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Epic Games is suing Apple and Google for pulling Fortnite from their stores – Yahoo Canada Sports

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<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Fortnite developer Epic Games is suing Apple and Google after both companies pulled Fortnite from their stores. The game was pulled from the Apple App store and Google Play just hours after the Fortnite team announced a new policy which allows players to buy V-bucks at a 20 percent discount when buying directly from the Epic Store rather than a third-party platform.” data-reactid=”19″>Fortnite developer Epic Games is suing Apple and Google after both companies pulled Fortnite from their stores. The game was pulled from the Apple App store and Google Play just hours after the Fortnite team announced a new policy which allows players to buy V-bucks at a 20 percent discount when buying directly from the Epic Store rather than a third-party platform.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="An Apple spokesperson said that the new V-bucks discount violates the App Store’s guidelines regarding in-app purchases, in a statement to the Verge. A Google spokesperson echoed the same response in regards to Google Play.” data-reactid=”20″>An Apple spokesperson said that the new V-bucks discount violates the App Store’s guidelines regarding in-app purchases, in a statement to the Verge. A Google spokesperson echoed the same response in regards to Google Play.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="This is a bold move by Epic Games, but not a surprising one. CEO Tim Sweeney has criticized the 30 percent cut that Google takes from all products sold on Play.&nbsp;” data-reactid=”21″>This is a bold move by Epic Games, but not a surprising one. CEO Tim Sweeney has criticized the 30 percent cut that Google takes from all products sold on Play. 

“The 30 percent store tax is a high cost in a world where game developers’ 70 percent must cover all the cost of developing, operating, and supporting their games,” Sweeney told Gamasutra.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="It should be noted that this is the industry standard (Apple claims the same percentage on App Store products) but Unreal Engine Marketplace (Epic’s own store) swapped to a 88/12 percentage model in July 2018 and even retroactively paid creators back to match the new policy.” data-reactid=”23″>It should be noted that this is the industry standard (Apple claims the same percentage on App Store products) but Unreal Engine Marketplace (Epic’s own store) swapped to a 88/12 percentage model in July 2018 and even retroactively paid creators back to match the new policy.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Epic Games also launched a social media campaign to rally against Apple. The official Fortnite account tweeted a video that is a clear reference to the famous “1984” Apple commercial, which itself was made as a soft protest against the perceived monopoly that IBM had over the computer industry at the time. Indeed, Epic’s lawsuit against Apple claimed that the company has become one of the massively powerful mega-corporations it once criticized.” data-reactid=”24″>Epic Games also launched a social media campaign to rally against Apple. The official Fortnite account tweeted a video that is a clear reference to the famous “1984” Apple commercial, which itself was made as a soft protest against the perceived monopoly that IBM had over the computer industry at the time. Indeed, Epic’s lawsuit against Apple claimed that the company has become one of the massively powerful mega-corporations it once criticized.

“Fast forward to 2020, and Apple has become what it once railed against: the behemoth seeking to control markets, block competition, and stifle innovation,” Epic said in the complaint. “Apple is bigger, more powerful, more entrenched, and more pernicious than the monopolists of yesteryear. At a market cap of nearly $2 trillion, Apple’s size and reach far exceeds that of any technology monopolist in history.”

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="At a valuation of $17 billion dollars, Epic is hardly an underdog itself, but these latest lawsuits have been raising more questions about equity in the gaming industry and what developers and publishers owe each other.” data-reactid=”27″>At a valuation of $17 billion dollars, Epic is hardly an underdog itself, but these latest lawsuits have been raising more questions about equity in the gaming industry and what developers and publishers owe each other.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="If you liked this story, check out In The Know’s article on an artist accusing Epic Games of using her viral roller skating dance without credit as an emote in Fortnite.” data-reactid=”28″>If you liked this story, check out In The Know’s article on an artist accusing Epic Games of using her viral roller skating dance without credit as an emote in Fortnite.

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<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="The post Epic Games is suing Apple and Google for pulling Fortnite from their stores appeared first on In The Know.” data-reactid=”34″>The post Epic Games is suing Apple and Google for pulling Fortnite from their stores appeared first on In The Know.

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Twitter apologizes after users notice image-cropping algorithm favours white faces over Black – Woodstock Sentinel Review

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PhD student Colin Madland was among the first to point out the issue after he attempted to post a two-up image of his face and that of his Black colleague’s

One user experimented with the feature by attempting to post a two-up image of Barack Obama and Mitch McConnell. Only McConnell’s image was displayed by the feature.

Screenshot

Twitter has apologized after users called its ‘image-cropping’ algorithm racist for automatically focusing on white faces over Black ones.

Users noticed that when two separate photos, one of a white face and the other of a Black face, were displayed in the post, the algorithm would crop the latter out and only show the former on its mobile version.

PhD student Colin Madland was among the first to point out the issue on Sept. 18, after a Black colleague asked him to help stop Zoom from removing his head while using a virtual background.

Madland attempted to post a two-up display of him and his colleague with the head erased and noticed that Twitter automatically cropped his colleague out and focused solely on his face.

“Geez .. any guesses why @Twitter defaulted to show only the right side of the picture on mobile?” he tweeted along with a screenshot.

