you thought scalpers were bad.

“Merry Christmas, Jimmy. Here’s a photo of that console you wanted”

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