An eye-opening report from popular Chinese site ITHome has revealed the native resolutions for Apple’s resized iPhone 12 displays and it looks set to make the entry-level iPhone 12 and iPhone 12 Max the best smartphone buys of the year:
- iPhone 12 – 5.4-inch, 2340 x 1080 OLED display, 475 pixels per inch
- iPhone 12 Max – 6.1-inch, 2532 x 1170 OLED display, 460 ppi
- iPhone 12 Pro – 6.1-inch, 2532 x 1170 OLED Display, 460 ppi
- iPhone 12 Pro Max – 6.7-inch, 2778 x 1284 OLED Display, 458 ppi
While the iPhone 12 Pro models are in-line with their predecessors (which both have 458ppi), the new iPhone 12 and iPhone 12 Max blow away the iPhone 11 which has an LCD and 1792 x 828 native resolution with 326 ppi – there’s no comparison.
Yes, there may be technical differences between the Pro and non-Pro iPhone 12 models (see below) but Apple never puts out a bad display so, if ITHome’s source is correct, this is a truly massive step-up. In fact, Apple may even be offering too much here (the iPhone 12 has the highest ppi of any model!) which risks undercutting sales of the iPhone 12 Pro models.
After all, the differences between the handsets are now smaller than ever. All four models will have matching designs for the first time with ultra-slim bezels (thank you OLED), the same improved primary and ultrawide cameras and the same new Apple A14 chipset. Differentiators are aluminium Vs stainless steel chassis (the former is cheaper but also lighter), a telephoto lens (walk closer), LiDAR (it looks amazing but adoption will take time) and 5G Vs 5G with mmWave (which will have extremely limited coverage).
The one concern I do have is 120Hz ProMotion support is expected to be an iPhone 12 Pro-exclusive and high refresh rate displays do deliver a tangibly smoother experience. That said, there’s no arguing with Apple’s iPhone 12 price drop – something which looks all the more remarkable with this latest upgrade. So while the iPhone 12 launch is now running late, at this point waiting looks like one of the smartest decisions you’ll make all year.
Two of Ubisoft’s most powerful execs resign in wake of sexual misconduct scandal – Video Games Chronicle
Two of Ubisoft” href=”https://www.videogameschronicle.com/companies/ubisoft/”>Ubisoft’s most powerful executives have resigned in the wake of the sexual misconduct scandal at the company.
Chief Creative Officer Serge Hascoët, who oversaw all of the company’s games as head of its influential editorial team, has resigned from his position. It’s not clear if he will also leave the company.
Yannis Mallat, MD of Ubisoft’s Canadian studios, has stepped down from his role and left the company. Mallat established Ubisoft’s leading Montreal studio as the proudcer of Prince of Persia: Sands of Time.
Ubisoft said that “the recent allegations that have come to light in Canada against multiple employees make it impossible for [Mallat] to continue in this position.”
Additionally, Ubisoft said it would be appointing a new Global Head of HR to replace Cécile Cornet, who has decided to step down from this role. In parallel, the Company said it’s restructuring its HR team “in order to adapt it to the new challenges of the video game industry.”
The suspensions follow a recent wave of allegations made against people in the games industry.
Executives Tommy Francois and Maxime Beland” href=”https://www.videogameschronicle.com/people/maxime-beland/”>Maxime Béland were put on administrative leave, along with several other employees. Béland later resigned.
The developments overshadow Ubisoft’s E3-style digital showcase, which is set to take place on Sunday and offer updates on its latest games.
CEO Yves Guillemot said in a statement: “Ubisoft has fallen short in its obligation to guarantee a safe and inclusive workplace environment for its employees. This is unacceptable, as toxic behaviors are in direct contrast to values on which I have never compromised — and never will.
“I am committed to implementing profound changes across the Company to improve and strengthen our workplace culture.
“Moving forward, as we collectively embark on a path leading to a better Ubisoft, it is my expectation that leaders across the Company manage their teams with the utmost respect. I also expect them to work to drive the change we need, always thinking of what is best for Ubisoft and all its employees.”
Devolver Digital Brings Reverse Horror Game Carrion To Switch On 23rd July
During yesterday’s Devolver Digital broadcast, Head of Xbox Phil Spencer made a surprise appearance and announced a release date for the upcoming reverse horror game, Carrion. It will be arriving on the Nintendo Switch on 23rd July.
So, how exactly does a reverse horror game play out? Instead of taking control of a heroic human, you’ll assume the role of a terrifying amorphous creature that slithers about. Here’s the official description:
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the path to retribution.
A physical release has also been confirmed, but there’s no additional information about it just yet.
Source:- Nintendo Life
Three top Ubisoft execs are leaving the company amid abuse allegations – The Verge
Paris-based video game company Ubisoft announced Saturday that several high-level company officers are leaving amid allegations of abuse and harassment. The departures of chief creative officer Serge Hascoët, global head of HR Cécile Cornet, and Yannis Mallat, managing director of Ubisoft’s Canadian studios, “come following the initiation of a rigorous review that the company initiated in response to recent allegations and accusations of misconduct and inappropriate behavior,” Ubisoft said in a statement.
Earlier this week, Ubisoft confirmed the departure of its vice president, Maxime Béland, following assault allegations, making a total of four prominent executives departing. Under Mallat, Ubisoft’s Toronto studio produced several of Ubisoft’s biggest game franchises: he personally produced the Prince of Persia: The Sands of Time series before going on to manage big brands including Assassin’s Creed; Rainbow Six; Far Cry; Watch Dogs; and For Honor.
French news outlet Libération reported details of some of the allegations against Hascoët, who oversaw all the company’s games, and was considered by many to be close to CEO Yves Guillemot, according to Bloomberg reporter Jason Schreier.
This is a *huge* deal for Ubisoft. Serge Hascoet was the man in charge of ALL of their games. With one word he could greenlight or cancel a project. Many Ubisoft employees believed he was too powerful and close to the CEO to ever be ousted, no matter how many allegations emerged
— Jason Schreier (@jasonschreier) July 11, 2020
Employees of Ubisoft in Toronto had told company leadership they had “grave concerns about ongoing reported harassment and an inability to feel safe or protected within our own studio” in a letter signed by more than 100 employees, Kotaku reported earlier this week.
The company said recent allegations against multiple Ubisoft employees in Canada make it “impossible” for Mallat to continue in his position. Mallat was let go just a day after apparently addressing these allegations against the company in general and being the one to reassure employees:
NEW: CEO of Ubisoft Canada, Yannis Mallat, addressed the recent wave of allegations of misconduct in a presentation to the Montreal office today. According to sources present, Mallat apologized to victims and employees, but also stressed that most at the company are good people.
— AmericanTruckSongs8 (@ethangach) July 10, 2020
Guillemot will now oversee “a complete overhaul of the way in which the creative teams collaborate,” according to the company’s press release.
The company is hiring an international management consulting firm to audit its HR procedures, part of what it calls a “comprehensive set of initiatives” to foster “an environment that its employees, partners and communities can be proud of – one that reflects Ubisoft’s values and that is safe for everyone.”
Guillemot said in a statement that Ubisoft had “fallen short in its obligation to guarantee a safe and inclusive workplace environment for its employees. This is unacceptable, as toxic behaviors are in direct contrast to values on which I have never compromised — and never will. I am committed to implementing profound changes across the company to improve and strengthen our workplace culture.”
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