Connect with us


Galaxy S11 rumors and leaks: Feb. release date, massive battery, 108 megapixels – CNET



An artist’s rendition of the Galaxy S11, based on the rumors and leaks.

Screenshot by Jessica Dolcourt/CNET from Concept Creator

New year, new class of phones, including the Samsung Galaxy S11. Samsung’s devices made waves in 2019, from the Editor’s Choice award-winning Galaxy Note 10 Plus to the unforgettable Galaxy Fold. 2020 is only destined to get better. (And that goes for Samsung’s next foldable phone, too.) 

The industry is already buzzing with leaks and predictions as we approach 2020, about everything from the the Galaxy S11’s official lineup and price, to the camera setup and battery (hint: it could be massive). I throw in my own educated guesses too, because Samsung often follows historical patterns and topical trends, so certain things make sense.

For example, the Galaxy S11 will be the first of Samsung’s four 5G phones to deliver on the 5G promise in a meaningful way. Samsung got a start with 5G this year, with the S10 5G, Note 10 Plus 5G, Galaxy A90 5G and Fold (in the UK and South Korea), but many are variants of 4G devices that already exist. The Galaxy S11 family of phones is a mainstream handset that has the ability to help bring 5G’s faster data speeds to the masses.

There are a lot more supposed specs to absorb, so here they are — the Galaxy S11’s most important rumored features so far, plus what we don’t know and what we think we might get.

Now playing:
Watch this:

Galaxy S11 is apparently going to be big. Very big


Three models, three sizes: Galaxy S11, S11 Plus, S11 Pro

First things first. The Galaxy S11 isn’t going to be one phone, that we know. It’s rumored to be three, just like last year’s S10 family of 4G models. 

Some rumors name the phones as the S11E, S11 and S11 Plus, but more recent whispers, including that from frequent Twitter leaker Evan Blass, suggest S11, S11 Plus and S11 Pro, which is a lot closer to Apple’s strategy with the iPhone 11, which is the base model for that line.


Screenshot by ZDNet

Here are the rumored screen sizes:

  • Galaxy S11: 6.2-inch or 6.4-inch
  • Galaxy S11 Plus: 6.7-inch
  • Galaxy S11 Pro: 6.9-inch

Blass also stated that all the Galaxy S11 phones could have curved sides, unlike 2019’s Galaxy S10E, which had a flat display that I sometimes preferred.


A peek at the Galaxy S11? We’ll know soon enough.


February 11 or 18 launch, later release dates

The all-important question: When do we get to see this thing for the first time? February is a given. Samsung has unveiled its Galaxy S series in late February or early March for years, sometimes at the Mobile World Congress tech show (a.k.a MWC), sometimes before, and a couple of times, even after.

If Samsung follows last year’s model, we’ll see the Galaxy S11 and its kin appear shortly before MWC. If we let the rumors guide us, Samsung will show its hand on either Tues, Feb. 11 (this is in Greek) or Tues, Feb. 18. So yeah, February seems solid.

Look for the phone to go on preorder shortly after, with units shipping a week or two after the reveal. I’ll continue to update this story with fresh rumors, so come back for more.

Could like a cross between the Note 10 and Galaxy S10

The Galaxy S11 renders are out, and so are the concept designs, which I love because they can bring the rumors to life. 

So what might we get with Samsung’s S11 phone? Rounded shoulders, which have become the Galaxy S trademark, but with a more squared-off look reminiscent of the Galaxy Note 10. A slim body. Curved sides for all models, unlike the Galaxy S10E’s flat screen, which I actually really liked.

The camera array could become square, off to the left, and stick out from the surface, a lot like the iPhone 11 and Google Pixel 4. I really hope that’s not the case. Cameras that stick out are more vulnerable to breaking when you drop your phone. A case is an absolute must.

