Final Fantasy 7 Remake has a lot of moving parts and, as such, carefully dishes out information as and when it’s necessary. But if you’re familiar with the franchise, or RPGs as a whole, there may be specific things you’re looking for from the outset. As a result, you’ll probably be asking a lot of questions long before the game is ready to give you answers. We don’t want you sweating the small stuff instead of enjoying FF7, so here’s a bunch of spoiler-free heads-ups that’ll save you a bit of stress.
For more guides, check out our feature highlighting some essential tips to know as you play the game, as well as our PSA on why you shouldn’t skip side missions. Otherwise, you can read our FF7 Remake review.
What Moogle Medals Are For
Around Midgar you’ll often find destructible boxes, and you should make a point of smashing them. Firstly, because they’re puny and pathetic little wooden constructs that deserve to be crushed under the might of Cloud’s buster sword, but also because they can sometimes recover your MP and drop potions or antidotes. More importantly, they reward you with an item called Moogle Medals.
You start getting Moogle Medals from the outset of the game, and you may find yourself scratching your head trying to figure out what to do with them. The game doesn’t actually tell you what they’re good for straight away, but don’t worry, a few chapters in, you’ll meet a character who will swap Moogle Medals for some special items.
We won’t spoil who this character is because, honestly, it’s an absolute delight, but we will say that you’ll come across the merchant in a side-quest. If you read our review, you’ll know that side-quests are well worth doing for their story and characterization contributions, but if you need more convincing, this is it. So, make sure to do them, kupo!
How You Get More Summons
Whether it’s Guardian Forces, Aeons, or Espers, calling on gods and mythical beings to fight by your side is a key part of the Final Fantasy experience. You could do this in the original FF7 and, of course, you can also do it in the Remake. However, it can be easy to miss the detail on how exactly you acquire these summons, especially since it’s very different from the original and other entries in the franchise.
The first is part of the main story, as a character will gift you the Materia item that houses the beast–there’s no missing it. However, from that point on, things get a bit trickier. The next one you’ll get is in Chapter 6. You’ll spot the red Materia next to a big fan, but it’s maddeningly out of reach. Don’t worry about it, you’ll get there eventually. Continue on with the main mission and you’ll be able to use a lift to approach a ladder to the left hand side of the giant fans and grab it. Just make sure you don’t leave the area without getting it.
The rest of the summons are tied to a character you’ll meet shortly after. His name is Chadley, which, according to Urban Dictionary, is a name given to “a made-up boyfriend, often used to deceive others into thinking that you have a boyfriend so they will stop questioning you or making jokes about you.”
Anyway, this strange mashup of Chad and Bradley presents you with the opportunity to fight for summons’ allegiance. You may find that the first summon he pits you against is tricky, but don’t stress about trying to defeat it then and there; you’ll see Chadley a lot and you can take on the fight when you’re feeling a little more levelled up.
Further summons become available to battle by completing the little Battle Intel challenges that Chadley sets you. There are a total of five summons in the game and we won’t spoil which ones, and although there is a sixth, it’s exclusive to a premium version of the game, which is a bit rubbish if you ask me but whatever.
How Joint Materia Work (For You FF7 Newbies)
Materia gives your characters a wealth of abilities to work with in battle. These range from the ability to cast fire, ice, wind, and lightning spells, manipulate time, create shells to protect allies, and restore their health. There are also a few that will grant you incredibly useful benefits that may not initially be clear. This is because they require a very specific setup before they actually take effect.
The biggest of these is Elemental, which will make it hurt much less when the enemy sets your ass on fire, tries to freeze you to death, or pulls some other magical nonsense to put an end to your adventure. Weapons and armor feature sockets that you place Materia into and there are two variants of sockets: single, isolated ones and joint ones. If you get a piece of armor with a joint slot and put the Elemental materia into one of those slots, the armor will give you resistance for the type of Materia you attach to it in the second slot.
For example, if you have one slot with Elemental and it’s attached to another slot with Fire equipped, any time an enemy tries to set you ablaze, the damage taken from the fire attack will be halved. As the game progresses, enemies become very aggressive and can bust out high-damage spells, so this is essential to know. Alternatively, if you slot it into a joint slot on a weapon, your attacks will be imbued with that element.
