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Galaxy S10 Lite user manual confirms design

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The Samsung Galaxy S10 Lite and Note 10 Lite according to Android Headlines.

We’ve seen loads of Samsung Galaxy S10 Lite leaks in recent weeks, ranging from the design to specs and more. Now, it seems like official documentation may have confirmed some of these details.

SamMobile has obtained a user manual for the Galaxy S10 Lite (albeit in Portuguese), and it confirms a variety of rumored features. Elements seen in the user manual include a center-mounted punch-hole cutout, a triple rear camera setup, and an in-display fingerprint sensor.

The manual also shows all major buttons on the right hand side, a USB-C port at the bottom, and NFC/MST for Samsung Pay. There’s no mention of a 3.5mm port though, which means you might want to grab the Galaxy S10e if you want legacy wired audio on a cheap Samsung flagship.

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Samsung’s latest device is tipped to offer a Snapdragon 855 chipset, a 6.7-inch OLED screen, 8GB of RAM, and 128GB of storage. Other rumored specs include a 32MP selfie camera and a triple rear camera setup (48MP primary, 12MP ultra-wide, and 5MP macro).

It’s believed that the Samsung Galaxy S10 Lite will be announced alongside the Note 10 Lite at CES 2020 next month. So those on the hunt for an affordable flagship might want to keep an eye on the show.

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iPhone 12 Pro has killer hidden performance — what you need to know – Tom's Guide

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Thanks to its new A14 Bionic chip, the iPhone 12 is much faster than any Android phone based on the iPhone 12 benchmarks we’ve run, but in real-world use it’s a multitasking powerhouse and wipes the floor with older iPhones. 

In a video by EverythingApplePro, the Apple-centric YouTuber compared the iPhone 12 Pro against the iPhone 11 Pro and iPhone Xs, carrying out a variety of tasks. The 12 Pro blew the older models away — and it’s not just because of the A14.

EverythingApplePro showed how the iPhone 12 Pro could bounce between a whole load of apps open at the same time. And even after carrying out a video rendering tasks, the YouTuber was able to open up a load of apps in mere seconds. 

That’s thanks to the extra 2GB of RAM the iPhone 12 Pro has over its predecessor, allowing for a lot of apps to be stored ‘in-memory.” That means the apps are loaded from the iPhone 12’s RAM rather than its pool of storage. 

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This allows for much faster multitasking, something iPhones have struggled with in the past, unlike some Android phones with large amounts of RAM. 

Apple never revealed how much RAM its iPhones have, but it’s believed the iPhone 12 Pro has 6GB. Comparatively, the Samsung Galaxy Note 20 Ultra has 12GB. But EverythingApplePro noted that the IPhone 12 Pro shows how a well-optimized chip means there’s no need to have vast amounts of RAM in a smartphone. Given Apple designs its chips in-house, it has greater control over how the silicon plays with iOS and the rest of the IPhone. 

In short, the iPhone 12 Pro is not only a powerhouse on the benchmark sheets, but also a multitasking machine in the streets. That alone arguably makes it a compelling upgrade over the iPhone 11 Pro, before you even consider the new design and upgraded cameras. 

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Cyberpunk 2077 Launch Delayed: Game Will Now Release on December 10 to Allow for Optimisations for Across… – Gadgets 360

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Cyberpunk 2077 has been delayed once again, this time for 21 days with the new release date being December 10. This time, the developers have cited optimising the game for nine platforms as the reason behind the delay. The CD Projekt Red team took to Twitter to share the news, apologising to the fans that have been eagerly waiting for the game. Cyberpunk 2077 was originally scheduled for an April 2020 release, which was then postponed to September 17, and then to November 19.

CD Projekt Red shared a post on Twitter, just like the last time the game got delayed, explaining why the team decided to push the release by 21 days. Cyberpunk 2077 was scheduled to release on November 19 after several delays and the developers had assured that the game was ready for that release date. They earlier announced that the game went “gold” meaning all the content and gameplay was ready for the final retail version. However, it seems like there is still some work to be done, particularly preparing nine versions of the game for the different platforms it will release on.

“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 versions of it (Xbox One/X, compatibility on Xbox Series S/X, PS4/Pro, compatibility on PS5, PC, Stadia)… while working from home,” the post on Twitter by head of studio Adam Badowski and joint CEO Marcin Iwinski stated.

The post also explains why this delay came to be after announcing the game has “gone gold.” The post states that while ‘going gold’ means the “game is ready, can be completed, and has all content in it,” it doesn’t mean that the developers will stop raising the quality bar. Several improvements are being made to Cyberpunk 2077 that will be pushed via a Day 0 patch and the time period for these improvements was what the team “undercalculated.”

Cyberpunk 2077 was first scheduled for an April 2020 release, which was then delayed by five months to September 17 to “finish playtesting, fixing, and polishing.” Then, it was pushed to November 19 so that the team could “balance game mechanics and fix a lot of bugs.”


Are iPhone 12 mini, HomePod mini the Perfect Apple Devices for India? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.

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Sony boosts PlayStation profits despite looming PS5 launch – The Verge

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Sony’s gaming division is continuing to drive major profits for the company even as the PlayStation 4 era winds down. The company announced PlayStation-related revenue of 507 billion yen (~$4.9 billion) and an operating profit of 105 billion yen (~$1 billion) for its July-September quarter, respective improvements of 52 and 40 percent on the same period a year ago.

With the PlayStation 5 set to launch in a couple of weeks, normally you’d expect a significant negative impact on Sony’s books for the previous quarter as the company ramps up manufacturing before it starts to bring in more revenue. Sony does say that its profits were hit by an increase in costs, while revenue was reduced by a predictable decrease in PS4 sales. Higher game software sales and PlayStation Plus subscriptions, however, more than made up the shortfall.

Sony’s big PS4 release for the quarter was the open-world samurai adventure Ghost of Tsushima, which came out in July and sold 2.4 million copies in its first three days. Sony says it’s the fastest-selling new IP on the platform.

Sony has now revised its full-year gaming forecast upward slightly, expecting to make 2.6 trillion yen in revenue and 300 billion yen in profit by the end of March 31st. That’d be a 26 percent increase in both revenue and profit, which would be impressive for the first year of a console cycle.

Sony’s revenue is likely to be limited in the short term by the number of PS5 consoles it’s able to manufacture. In an interview with Reuters today, SIE chief Jim Ryan said there was “very considerable demand” for the device, which he says was preordered in the US more times in its first 12 hours than the PS4 was in its first 12 weeks. “It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one.”

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