5G guaranteed, but there’s a catch

I mentioned 5G earlier. This is a rumored feature, but also a given. The Galaxy S11 is 99.9% likely to use the powerful Snapdragon 865 processor in it, which chipmaker Qualcomm won’t make available to phone brands without the 5G modem it pairs with. Ipso facto, you get a phone with the Snapdragon 865, you get a 5G-ready phone.

The same goes for any regions that will package the Galaxy S11 with Samsung’s in-house Exynos 990 5G processor, which often happens in Asia, especially Samsung’s home country of South Korea. (Ice Universe says Samsung is “determined” to use Snapdragon 865 for South Korean models.)

I promised a catch and here it is. While the Galaxy S11 will be 5G-ready, not every phone may be able to access 5G. Cities and countries that are 4G-only will only be able to use 4G networks, so the 5G Galaxy S11 could very well act like a 4G phone. 

We’ll see how it all shakes out, but I’d be surprised if Samsung used any chip other than Snapdragon 865. The Galaxy S series is its mainstream flagship and Samsung is the world’s largest phone-maker. It will want to put its best foot forward by delivering the phone with the “best” chip.


Another artistic rendition of the Galaxy S11.

Concept Creator

108-megapixel camera, periscope lens, 5X optical zoom

Now for the fun stuff, the camera. We already talked about how rumors, leaks and renders predict a square camera array overflowing with cameras. It gets wilder.

Samsung is said to be outfitting the Galaxy S11 (or at least one variant) with a 108-megapixel main camera sensor. Is that madness? It sounds like madness. But Chinese brand Xiaomi already beat Samsung to it with the Mi CC9 Pro, which already uses a 108-megapixel camera.

In addition, the Snapdragon 865 chip we talked about above can support a 200-megapixel camera. You may not be using all 108 pixels all the time, but having that extra resolution can be helpful for zooming in and cropping. If you like the sound of all that, thank the chipmaker for making it happen.

Here’s what else you could get with the S11 camera (at least on some models), according to Ice Universe and 91Mobiles:


Suggested renders for the Galaxy S11 and “S11E”.


Screen: 120Hz AMOLED display

We talked about phone screens earlier, but here’s what else we’re likely to get: the ability to turn on a 120Hz screen refresh rate. That will make animations and scrolling a whole lot smoother than the standard 60Hz refresh rate wwe have now. 

While a 120Hz refresh rate is great for gaming and other quick transitions (even 90Hz like on the OnePlus 7T), it’s a battery hog. The Galaxy S11 could put the power in your hands with settings to switch between 60Hz to preserve battery life and 120Hz if you want to rev up animations.

This is pretty much a done deal since both the Snapdragon 865 and Exynos 990 5G support 210Hz screens.

Now playing:
Watch this:

Qualcomm unveils Snapdragon 865 processor


A whopping 5,000mAh battery?

Different size phones get different size batteries, and another rumor from the prolific Ice Universe dials in the Galaxy S11 “Plus” battery at 5,000mAh, which is ridonculous. 

Keep in mind that the “Plus” could also be the “Pro” (e.g., the highest-end model of the trio), which makes far more sense to me than the middle phone getting a battery that size. For reference, the Galaxy Note 10 Plus battery is 4,300mAh and battery life is outstanding.

There have been some phones with ultra-large batteries before, so 5,000mAh fits my expectations. For instance, the Asus ROG Phone II has a 6,000mAh battery, which makes it a gaming beast.

In-screen fingerprint reader

I loved the concept of an in-screen fingerprint reader, until I used it in the Galaxy S10. The accuracy, speed and convenience never quite lived up to the promise for me. 

My best-case scenario would be to the Galaxy S11 return to some form of secure face unlock, combined with the in-screen reader. Samsung already knows how to do this well. Remember, the series got iris scanning in the S7, but dropped it for the S10. Google has now done it better, with the Pixel 4’s gesture tracking lending a hand.

We could at least see a more robust form of in-screen biometric scanner, if Samsung decides to take advantage of the Snapdragon 865’s support for two-finger scanning, which is meant to improve the technology on all fronts. I sure hope it does.


