Connect with us


Chargers won't be included with new iPhones, but Apple promises greater speed, durability –



Apple unveiled four new iPhones Tuesday equipped with technology for use with faster 5G wireless networks. The devices include:

  • iPhone 12, with a 6.1-inch (15.5-centimetre) display — the same as the iPhone 11 but lighter and thinner — starting in Canada at about $1,129, according to Apple’s website,
  • iPhone 12 Mini with a 5.4-inch (13.7-cm) display starting at $979,
  • iPhone 12 Pro with more powerful cameras starting at $1,399,
  • iPhone 12 Pro Max, with a 6.7-inch (17-centimetre) display, which will sell for about $1,549.

Apple said the phones should be more durable.

In a move that may annoy some consumers, Apple will no longer include charging adapters with new phones. The company says that will mean smaller, lighter boxes that are more environmentally friendly to ship. Apple, however, separately sells two models of power adapter.

Apple has one of the most loyal and affluent customer bases in the world, which has many analysts betting the next wave of phones will sell well. The iPhone remains the foundation of Apple’s business.

Apple boasted about the 5G capabilities and brought in Verizon CEO Hans Vestberg to champion the carrier’s network. 5G is supposed to mean much faster speeds, making it quicker to download movies or games, for instance.

But finding those speeds can be a challenge. While telecom operators have been rolling out 5G networks, significant boosts in speed are still uncommon in much of the world, including the U.S.

There are no popular new consumer applications that require 5G.

‘Incremental improvements’

The iPhone models unveiled Tuesday will launch at different times. The iPhone 12 and 12 Pro will be available starting Oct. 23; the Mini and the Pro Max will follow on Nov. 13.

That compresses Apple’s window for building up excitement heading into the holiday season. Consumers are generally expected to have less money to spend amid high unemployment and economic anxiety due to the COVID-19 pandemic.

Updates in the new phones mostly amount to “incremental improvements” over predecessor iPhones, technology analyst Patrick Moorhead said, referring to 5G capabilities and the camera upgrades on the Pro. But he suggested that if carriers build out their 5G networks fast enough, it could launch a “supercycle” in which large numbers of people upgrade their phones.

Although other parts of Apple’s business are now growing more rapidly, the iPhone remains the biggest business of a technology juggernaut currently worth about $2 trillion US, nearly double its value when stay-at-home orders imposed in the U.S. in mid-March plunged the economy into a deep recession.

The pandemic temporarily paralyzed Apple’s overseas factories and key suppliers, leading to a delay of the latest iPhones from their usual late September rollout. The company also closed many of its U.S. stores for months because of the pandemic, depriving Apple of a prime showcase for its products.

Smaller speaker, smaller price 

Apple on Tuesday also said it was shrinking the size and price of its HomePod to catch up to Amazon and Google in the market for internet-connected speakers, where it has barely made a dent. Both Amazon and Google are trying to position their speakers, the Echo and Nest, as low-cost command centres for helping people manage their homes and lives. They can cost as little as $50 in Canada, while the HomePod costs almost $399.

The new HomePod Mini is priced at $129 in Canada. It will integrate Apple’s own music service, of course, with Pandora and Amazon’s music service in “coming months.” Apple didn’t mention music-streaming giant Spotify. It will be available for sale Nov. 6 and start shipping the week of Nov. 16.

The research firm eMarketer estimates about 58 million people in the U.S. use an Amazon Echo while 26.5 million use a Google Nest speaker and 15 million use a HomePod or speakers sold by other manufactures, including Sonos and Harman Kardon.

Let’s block ads! (Why?)

Source link

Continue Reading


Nvidia GeForce RTX 3070 review: the 1440p sweet spot – The Verge



Last month, Nvidia’s RTX 3080 ushered in the next generation of 4K gaming with an impressive leap in performance over the 2080 model it replaced. While Nvidia’s flagship card was designed to push 4K, the $499 RTX 3070 is $200 less expensive and still promises big performance gains over the previous-generation RTX 2080 and even the RTX 2080 Ti. Like all of Nvidia’s RTX cards before it, the RTX 3070 can also take advantage of ray tracing and Nvidia’s AI-powered DLSS technology to boost frame rates and still maintain great image quality.

This combination of performance and price puts the RTX 3070 in the ideal sweet spot for 1440p gaming. The vast majority of PC gamers are still using 1080p displays, and the RTX 3070 offers up an upgrade path to 1440p without the steep cost of an RTX 3080 and the extra power draw.

I’ve spent the past week testing out the RTX 3070 at both 1440p and 4Kahead of its October 29th debut, and it’s fair to say this card will give you a lot of headroom for games coming in 2021 and beyond so long as you’re playing at 1440p or below. If you’re considering the move to 1440p, the RTX 3070 is the more budget-friendly option if you want to futureproof along the way.