The Magnify materia works in the same way, except instead granting you resistance, it casts the attached spell to multiple targets. So, if you have Magnify attached to the healing materia, it will cure multiple characters instead of just one. It also works the same way for offensive spells, but it’s important to note that the primary target receives the bulk of the damage, and those around them get a reduced amount. Again, this is super useful, but you only really learn this information through experimentation.
The Importantance Of Spell Timing
Like the last few mainline entries in the series, FF7 Remake is a far more active and dynamic game when it comes to combat. Unlike the old days, when characters were rooted in position and would be forced to watch in horror as the enemy unleashed ridiculous attacks and killed their friends around them, characters in the Remake can run rings around their enemies if they choose to.
However, that also means that the hit and miss system is a little more dynamic. Although the Remake doesn’t make a big deal about it, opting to let you learn through experience, it’s actually really easy to fire off a spell and completely whiff it. Timing is key in Remake’s combat model, so you need to watch your enemies closely and use spells when they aren’t wildly darting around the battlefield, so that you can be sure that it’ll travel and land properly.
Another major consideration that will force you to be careful with the timing of attacks is that an enemy can interrupt you. If you’re casting a spell and the startup animation is long, your opponent could fire off a quicker attack and stuff whatever you’re doing. Given that you’re spending precious resources to use your special abilities, getting mugged off like this will hurt your HP and your ego.
Even worse is if you poorly time one of Tifa’s specials or Cloud’s Limit Break and the enemy is just out of reach, in which case watching them just nonchalantly walk away from your badass, super damaging, cinematic super move will make you question whether you’re cut out for this mission at all. Pick your moments!
How To Really Punish With Punisher Mode
Alright, time for a few quick tips. These will be simple, but they’re crucial to know and can be either missed or not properly understood. Cloud’s unique ability is Punisher mode, which gives him quicker, more powerful attacks but with mobility as the trade-off. The other thing that the Punisher mode allows you to do is respond to an incoming melee attack with a counter. So, if you’re facing an enemy that is getting all up in your extremely gelled pointy blond hair and trying to slap you about, activate that Punisher mode and start blocking to show them what happens when they try to mess with a former-SOLDIER with pencil-thin arms that can still haul around a sword the size of a camper van.
How Tempest Works (Not Like The Shakespeare Play)
Aeirth’s unique ability is called Tempest. She fires a crystal at her target that can be charged up for a more powerful effect. However, it’s pretty tricky to use as it has some situational application. This is because the crystal actually takes a bit of time to do its thing after Aerith sends it out.
When you hit triangle, the crystal travels to the target point and, if it connects, it will do a small amount of damage. Then it takes a couple of seconds to build some power and explodes, dishing out damage to whoever and whatever is hanging around. It’s more of an area-of-effect spell than a direct attack thing, so you’ll need to plan carefully when using it. The longer you hold the triangle button down, the more powerful the explosion will be when it happens.
The best times to use this is when you’ve hit an enemy with a spell that locks down their movement, they’ve been staggered and thus are unable to get out of the way, or are being absolutely pummelled by one of your teammates and thus can’t do anything but take your deadly crystals to the face.
The True Reward Of Weapon Proficiency
At the start of the game, your party members have limited access to weapons, however, you’ll eventually be able to purchase new ones or find them in the world. Each one has a cool look and can be levelled up to become a devastating tool of destruction, as well as bolster your character’s core attributes. Another major addition each offers is a new combat ability.
Each weapon has a special action that you can execute when it is equipped. However, if you look at it on the weapon select menu, you’ll notice there’s a little bar that shows your proficiency in its special action. As you put the weapon to use, that bar will fill and, eventually, the associated character will gain that ability, which can be used whether or not you have the weapon equipped.
That proficiency bar fills up really slowly, but if you pay attention to the little bit of text below the bar, it’ll tell you how you can speed up the process. Trust me when I say it’s worth spending a bit of time grinding whenever you get a new weapon so you can max out that bar as quickly as possible. You’ll want to do it with random enemy mobs that you’re familiar with, as you’ll need to switch to the specific character you’re working on to fulfill the objective and it’s easier if you know there won’t be any surprises.