In One UI 2, right, app folders open lower on the screen so that it’s easier for you to interact with them one-handed.


Android 10 and Samsung One UI 2

There’s little doubt that every Samsung phone in 2020 will run on Android 10 and the company’s own One UI 2, which was announced in October and is now available in beta.

I’m much more excited about Android 10, which brings systemwide dark mode to phones, gesture navigation, some seriously impressive live captioning and new privacy settings. One UI 2 aims to push icons and screen controls toward the bottom of the phone so they’re easier to reach one-handed. 

Galaxy S11 series: Price will break $1,000

Now for the question on everyone’s mind: How much is the Galaxy S11 going to cost me? As always, it will depend on which model you buy. 

Let’s start with the Galaxy S10 prices for the base storage configuration:

  • Galaxy S10E: $749, £669, AU$1,199
  • Galaxy S10: $899, £799, AU$1,349
  • Galaxy S10 Plus: $999, £899, AU$1,499
  • Galaxy S10 5G: $1,300, £1,099, AU$2,950

5G costs the phone-makers more to buy and integrate, so we could see a price bump right off the bat. You’ll also spend more if you opt for a model with greater storage, say 512GB, assuming Samsung offers it and begins storage at 128GB.

If the largest version (“Pro” or “Plus”, depending on the remuros) lines up with the S10 Plus pricing, it’ll start at $1,000. With the 5G component and more camera tech, I wouldn’t be surprised to see that rise to $1,100, a price that matches the Galaxy Note 10 Plus today.

Originally published earlier this week.

Let’s block ads! (Why?)

Source link

Continue Reading


How to Avoid Malware on TikTok and Instagram – Lifehacker



TikTok’s days as a viable social media platform might be numbered, at least in the U.S. (unless something changes before Trump’s recent executive order kills it for good), but the app still works for now, and its massive user base is as active as ever. And that includes shady app developers who are using the platform to spread scams and malware.


A child in the Czech Republic recently reported a suspicious app and the accounts distributing them to Avast’s Be Safe Online program, prompting a deeper investigation. Avast found numerous TikTok and Instagram profiles being used to promote malicious apps. Some install adware on your device, and others attempt to scam people into making unnecessary in-app purchases. They’re easy to trace, though, as they were all made or distributed by the same developers on iOS and Android.

The shady apps Avast discovered include:


  • Tap Roulette ++Shock my Friend
  • ThemeZone – Shawky App Free – Shock My Friends
  • Ultimate Music Downloader – Free Download Music


  • 666 Time
  • shock my friend tap roulette v
  • Shock My Friends – Satuna
  • ThemeZone – Live Wallpapers

These apps have many of the hallmarks of fake or malware-laden products: incomprehensible SEO-padded titles, redundant or unnecessary features, and in-app purchases for content that’s freely available elsewhere. Avast also found at least three TikTok accounts and one Instagram account promoting the apps, some of which had over 300,000 followers.


As Avast writes:

“The apps are specifically targeted to young people, in the form of games, wallpaper, and music downloaders. The scams come in the form of either charging $2 to $10 for a service that doesn’t meet that price point — including causing the phone to vibrate, a wallpaper, or access to music — or in the form of aggressive ads. Some are HiddenAds trojans, which are apps that appear to be legitimate, but actually only exist to serve up advertisements outside of the app. HiddenAd trojans also have a built in hide-app timer, making it difficult to determine where the advertisements are coming from.”

Apple and Google will likely ban the apps from their stores, which will disable them from being installed on most devices (you’ll need to delete them manually if they were sideloaded), and the TikTok and Instagram accounts will probably be removed if they weren’t already.

That doesn’t mean the threat is gone, though. Unfortunately, TikTok, Instagram, and other social media platforms are easy avenues for distributing scams, malware, and phishing campaigns, so threats like these will probably always exist.