Nvidia made some big changes to the cooling on the Founder’s Edition RTX 3080, but it’s maintained a traditional dual-fan setup with the RTX 3070. The dual-axial fans work in tandem to keep the card cool, with the right fan pushing air all the way through the card’s shroud to the opposite side, while the left directly cools the GPU cores with air that can exhaust out the rear of your chassis.

During my testing, I rarely heard the fans spin up, even with the card hitting temperatures of 75 degrees Celsius. While the RTX 3070 doesn’t benefit from the same push-pull system found on the RTX 3080, it does pick up some of the other hardware improvements found on the flagship.

The hardware design on the RTX 3070 is very similar, allowing Nvidia to use a dense PCB that’s a lot smaller to improve airflow throughout the card. And just like the RTX 3080, Nvidia is using its new 12-pin single power connector, as opposed to the separate 6- and 8-pin or twin 8-pin connectors on prior cards.

Nvidia has included its own adapter inside the box. Since the RTX 3070 only needs a single 8-pin power connector, it makes the adapter a little less wieldy than the one found on the RTX 3080. Still, I would highly recommend picking up a direct 12-pin connector from your PSU manufacturer instead of using the ugly adapter.

The RTX 3070 also includes a single HDMI 2.1 port and three DisplayPort 1.4a ports. Much like the RTX 3080, Nvidia has dropped the USB-C VirtualLink port found on the RTX 2080, which never saw any real adoption for VR. While the RTX 3080 has pure white LEDs around the fan and to light up the GeForce RTX branding, the RTX 3070 ditches this for a simple look without any lighting.

Nvidia’s RTX 3000 series cards have introduced a bump in power requirements, and the RTX 3070 pulls up to 220 watts by itself. That’s a 19 percent jump from the previous RTX 2070 but still slightly less than the RTX 2080. Nvidia is recommending a 750W power supply for the RTX 3070 — the same that’s needed for an RTX 3080 — compared to the 550W recommendation for the RTX 2070.

1440p testing

Like my RTX 3080 testing, I’ve been playing a variety of AAA games to understand what the RTX 3070 is capable of. I’ve also performed average frame rate testing and used built-in benchmarks across a variety of games, including Fortnite, Control, Death Stranding, Metro Exodus, Call of Duty: Warzone, and Microsoft Flight Simulator. All games were tested at max or ultra settings, and nearly every title exceeded the 100fps average mark at 1440p.

Fortnite came close to hitting my monitor’s max refresh rate with maxed-out settings, averaging 138fps. Call of Duty: Warzone also came close, averaging 130fps. Normally, I’d adjust graphical settings way down to hit these types of frame rates, but the RTX 3070 was able to handle both games with ease. As you can see in the benchmark chart below, you won’t often need an RTX 3080 to max out today’s games with a 1440p monitor.

RTX 3070 review (1440p)

BenchmarkRTX 2080 Founders EditionRTX 3070 Founders EditionRTX 3080 Founders Edition
BenchmarkRTX 2080 Founders EditionRTX 3070 Founders EditionRTX 3080 Founders Edition
Microsoft Flight Simulator35fps40fps40fps
Shadow of the Tomb Raider87fps111fps132fps
Shadow of the Tomb Raider (DLSS)97fps118fps144fps
CoD: Warzone97fps130fps133fps
CoD: Warzone (RT)92fps126fps132fps
Fortnite (DLSS quality)138fps172fps212fps
Fortnite (DLSS perf)153fps215fps225fps
Gears 585fps108fps120fps
Death Stranding114fps133fps170fps
Death Stranding (DLSS quality)141fps166fps188fps
Death Stranding (DLSS perf)184fps172fps193fps
Control (DLSS quality + RT)76fps94fps125fps
Control (RT)46fps57fps78fps
Control (DLSS quality)114fps140fps174fps
Metro Exodus35fps30fps56fps
Metro Exodus (RT)21fps19fps37fps
Metro Exodus (DLSS+RT)42fps27fps65fps

For high refresh rate monitors, in particular, Nvidia’s DLSS technology really feels like a magic switch to show off just how far you can push this card. Nvidia’s DLSS technology uses neural networks and AI supercomputers to analyze games and sharpen or clean up images at lower resolutions. DLSS allows a game to render at a lower resolution and use Nvidia’s image reconstruction technique to upscale the image and make it look as good as native 4K or better.

Most games that implement DLSS allow you to pick between performance or quality modes, and in Fortnite, I tested both. I was able to get a 215fps average with the performance DLSS mode enabled, and a 172fps average when I favored quality. It’s difficult to notice the impact on image quality in the performance mode, and the quality mode looks the same if not better. I’m still surprised at how well DLSS works.

