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Making Final Fantasy 7 in 1997 vs. making Final Fantasy 7 Remake in 2020 – Polygon

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Look back at the 1997 television ads for Final Fantasy 7 now, and it’s clear that Square had something to prove. The pre-rendered CGI graphics with explosions ricocheting through a dystopian city gave it a movielike gravitas above other games of the time. And Sony wanted the world to pay attention, making sure that publications like Wired, USA Today, and Playboy took notice.

“When it came to Final Fantasy, it wasn’t like the most amazing thing compared to today, but for then it was quite stunning,” says Harold Goldberg, founder of the New York Video Game Critics Circle. Goldberg was one of the few journalists to see the game during a press event at Square’s offices in Hawaii back in 1996, when he was freelancing for Wired.

Looking at the original Final Fantasy 7 in 2020 with fresh eyes can leave many bewildered. This is the beloved game that defined a generation? The characters are chunky Mega Bloks-style humanoids running through a gray and muddy-brown Midgar. Unlike Final Fantasy 6, which preceded it on the Super Nintendo with gorgeous sprite work and 2D visuals, or Final Fantasy 10, which came afterward on the more powerful PlayStation 2, FF7 was stuck on a system where 3D graphics were innovative yet held together with duct tape.

“The character models were exaggerated and unrealistic due to the limitations we had on the number of polygons and the amount of skeletal framework we could rig in a character’s body,” says Yoshinori Kitase, director of the original game and producer of Final Fantasy 7 Remake, in an email interview.

“I was manually animating the character’s performances in the cinematic scenes that I had designed,” Kitase adds. “Back then, character models were still quite simple, so we got away with the comic-like, over-the-top acting.”

Final Fantasy 7 Remake screenshot
Image: Square Enix

Regardless, FF7 left an indelible impact for its mature story, likable characters, complex protagonist, and memorable music. “When the original came out, the Final Fantasy franchise did not have the status in the Western market that it has achieved since,” says Kitase. “As such, we felt like a new challenger with nothing to lose.”

It’s not often that a director can help lead an original creation as well as its remake two decades later. Back in the ’90s, Kitase and his team could get away with using pre-rendered backgrounds and clever camera tricks; the level of immersion expected today has completely shifted the design paradigm.

“The scale of the cutscene department and the environment department have gotten bigger,” says Naoki Hamaguchi, co-director of Final Fantasy 7 Remake, in the same email interview. Scenes in the original, which had been nothing more than text dialogue, have been reimagined as full cutscenes, with voice-overs, camerawork, and motion. “This is why the size of the cutscene department grew,” Hamaguchi continues. “Additionally, since background elements are now rendered in 3D — and players are now able to view everything from a 360-degree view — we needed to design and implement environments with far more fine detail.”

For example, the team put a greater focus and investment on boss battles. It assigned a single designer to work on only two or three boss battles, allowing them to put their full attention on this part of the design. This required more resources and developers, ones that did not exist during the making of the original game.

With Remake, the team created a new experience for players, stretching out the first five hours of Final Fantasy 7 to 30 or more. Now, as players run around, characters will chime in with their own thoughts and quips, making the world feel all the more realized.

“We believe Remake has turned into a game that will bring about new discoveries even for people who already know the story of Final Fantasy 7,” says Hamaguchi. Those discoveries include a greater emotional connection between character and player. In the original, it was impossible to animate faces outside of pre-rendered cutscenes, so the team opted to use character icons with exaggerated expressions to convey feeling.

Cloud attacks in Final Fantasy 7 Remake

Final Fantasy 7 Remake screenshot
Image: Square Enix

“It’s also now possible to convey the protagonists’ emotions through just facial expressions without speech, just like in movies,” says Hamaguchi. “That is why the depiction of the aftermath of the Sector 8 explosions serves as a major foreshadowing in expressing the conflict and struggles the protagonists go through.”

[Leading up to the game’s launch, some fans have criticized Square Enix for not referring to Final Fantasy 7 Remake as “Part 1” in its marketing, since it’s a remake of part of the Final Fantasy 7 story, not the entire game. In Polygon’s email interview with Kitase and Hamaguchi for this story, we asked why Square Enix chose not to label the game that way, and whether the company felt that was misleading. We also asked about Square Enix’s strategy for launching the first entry in a multipart game series at the end of a console generation. Square Enix declined to answer these questions.]

The Final Fantasy series, up until FF7, had always been released on Nintendo consoles, but in the mid-’90s, Square decided to switch to Sony. Where Nintendo opted to use expensive memory chip-based cartridges with the Nintendo 64, Sony went in the direction of discs. A PlayStation CD could hold 650 MB of data, far exceeding cartridges, which topped out at 64 MB. Even then, the scope of Final Fantasy 7 was so large that it shipped on three discs.

The scope of Final Fantasy 7 Remake is similarly massive by modern standards, utilizing two Blu-ray Discs at 50 GB each.

“The Mako Reactor in Remake is comprised of nine million polygons,” says Hamaguchi. “If you consider the complexity that was processable 20 years ago, the level of presentation we can achieve today is tens or hundreds of times more than what we were capable of back then.”

It’s not just the visuals, story, and music that have gotten significant expansions; the gameplay systems have been overhauled, too. Final Fantasy 7 was a turn-based game in its original form, but Remake utilizes a more contemporary Active Time Battle (ATB) system. Instead of having the enemy and player take turns attacking each other, like in a board game, Remake has both parties charging at each other in real time. But there is an element of strategy: The game essentially slows down time to allow the player to choose more powerful attacks between their sword slashes, almost like a game of speed chess.

Barret takes a shot in Final Fantasy 7 Remake

Final Fantasy 7 Remake screenshot
Image: Square Enix

This mode has irked some longtime fans who preferred the turn-based combat of the original game. To remedy this, Square Enix added a “classic” mode, but it’s not entirely what fans had hoped for. The classic mode is the game’s easy mode, where all the real-time sword-slashing is done automatically. As a player’s ATB gauge fills, they can then select from a menu and use special attacks.

“One way of imagining it is that the ‘action battle’ portion assists while the ‘ATB battle’ portion scores a goal,” says Hamaguchi.

Video game remakes are a complex endeavor tied up in rose-tinted nostalgia. There’s pressure to appease fans of the original while meeting modern demands. A balance must be struck between those two forces, which ultimately might leave some disappointed that it’s not the exact game they remember. And, in the same way that fans lament George Lucas’ editing of the Star Wars movies, so too will some protest decisions that Square Enix made with Final Fantasy 7 Remake.

Kitase, Hamaguchi, and the rest of the team have decided to go down a wildly different path from the original game. And unlike two decades ago, every major publication is now paying attention.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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