It’s ultimately up to you to keep yourself safe, but you might want to reach out to the younger, hipper, more TikTok/’gram-crazy members of your household to give them a helpful refresh on device security. Those more prone to blindly tapping prompts on their devices could benefit from a helpful lesson about permissions, too: what different kinds of apps typically should be asking to access in order to do whatever they are supposed to so, and what requests are red flags for potential security and privacy violations. If an app requests a lot of money to enable a pointless feature, that’s a good sign it’s a scam, too.

If you need a refresher, we have assembled tips for spotting shady apps, phishing schemes, malware, and other online scams. If you’re a parent, make sure you’re always including data security and malware in your discussions of internet safety with your children.


Let’s block ads! (Why?)

Source link

Continue Reading


Microsoft hints at more developer acquisitions, post-Bethesda –



“We will always look to grow inorganically where it makes sense.”

You might think, after dropping $7.5bn on Bethesda and Zenimax, Microsoft would be done buying games companies for the foreseeable future.

Not so, Microsoft boss Satya Nadella has suggested.

Developer and publisher acquisitions remain on Microsoft’s radar, Nadella told CNET, playing down suggestions from some analysts that the company was done splashing the cash.

“We’ll always look for places where there is that commonality of purpose, mission and culture,” Nadella said. “We will always look to grow inorganically where it makes sense.”

On the one hand, Nadella is not stating any more acquisition deals are imminent – despite some swirling internet rumours which suggest as much. On the other, he clearly would not use this kind of forum to confirm any impending purchase.

Microsoft’s big Bethesda buyout was one of few recent Xbox stories not to leak. Sources close to Microsoft I spoke to suggested the deal was kept a closely-guarded secret within the company, with the desired effect that it sent shockwaves through the games industry upon its announcement, 24 hours before Xbox Series S and X pre-orders went live.

In the same interview, Nadella said Bethesda and Zenimax would remain semi-independent, to ensure their work is not negatively interrupted by Microsoft’s acquisition.

“It is about the culture of those teams,” he said. “They’re not about becoming us.”

[embedded content]

This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view.

With Microsoft on the lookout for more games companies to purchase, the big question, then, is who might be next?

Xbox boss Phil Spencer has previously talked of purchasing a Japanese developer to shore up interest for his brand in the region – though as of today, no deals have transpired.

Closer to home, Microsoft briefly discussed a potential buyout of Bungie, Eurogamer sources have said – something which now looks dead in the water after Bungie’s rather abrupt response.

A key part of any future acquisition will likely be its value for increasing the catalogue and upcoming slate of games available via Xbox Game Pass – something Eurogamer editor Oli Welsh wrote about earlier this week. With that in mind, it’s interesting to wonder who might fit the bill.

Let’s block ads! (Why?)

Source link

Continue Reading


PlayStation 5: Everything you need to know about Sony's next consoles – The Verge



The next generation of PlayStation is nearly here. After more than a year of drip-feeding information about the PlayStation 5, Sony has finally laid out the price, release date, and some of the games we can expect to play at launch.

With the PS5, it seems like Sony is sticking with the approach that made the PlayStation 4 so successful: sell consoles that can play first-party games from Sony’s storied franchises, and supplement that lineup with great third-party titles, too. You should expect to see better graphics in your games, and the PS5 will also support high refresh rates, which should make games feel smoother (if you have a display that supports those refresh rates). Plus, the PS5’s custom SSD promises to offer such a leap forward in loading speeds that it could change the way games are designed.

Microsoft also has a powerful console in the Xbox Series X, which promises better graphics and faster loading times, but it’s also selling the somewhat lower-powered Xbox Series S. The company continues to make Xbox Game Pass, its Netflix-like game subscription service, one of the best deals in gaming, and it doesn’t mind whether you play its games on an Xbox or a PC. And while the PS5 will play most PS4 titles, the new Xbox consoles boast backwards compatibility with not only Xbox One but also many Xbox 360 titles and some OG Xbox games as well.

We’ll have to wait and see which console proves to be the better buy. But here’s everything we know right now about what Sony has to offer.