Even without DLSS, demanding titles like Control still hit 95fps with maxed-out settings, and Metro Exodus managed to hit 30fps with the highest-level settings enabled. The RTX 3080 felt like a very comfortable option for 1440p and may have more staying power, but the RTX 3070 is so close behind that you could skip it and save $200 at this resolution.

4K testing

While I’m happy with the 1440p performance of the RTX 3070, its 4K performance isn’t nearly as impressive. I’ve been testing the RTX 3070 with Acer’s 27-inch Nitro XV273K, a 4K monitor that offers up to 144Hz refresh rates, G-Sync, and even HDR support.

It’s more of a 50 / 50 split on how many games hit 60fps or more on the RTX 3070 with maxed-out settings at 4K. Shadow of the Tomb Raider didn’t quite make it, nor does Control, which regularly drops below 30fps during gameplay even without ray tracing.

Fortnite and Call of Duty: Warzone do well to maintain above a 60fps average, but there’s not enough headroom in most modern games to make this a capable 4K card without compromise. You’ll need to drop visual quality to maintain higher frame rates at 4K, which was the story of the RTX 2080 as well. Only this time, you’ll pay $200 less to get better performance.

DLSS certainly helps here, though. While Control is unplayable at 12fps with ray tracing enabled at 4K, if you use the DLSS quality mode alone the frame rate jumps to a reasonable 83fps. Likewise, I managed to get a 139fps average in Fortnite with the DLSS performance mode enabled.

RTX 3070 review (4K)

BenchmarkRTX 2080 Founders EditionRTX 3070 Founders EditionRTX 3080 Founders Edition
BenchmarkRTX 2080 Founders EditionRTX 3070 Founders EditionRTX 3080 Founders Edition
Microsoft Flight Simulator19fps23fps36fps
Shadow of the Tomb Raider45fps54fps76fps
Shadow of the Tomb Raider (DLSS)61fps69fps93fps
CoD: Warzone62fps74fps93fps
CoD: Warzone (RT)58fps70fps84fps
Fortnite (DLSS quality)79fps105fps133fps
Fortnite (DLSS perf)107fps139fps162fps
Gears 546fps57fps76fps
Death Stranding64fps72fps101fps
Death Stranding (DLSS quality)89fps104fps135fps
Death Stranding (DLSS perf)120fps158fps164fps
Control (DLSS quality + RT)49fps57fps78fps
Control (RT)13fps12fps49fps
Control (DLSS quality)60fps83fps112fps
Metro Exodus15fps16fps34fps
Metro Exodus (RT)10fps9fps19fps
Metro Exodus (DLSS+RT)29fps37fps48fps

DLSS alone means the RTX 3070 can stretch to be a 4K, 60fps card in most of today’s games, even if it might not be enough tomorrow. As Metro Exodus and Microsoft Flight Simulator show, there are already games where this brand-new card can’t hit 30fps without lowering graphical fidelity.

Speaking of futureproofing, the RTX 3070 only has 8GB of video memory, lower than the 10GB of memory that was already slightly worrisome on the RTX 3080. 4K games currently average between 4GB and 6GB, and some titles are already demanding that much at 1440p. While 8GB should be enough for 1440p, I would still have liked to have seen at least 10GB on the RTX 3070 and 12GB on the RTX 3080. There’s room for Nvidia to launch additional 3080 and 3070 cards with more memory on board, probably in a future Super branded edition.

I should also note here that I had two back-to-back driver crashes while using the RTX 3070 in Call of Duty: Warzone. The RTX 3080 had some early driver issues with certain games that were later fixed, so this could have simply been some quirks in the review drivers. I haven’t been able to replicate the issues, though.

Nvidia’s big performance promises for the RTX 3000 Series of cards are holding up. I’m surprised at how small, powerful, and quiet the RTX 3070 is. While the RTX 3080 ushers in a 4K gaming era for those with the budget to really go all out, the RTX 3070 offers a slightly more affordable option for moving from 1080p to 1440p.

The RTX 3070 is the 1440p sweet spot right now. With more games supporting DLSS, and even ray tracing, I think it’s going to be a card that will be great at 1440p for years to come. I wouldn’t recommend an RTX 3070 for 4K gaming, though. If you’re willing to spend extra for 4K, then the RTX 3080 is a far more capable option.

The biggest problem with the RTX 3070 will be similar to the RTX 3080: availability. Nvidia promised that it had “great yields” for the 3080, and it was “making them as fast as we can.” Unfortunately, the launch was messy, with demand massively outstripping supply. I expect the same will happen with the RTX 3070, even with the delay to its launch to build up stocks.