Entrepreneur Tony Arcieri experimented with the algorithm using a two-up image of Barack Obama and U.S. Senator Mitch McConnell. He discovered that the algorithm would consistently crop out Obama and instead show two images of McConnell.

Several other Twitter users also tested the feature out and noticed that the same thing happened with stock models, different characters from The Simpsons, and golden and black retrievers.

Dantley Davis, Twitter’s chief design officer, replied to Madland’s tweet and suggested his facial hair could be affecting the model “because of the contrast with his skin.” Davis, who said he experimented with the algorithm after seeing Madland’s tweet, added that once he removed Madland’s facial hair from the photo, the Black colleague’s image showed in the preview.

“Our team did test for racial bias before shipping this model,” he said, but noted that the issue is “100% (Twitter’s) fault.”

“Now the next step is fixing it,” he wrote in another tweet.

In a statement, a Twitter spokesperson conceded the company had some further testing to do.

“Our team did test for bias before shipping the model and did not find evidence of racial or gender bias in our testing. But it’s clear from these examples that we’ve got more analysis to do. We’ll continue to share what we learn, what actions we take, and will open source our analysis so others can review and replicate,” they said, as quoted by the Guardian.

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Sony apologizes for PlayStation 5 pre-order disaster – Polygon

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Pre-orders for Sony’s next-gen console, the PlayStation 5, opened shortly after the company announced its release date and price details. To put it nicely, it was a mess. Retailers went rogue and opened pre-orders early — a day ahead of the Sept. 17 date announced by Sony. Sites crashed and people panicked wondering whether they’d get their hands on a next-gen console or not.

As it turns out, Sony has recognized the error of its ways. “Let’s be honest: PS5 preorders could have been been a lot smoother,” Sony tweeted from the PlayStation Twitter account on Saturday. “We truly apologize for that. Over the next few days, we will release more PS5 consoles for preorder — retailers will share more details. And more PS5s will be available through the end of the year.”

Specific details on future pre-order windows are still unclear.

To add more chaos to the pre-order mess, Amazon reported on Friday that people who did secure pre-orders might still see delays in getting their consoles. The company emailed pre-order customers and warned them they “may not receive this item on the day it is released due to high demand.” It continued: “We’ll make every effort to get the item to you as soon as possible once released.”

Sony’s next-gen competitor, Microsoft, is opening pre-orders for the Xbox Series X and Xbox Series S on Sept. 22. The company appears to be more confident in its pre-order processing, providing exact timing for the pre-order launch. Pre-orders open Tuesday at 11 a.m. EDT.

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Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox – Bloomberg

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Microsoft Corp. said Monday it plans to acquire ZeniMax Media Inc., owner of the storied video-game publisher Bethesda Softworks, for $7.5 billion in cash, marking its biggest video game purchase ever.

Bethesda is the publisher of games like The Elder Scrolls, Doom and Fallout and also has at least two titles slated for debut next year. ZeniMax, based in Rockville, Maryland, also owns several other studios across the globe, giving Microsoft’s Xbox business a much-needed infusion of titles and game developers. It’s one of the biggest privately-held game companies with 2,300 employees worldwide, Microsoft said.

Microsoft is launching a new generation of Xbox consoles in November at the same time as Sony Corp.’s PlayStation 5. The games lined up for the new Xbox have so far disappointed some players, especially after Microsoft delayed its biggest title, Halo Infinite, until next year. The software maker has been adding new game creators and content, including acquiring six studios in 2018 and one last year. It spent $2.5 billion to purchase the maker of Minecraft in 2014.

Microsoft is leaning on its game subscription service, Game Pass, to draw in users and boost revenue and needs compelling content to attract customers to that product. Microsoft said Game Pass now has 15 million subscribers, up from the 10 million it announced in April.

“Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world,” said Xbox chief Phil Spencer in a blog post. “Our teams have a close and storied history working together.”

Recently however, Bethesda has been working more tightly with Sony. Bethesda had previously agreed to debut two of its upcoming games, Deathloop and Ghostwire: Tokyo, on Sony’s new PlayStation rather than Xbox. Both games were announced as “timed console exclusives,” meaning that they would be restricted to the PlayStation 5 for a fixed period of time before coming to Xbox. It remains to be seen how this acquisition will affect that deal.

Microsoft expects the deal to close in the second half of its fiscal year 2021, which ends June 30, and to have “minimal” impact on its adjusted operating income for the current and next fiscal years. The shares were down 1.4% to $197.66 at 9:35 a.m. in New York.

Sony’s launch lineup for the PlayStation 5 is stronger than Microsoft’s and that machine is expected to outsell the new Xbox devices, the Series X and Series S, according to George Jijiashvili, an analyst at researcher Omdia.

Bethesda was a pioneer in the market for personal computer games and an early developer of new types of games. The company was founded by Christopher Weaver in 1986 and initially developed football and hockey simulation games, before releasing role-playing title The Elder Scrolls in 1994.

ZeniMax was founded in 1999 by Weaver and Robert Altman, the company’s chief executive officer, to serve as a parent company for Bethesda. Over the next decade, it acquired the Fallout franchise and Id Software, the maker of Doom and Quake. Bethesda’s structure and leadership will remain in place, Microsoft said.

(Updates with Microsoft comment in fifth paragraph.)

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