There are actually two PS5 consoles, but they’re largely the same

Like Microsoft, Sony is actually selling two versions of its upcoming next-generation console. But unlike Microsoft, the only thing that differentiates those two versions is whether it has a disc drive and how much each one costs.

The console is powered by a custom eight-core AMD Zen 2 CPU and a custom AMD Radeon RDNA 2-based GPU that will provide 10.28 teraflops of raw graphical power. The PS5 also uses variable frequencies on both the PS5’s CPU and GPU, which could theoretically push the graphics to run slightly faster than normal when the CPU isn’t running at peak. Though it sounds like the difference is minimal based on this technical presentation (skip to 35:30):

[embedded content]

And that game-changing SSD I mentioned earlier? It has 825GB of storage and 5.5GB/s of throughput — which could be fast enough to let game developers build levels without things like elevator rides or winding corridors that actually mask levels loading in the background. If you want to expand the console’s storage, though, you’ll only be able to do so with a Sony-certified M.2 SSD. PS5 lead system architect Mark Cerny said those certifications will happen “a bit past” the console’s launch.

The Xbox Series X will also have a custom SSD, one with a full 1TB of NVMe storage but a lesser throughput of 2.4GB/s. That could wind up meaning the Xbox Series X has slower loading times than the PS5, but it depends on a variety of factors — and since the consoles aren’t actually out yet, we can’t do a head-to-head comparison.

PS5 vs Xbox Series X vs Xbox Series S

CategoriesPS5PS5 (digital-only)Xbox Series XXbox Series S
CategoriesPS5PS5 (digital-only)Xbox Series XXbox Series S
CPUEight Zen 2 Cores @ 3.5GHz with SMT (variable frequency)Eight Zen 2 Cores @ 3.5GHz with SMT (variable frequency)Eight-core AMD Zen 2 CPU @ 3.8GHz (3.6GHz with SMT enabled)Eight-core AMD Zen 2 CPU @ 3.6GHz (3.4GHz with SMT enabled)
GPUAMD RDNA 2 GPU 36 CUs @ 2.23GHz (variable frequency)AMD RDNA 2 GPU 36 CUs @ 2.23GHz (variable frequency)AMD RDNA 2 GPU 52 CUs @ 1.825GHzAMD RDNA 2 GPU 20 CUs @ 1.565GHz
GPU Power10.28 TFLOPs10.28 TFLOPs12.15 TFLOPS4 TFLOPS
Performance TargetTarget TBD. Up to 8K. Up to 120fpsTarget TBD. Up to 8K. Up to 120fpsTarget 4K @ 60fps. Up to 8K. Up to 120fpsTarget 1440p @ 60fps. Up to 120fps
Storage825GB PCIe Gen 4 NVMe SSD (5.5GB/s uncompressed, typical 8-9GB/s compressed)825GB PCIe Gen 4 NVMe SSD (5.5GB/s uncompressed, typical 8-9GB/s compressed)1TB PCIe Gen 4 NVMe SSD (2.4GB/s uncompressed, 4.8GB/s compressed)512GB PCIe Gen 4 NVMe SSD (2.4GB/s uncompressed, 4.8GB/s compressed)
Expandable StorageNVMe SSD slotNVMe SSD slot1TB expansion card1TB expansion card
Backward Compatibility“99 percent” of PS4 games tested“99 percent” of PS4 games tested“Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories.“Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories.
Disc Drive4K UHD Blu-rayNone4K UHD Blu-rayNone
Display OutHDMI 2.1HDMI 2.1HDMI 2.1HDMI 2.1
MSRP$499 / £449 / €499$399 / £359 / €399$499 / £449 / €499$299 / £249 / €299

The PS5 supports up to 8K output and promises 4K graphics at up to a 120Hz refresh rate. It will also support 3D audio, which Sony said will let you “see with sound” in a commercial shared in August. We don’t know exactly how 3D audio will be utilized in games just yet, and it’s worth mentioning Sony also tried to sell it as a feature on the PS4, so we’ll have to wait to see just how much better 3D audio on the PS5 might be or if the $100 Pulse 3D wireless headset that’s “fine-tuned for 3D Audio on PS5 consoles” is more than just marketing.

