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Pokemon Scarlet And Violet’s 10 Million Copies Sold In Three Days Breaks Every Nintendo Record

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While Pokemon Scarlet and Violet are marred with technical problems and suffering from series-low critic and user review scores the games are…also absolute sales monsters, showing the series is stronger than it’s ever been before in terms of player interest.

Nintendo has announced that Pokemon Scarlet and Violet have sold 10 million copies in its first three days, doubling the just-announced 5.1 million sales for God of War Ragnarok in its first week, which was a record for Sony. Scarlet and Violet have broken not just every record Nintendo has for fast-selling games, but that’s true for exclusives across the industry as well.

Pokemon Scarlet and Violet is now:

  • The fastest-selling Pokemon game ever.
  • The fastest-selling Switch game ever.
  • The fastest-selling Nintendo game ever.
  • The fastest-selling console exclusive game ever, across Sony, Microsoft and Nintendo.

With 10 million copies sold, assuming approximately a $60 price point, that would be $600 million in sales in a weekend. That would be just shy of Call of Duty: Modern Warfare 2’s $800 million sales weekend it announced a few weeks back, a series record, and under the all-time record, Grand Theft Auto 5’s $1 billion opening weekend sales that seems unlikely to be replicated until…GTA 6. But yes, you might consider what Pokemon Scarlet and Violet has done here even more impressive given that again, it’s on one platform, when these other games are usually launching across two generations of Xboxes and PlayStations, and Modern Warfare 2 had PC sales at launch as well.

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It’s a bit of a frustrating situation for fans, however, as a common complaint is that Nintendo and Game Freak need to come to a realization that they have to stop pumping these games out at such a rapid pace, given that we are now running into technical mayhem at a level not seen before in series history. While the core game remains very fun, Scarlet and Violet suffer from terrible performance issues, ugly visuals and hilarious/tragic bugs. But breaking almost every single record in video gaming at launch does not exactly seem like a “take these lessons to heart” moment, and more of a green light to keep doing exactly what they’ve been doing, at the pace they’ve been doing it.

It’s unclear what the fate of the games will be, and how much will be fixed as time goes on. But Nintendo/Pokemon games are not usually known for big, transformative Cyberpunk/No Man’s Sky-style mega patches, so it’s likely much of the jankiness in the game will stay there.

If you’re tempted to make a prediction that the poor technical state of Scarlet and Violet will produce lower results for the next generation of Pokemon games, I do understand that logic. And yet I would absolutely, never, ever bet against Pokemon, no matter the issues it may be facing. It’s a monster of an IP that has ruled the video game industry for nearly a decade and a half, and all we’re seeing here is that its more powerful than it’s ever been.

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OpenAI Looks to Escape Copyright Lawsuit Over Open Source Code

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OpenAI Inc., the viral generative artificial intelligence company that’s drawn major investment from Microsoft Corp., moved to dismiss a wide-ranging lawsuit brought by open-source software developers claiming that the company’s “Copilot” AI program was trained with and reproduced their code without authorization.

OpenAI, which was sued alongside Microsoft and Github Inc.—companies that helped develop Copilot—said in court documents filed on Thursday that the complaint had major procedural problems and relied mostly on unspecific allegations.

OpenAI is the company behind other popular AI programs like the image-generating DALL-E and the chatbot ChatGPT; this month it received a $10 billion investment …

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Electronic Arts Spotlights Accessibility Features In Motive’s All-New ‘Dead Space’ Revival – Forbes

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In a blog post published this week, video game captain of industry Electronic Arts (referred to as EA henceforth) outlined several of the accessibility features included in Motive’s popular horror title Dead Space. The Redwood City-based EA’s announcement coincided with the release of the updated game late this week.

As noted on the game’s website, the story of Dead Space revolves around “the dark secrets behind the events aboard the USG Ishimura through the final logs of the ill-fated crew and your encounters with the few survivors that remain.” The new version of the game, available on PlayStation 5, Xbox Series X/S, and PC, is a remake of the classic version with what the developer calls “jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay.”

Dead Space is a classic that changed how horror games were perceived when it was released,” said lead senior experience designer Christian Cimon in a statement included in the post. “[It] made sense to revive that game and share it with a whole new generation. But the game came out 15 years ago, when accessibility features were less common. Things like subtitles, menu narration, control-remapping, and the like are pretty much expected now [by the disability community], so we wanted to make sure the remake aligns with today’s highest standards.”

EA notes Motive has made Dead Space more accessible and inclusive by building in a number of “customization options with some fine-grained control.” Amongst many others, they include colorblind settings, control customization, and aim assistance. There’s also the ability to have screen reader-like narration of menus, as well as options to reduce motion effects, enable subtitles for dialogue, and display content warnings in anticipation of more gruesome moments.

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There’s a video demoing accessibility in Dead Space on its YouTube channel.

All told, Motive is acutely aware that supporting accessibility is an evergreen endeavor that never finishes. The company is committed to making Dead Space even more inclusive going forward, with Cimon astutely noting the inclusivity ultimately benefits gamers yet also helps the business too. Accessibility features, he said, help the game feel more accessible and approachable by making it appealing to the widest possible swath of potential players. Ergo, more players means more business for the development studio to pour into future innovations.

As the axiom goes, a rising tide lifts all boats.

“[Working on accessibility is] about addressing and removing barriers that come between our players and games,” said EA’s program lead for game accessibility Morgan Baker in the post. “Accessibility improves experiences for people of all abilities and backgrounds, allowing for better products and ensuring that more players can have an enjoyable experience. And the work done by the Dead Space team shows that increasing accessibility continues to be a priority for us.”

For Baker, it’s heartening to see Motive so committed to accessibility.

“It’s so motivating to see a studio like Motive so invested in providing players more choices around how they consume horror content,” Baker said. “It’s inspiring. And we hope to see more studios consider the same. Because ultimately, when we can all play games, we all win.”

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Samsung Galaxy S23 series German pricing leaks – GSMArena.com news – GSMArena.com

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Just a few days ago we got some detailed pricing info for the Galaxy S23 series in Germany and Spain, WinFuture is here with some more finalized sums for the German market.

Based on the latest info, the entry-level Galaxy S23 with 8GB RAM and 128GB storage will start at €949 while the 256GB S23 model will go for €1,009. These sums are €10 less than the alleged Spanish pricing.

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Galaxy S23+ will start at €1,199 in its 8/256GB trim while the 8/512GB model will go for €1,319. The 8/256GB Galaxy S23 Ultra starts at €1,399 while the 12/512GB model will go for €1,579.

Germany
Galaxy S23 Galaxy S23+ Galaxy S23 Ultra
8/128 GB €949 N/A N/A
8/256 GB €1,009 €1,199 €1,399
8/512 GB N/A €1,319 N/A
12/512 GB N/A N/A €1,579

A closer comparison to the S22 series pricing reveals Samsung will be charging a €100 premium on the entry-level S23 and S23+ models. The base model S23 Ultra gets €50 price increase though the new model should arrive with 256GB storage instead of 128GB on its predecessor. The top-dog 12/512GB Galaxy S23 will be a cool €130 costlier this time around. Pre-orders from Samsung.com are expected to get the storage upgrade promos.

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