If you’re upgrading from a GTX 1070 or even a GTX 1080, particularly if you’re moving from 1080p to 1440p, the RTX 3070 feels ideal to me. I think this card, and whatever other lower-priced GPUs Nvidia has planned, will help usher in a move toward 1440p for a lot of people wanting to upgrade their PCs.

If you can get your hands on one, the RTX 3070 will make the leap to 1440p just that little bit more affordable.

Photography by Tom Warren / The Verge

Let’s block ads! (Why?)

Source link

Continue Reading


Samsung update gives the Galaxy Fold features from its successor – Engadget




Samsung has started rolling out the Galaxy Fold update it promised in mid-October that’ll give the device features found in its newer sibling. One of the Fold 2 features making its way to the older foldable is App Pair, which lets you group up to three apps together and launch them all at once from the Edge Panel. The apps will open in the split-screen layout of your choice — you can now also arrange windows horizontally if that’ll make the most sense for the apps you open.

The update also gives the first Fold the capability to connect to a smart TV and to turn it into a mobile-powered PC with a Samsung DeX dock. In addition, it brings several camera improvements to the older foldable, including “Auto Framing” that zooms the camera in and out to make sure you get the perfect shot with multiple people in the frame. Another feature called “Capture View Mode” takes advantage of the device’s dual screen setup by showing you five of the latest photos or videos on the left side and a preview of your next shot on the right.

Meanwhile, “Dual Preview” can show you a preview of the picture you’re taking on the device’s Cover and Main Screens. If you want to take a selfie with the rear camera, you can simply open up the camera app on the Cover Screen and activate “Rear Cam Selfie. The camera’s Pro Video Mode is also getting more capturing (21:9 ratio and 24fps video) and creative functions (histogram, focus peaking), while Single Take lets you capture up to 15 seconds of content. Finally, the update will allow the Galaxy Fold to share the password of the WiFi network it’s connected to directly to trusted Galaxy devices nearby.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Let’s block ads! (Why?)

Source link

Continue Reading


Galaxy S21 Ultra: Samsung's upcoming flagship will allegedly come with two telephoto lenses, support for S Pen inputs, and more –



The torrent of Galaxy S21 series leaks that we’ve seen in the past few weeks almost certainly confirm that Samsung plans on releasing it early (mid-January 2021, by some estimates) this time around. Several leakers have emphasized that the devices will come with a flat display, with the notable exception of the Galaxy S21 Ultra, which will feature a ‘slightly’ curved screen, if a new leak is to be believed.

Twitter leaker @not_koh suggests that the Galaxy S21 Ultra’s display will be more or less identical to that of the Galaxy Note 20 Ultra with marginally better color accuracy and support for Dolby Vision. As foretold by several reports, the Galaxy S21 Ultra will be the first of its kind to support S Pen inputs. Whether or not it will ship with an S Pen out of the box remains to be seen. The screen might even be able to run at 1440p 120Hz, but that remains unconfirmed. Support for variable refresh rate operation is allegedly in the books, too. Another leaker weighs in stating that it will have a diagonal length of 6.8-inches. Both tipsters agree that the Galaxy S21 Ultra will cost around US$1,300.

Samsung appears to have taken a page or two from Huawei’s playbook while designing the Galaxy S21 Ultra’s cameras. The primary 108MP ISOCELL HM2 Bright sensor will be assisted by a 16MP ultra-wide-angle lens, a 10MP (2x optical zoom) telephoto lens, and a second 10MP (5x optical zoom) periscope telephoto lens. Unfortunately, we have to wait a bit longer for an under-display camera, as the Galaxy S21 will use the tried-and-tested hole-punch approach to house the 40MP selfie shooter. As is the case with new Samsung releases, the entire Galaxy S21 series will come with some new camera features such as the ability to capture 4K video at 60 FPS on all cameras, WDR support along with HDR, and more. The features will eventually make their way to older devices via the One UI 3.1 update.

Not much seems to have improved on the storage/memory front. The Galaxy S21 Ultra will come in three variants with 128GB, 256GB, and 512GB of storage coupled with 12/16GB of RAM. Much like its predecessor, the smartphone will come with a 5,000 mAh battery. The smartphone will come with a 25W charger out of the box and support fast charging up to 45W. Despite one report stating otherwise, Samsung doesn’t plan on bringing back the headphone jack with the Galaxy S21 series.

Prima facie, the Galaxy S21 Ultra seems like a marginal upgrade over its antecedent. Most of the specifications are identical across the board, with minimal improvements in the camera and battery department. However, the phone’s Exynos 2100 SoC promises to deliver a significant performance boost over last year’s Exynos 990. The leaker rounds things off by saying that that the upcoming Galaxy Z Fold series is where the real upgrades will be at.

Let’s block ads! (Why?)

Source link

Continue Reading