The PS5 will have three USB-A ports — one on the front, two on the back — and one USB-C port on the front. There’s also an Ethernet port on the back of the console and 802.11ac Wi-Fi (aka Wi-Fi 5).

All of that hardware is packed into the biggest game console in modern history. Seriously. The one with the disc drive is approximately 390mm x 104mm x 260mm — about 15.4 inches tall, 4.1 inches deep, and 10.2 inches wide. Compare that to the Xbox Series X (the larger of Microsoft’s next-generation consoles), which is 301mm x 151mm x 151mm. Just check out this rough size comparison: the PS5 consoles are represented in yellow and blue, while the Xbox consoles, including the diminutive Xbox Series S, are green and red.

The new DualSense is Sony’s biggest controller change in years

Sony’s DualShock controllers have generally kept a similar design from generation to generation, but the PS5’s new DualSense controller is the first PlayStation controller that doesn’t look anything like the original. While the DualSense does have the basic layout PlayStation fans are familiar with — a directional pad and buttons on the top half, two control sticks on the bottom, and the center touch bar from the DualShock 4 — the whole shape of the DualSense is new, with pointer handles and broader lines, and the controller itself has a striking two-tone design.

Traditional rumble has been replaced with haptic feedback, which should give you different levels of feedback depending on what’s happening in your game. The controller also has “adaptive triggers” that can simulate different resistances, which could be used to do things like add tension when you’re pulling back a bow.

The DualSense also has a built-in microphone, instead of just the speaker included in the DualShock 4, and it’s the first PlayStation controller with a USB-C port. The DualShock 4’s “Share” button, which lets you grab screenshots, take videos, and broadcast gameplay, has been replaced with the “Create” button, though we don’t know if the functionality will change all that much.

Additional DualSense controllers will run you $69.99 each, which is a slight increase from the $59.99 you originally paid for a DualShock 4. Sony is also selling a $29.99 charging dock that lets you charge two controllers at the same time.

We don’t know a lot about the PlayStation 5’s interface

We’ve only had a single, brief look at the PS5’s interface… if you can even call this a look:

But while we can’t glean a lot from that, Sony’s VP of UX design at PlayStation, Matt MacLaurin, promised in a now-deleted LinkedIn thread that the dashboard is a “100 percent overhaul of the PS4 UI” and that the OS is “more subtle than flashy, but no pixel is untouched.”

You’ll have a few exclusive games to pick from at launch, and $70 is the new $60

Sony announced six first-party titles that will be available on launch day, November 12th:

  • Astro’s Playroom (Japan Studio) – pre-installed on PS5
  • Demon’s Souls (Bluepoint Games / Japan Studio) – $69.99
  • Destruction All Stars (Lucid Games / XDEV) – $69.99
  • Marvel’s Spider-Man: Miles Morales – $49.99
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition – $69.99
  • Sackboy: A Big Adventure (Sumo Digital / XDEV) – $59.99
[embedded content]

If you opt to keep your PS4 instead of upgrading to a PS5, though, you won’t be missing out on all of those games. Spider-Man: Miles Morales and Sackboy: A Big Adventure will be available on PS4. Horizon Forbidden West, which maker Guerrilla Games is targeting for a 2021 launch, will also come to PS4.

[embedded content]

And if you buy any of these three games for your PS4, Sony will give you a free upgrade to their PS5 versions. However, if you buy the PS4 disc version of those games, you’ll only be able to play the PS5-upgraded version on a PS5 with a disc drive.

You might have noticed a $69.99 price on some of Sony’s PS5 launch games. No, your eyes are not deceiving you — some games will have a $10 increase from the $59.99 you might be used to paying for new games. Although Sony says games from its studios will be priced between $49.99 and $69.99 moving forward, it seems likely that you’ll be paying at the high end of that spectrum more and more as the generation goes on.