Some weapons are designed to present a different style of play for the associated user, and this style may not vibe with the way you want to play them, so it’s best to earn your proficiency in low-stakes battles. You don’t want to be facing a boss with weapons that don’t let you play your characters the way you’ve specced them out to be.
There’s A New Game Plus Of Sorts
As previously mentioned in this article, and in the FF7 Remake review, you should do all the side-quests you can. They enhance the story and often give you some valuable items. However, if you’d rather focus on getting the main campaign finished, but don’t want to miss out on anything, you’ll be happy to hear that you can come back and tie up loose ends.
FF7 has a new game plus of sorts. It’s actually a chapter select that pops up after you’ve completed the story and lets you drop in and out of different parts of the game while keeping your experience, items, and loadouts. The thing to know, however, is that you’ll start at the beginning of the chapter, so you may need to spend a bit of time replaying chunks to get to the bit you need.
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Uninstall these shady media editing Android apps right away to stop your data from being misused – Digital Information World
Even though the world is moving towards the digital platforms in all aspects but the growth of digitalization also brings the risk of data breach and violations. There’s nothing scares more than your personal information being used without your consent and it’s not the first time Android app developers abused the permission granted by users.
Recent discovery by VPNpro reveals a new spyware app with over 100 million downloads on Google Play Store and the developer of this spyware app has some other shady apps with more than 50 million installs in the Play store.
According to the report by VPNpro, the developer of these apps masked the origins and technical abuses behind so many apps on Play Store.
Google has a history of pulling out the networks of apps that abuse the user permissions once installed. However, evaluating the right permission types for a developer or app is still a tricky job. And this is where some app creators try to play their dirty games by taking advantage of Android data permissions.
Even though Google always encourages developers to follow its guidelines but the abuse of user permissions should never be taken for granted as it puts millions of users at risk.
The developer blamed of spyware is Hangzhou-based QuVideoInc with its very popular app named VivaVideo. This free video editing app has more than 100 million installs on Play Store.
According to the reports by VPNpro, QuVideo has its three apps available on the Play Store and also on the Apple’s App Store but the violations of permission on iOS devices can’t happen so easily.
To operate, Viva Video asks a variety of permissions which include the ability of the app to write/read to external drives and user’s specific GPS location. This permission of GPS enables the app to send the location data of users up to 14,000 times in a day even if the app is not being used.
According to VPNpro, these types of apps have Trojans hidden inside the apps which can steal bank information of users without them even knowing it at all.
The report by VPNpro mapped out more than six apps by the same developer that needs to be used with caution and after analyzing these apps have more than 157 million installs on Google Play Store and the numbers of these apps are huge.
The following are the six apps by the same developer:
- Tempo – Music Video Editor with Effects
- SlidePlus – Photo Slideshow Maker
- VivaCut – Pro Video Editor APP
- VidStatus – Status Videos & Status Downloader
- VivaVideo PRO Video Editor HD
Until Google takes strict action against permission abuse, the users should stop using such apps to secure themselves from being a victim of such abuse but it is completely up to the users to decide if they want these malicious apps installed on their phones or not.
The only way to be secure from being a victim is by paying attention to the permissions you’re allowing to these apps and if any permission seems out of ordinary the best solution is to uninstall the app from your phone.
New PS4 games must also run on PlayStation 5 from July, Sony tells devs – Eurogamer.net
Sony has told PlayStation 4 game developers that any new titles submitted for certification must also be compatible with PlayStation 5, beginning 13th July.
This means all PS4 games received by Sony for testing after the middle of that month are technically forwards compatible – playable on Sony’s next-gen console – though it is up to each game’s developer to ensure this is the case.
Developer documentation – released on PlayStation’s internal Partner website and seen by Eurogamer – details an option developers must check to state their game has been tested for compatibility with PS5 hardware. This option was added at the end of April in a new version of Sony’s PS4 software developer kit.
Sony has told developers it will contact them individually with details on how to test PS5 compatibility, in the order of their various projects’ release.