In addition to Sony’s titles, there will be a handful of third-party titles available on the PS5’s launch day, including:

  • Assassin’s Creed Valhalla
  • Call of Duty: Black Ops Cold War (technically the day after, November 13th)
  • Devil May Cry 5: Special Edition
  • Fortnite
  • Just Dance 2021
  • Observer: System Redux

Sony is also offering a collection of PS4 games that you can download and play on your PS5 at launch if you have a PlayStation Plus subscription. Some of Sony’s biggest first-party PS4 hits are part of the collection, but there are a number of third-party titles in the mix, too.

[embedded content]

Here’s a list of the games that Sony has shown will be included:

  • Batman: Arkham Knight
  • Battlefield 1
  • Bloodborne
  • Days Gone
  • Detroit: Become Human
  • Fallout 4
  • Final Fantasy XV
  • God of War
  • Infamous Second Son
  • Monster Hunter World
  • Mortal Kombat X
  • Persona 5
  • Ratchet and Clank
  • Resident Evil 7: Biohazard
  • The Last Guardian
  • The Last of Us Remastered
  • Uncharted 4: A Thief’s End
  • Until Dawn

There are already lots of PS5 games to look forward to

While the list of brand-new PS5 games available on launch day is pretty short, there are a number of titles that should quickly round out the PS5’s lineup into 2021.

Ratchet & Clank: Rift Apart, the latest entry in the hit series from Insomniac Games, is set to launch sometime in PS5’s “launch window.” We’ll hopefully see the aforementioned Horizon Forbidden West in 2021. And Sony has announced a sequel to 2018’s God of War that’s set to release in 2021, too.

[embedded content]

There are a lot of big third-party titles to look forward to in the PS5’s life span as well, including Final Fantasy XVI, a PS5 exclusive; Resident Evil Village, the eighth mainline game in the popular horror series that’s scheduled for 2021; Gran Turismo 7; Hogwarts Legacy, an open-world game set in the wizarding world of Harry Potter; and the spooky-looking Five Nights at Freddy’s: Security Breach.

The PS5 is expected to be backwards compatible with many PS4 games

The PS5 is “99 percent” backwards compatible with PS4 games Sony has tested on it according to Sony PlayStation boss Jim Ryan. While we don’t know exactly which games aren’t backwards compatible, it seems like a safe bet that the 18 games revealed for the PlayStation Plus collection will work on the PS5 if you already own them for PS4. And “select” PS4 and PlayStation VR games that are backwards compatible will see “faster and smoother frame rates,” Sony says.

If you want to play PS3, PS2, and PS1 games on the PS5, though, it’s not clear if — or when — you might be able to do that. (You won’t be able to at launch, at least.) On the PS4, you can only play games from those older consoles through Sony’s PlayStation Now game streaming service. And even then, Sony only offers a curated catalog of games for streaming.

Sony said in October 2019 that it planned to bring PS Now to PS5, but it hasn’t said when — so until that’s available, you might want to hold onto an older console if you want to play older PlayStation games.

How much does the PlayStation 5 cost, and when does it go on sale?

For $499.99, you can buy a PS5 with a 4K Blu-ray drive. But for $100 less, at $399.99, you can buy the Digital Edition PS5 (which also looks noticeably thinner than its more expensive sibling).

Both consoles launch on November 12th in the US, Japan, Mexico, Australia, New Zealand, and South Korea. They’ll launch on November 19th in the rest of the world. The one exception is China — Sony says it will announce a launch date for China in the future.

Preorders were technically supposed to start on September 17th, but many retailers started them a day early. They’ve been a bit of a mess, sometimes selling out in less than a minute. On September 19th, though, Sony promised that more consoles will be available over “the next few days” but didn’t share anything more concrete than that, saying that retailers would share more information.

So if you’re thinking about picking up a PS5 at launch, you might need a little luck.

Let’s block ads! (Why?)

Source link

Continue Reading