Further documentation sheds light on what “compatibility” means. A game will be deemed compatible with PlayStation 5 only if its submission code runs without issues on Sony’s next-gen machine, and provides the same features on PS5 as it does on PS4.
So, for example, a developer couldn’t flag their game as PS5 compatible but not provide support for a certain mode on next-gen hardware.
These developer notes also detail Sony’s rules for patches to existing games and remasters of previously-released titles.
If a game was originally submitted to Sony before 13th July 2020, any new patch or remaster after that date would not require PS5 compatibility, but it would be “strongly recommended”.
If a game was originally submitted to Sony after 13th July 2020, any future patch or remaster to that game would need to keep PS5 compatibility. Once a game is PS5 compatible, it must stay so.
It’s worth emphasising that all of this applies to games submitted to Sony after 13th July, which is not the same as anything released after that date. Submissions are generally made well in advance of release to ensure Sony’s certification team can approve the game in time.
For example, Sony’s own Ghost of Tshushima is released on 17th July but will have entered certification prior to the 13th July cut-off. It will not specifically need to be PlayStation 5 forwards-compatible. However, as one of PlayStation 4’s remaining flagship titles, it is certain to be supported on PlayStation 5 (and indeed, Eurogamer has separately heard this will be the case, alongside fellow upcoming exclusive The Last of Us 2).
But it’s worth noting that while approved software has the technical capability to work across generations, Sony is yet to go into detail on how it will handle this in reality.
Many third-party publishers have already confirmed they will support Microsoft’s Smart Delivery method for cross-gen ownership on Xbox, designed to serve the best version of a game for the platform you are playing on. Ubisoft will use this to provide cross-gen ownership of Assassin’s Creed Valhalla, as will CD Projekt Red with Cyberpunk 2077. (EA, meanwhile, has decided some of its games will have a limited-time “upgrade” window.)
As for previously-released games, Microsoft stated its intention a year ago to have Xbox One’s entire (non-Kinect) back catalogue working at the Series X launch, as well as all games from its existing Xbox 360 and original Xbox backwards compatibility program. And, as Microsoft revealed to Digital Foundry in March, it will provide this with improvements – such as the addition of HDR – automatically applied.
PlayStation is also working to ensure PS4 games run on PS5, though it previously said it would pass “issues which need adjustment” to developers to handle.
“We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers,” PlayStation wrote back in March. “In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!”
Ford resurrects Mustang Mach 1, a throwback to the golden age of muscle cars – CNBC
Ford is resurrecting a well-known model of the Mustang called Mach 1, a performance version of the pony car that first debuted in the late 1960s. The company released this teaser image of the vehicle May 29, 2020.
Ford Motor is resurrecting a well-known model of the Mustang called Mach 1, a performance version of the pony car that first debuted during the golden age of muscle cars in the late 1960s.
The company confirmed the return of the vehicle for the 2021 model-year with a naturally aspirated 5.0-liter V8 engine Friday, saying it will “be true” to the car’s performance heritage. Ford declined to release specific details regarding performance, availability and expected pricing.
Performance models such as the Mach 1 aren’t best sellers but are considered important as “halo” or “hype” vehicles for automakers to attract attention to entire brands and vehicle lineups.
The 2021 Mustang Mach 1 is expected to offer better performance than the current Mustang GT at 460 horsepower but be more attainable that Mustang Shelby GT models, which are high-performance and track-focused cars that start at more than $60,000.
Ford is resurrecting a well-known model of the Mustang called Mach 1. The company released this teaser image of the vehicle May 29, 2020.
“Mach 1 has a special place in Mustang history, and it’s time for this special edition to claim the top spot in our 5.0-liter V8 performance lineup and reward our most hardcore Mustang enthusiasts who demand that next level of power, precision and collectability,” Dave Pericak, director of Ford Icons, said in a release.
More than 300,000 Mustang Mach 1 cars have been produced since its debut in 1969, according to Ford. The car was first discontinued after nine years. The model returned for the 2003 and 2004 Mustang models.
Ford also is using the “Mach” name for the Mustang Mach-E, an all-electric crossover that’s expected to go on sale later this year.
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