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Silent Hill 2 remake: release date, trailers, gameplay, and more

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There was a rumor here. It’s gone now. That’s right, the Silent Hill 2 remake rumors have faded into the fog and become a reality. The cult classic title that, to this day, tops many of “the best horror games of all time” lists is getting a complete remake. Unlike the disappointment that was the HD Collection, this time, the game will be fully recreated from the ground up for modern hardware. Still, with such a beloved game, and Konami’s troubling track record in recent years, fans may have more concern at this announcement than immediate excitement.

Aside from a brand-new graphical overhaul, remakes can mean many different things. For Silent Hill 2, the question of exactly what will be — and, more importantly, won’t be — changed is on the minds of the dedicated fan base that holds the original in such high esteem. While Konami didn’t fully clear the fog on what Silent Hill 2 will be this time around, we turned on our radios, checked every locked door, and managed to come out alive with everything you need to know about the Silent Hill 2 remake.

Note: There will be very minor spoilers for the plot of Silent Hill 2, but nothing beyond the basic premise.

Further reading

Release date

Announcements can be hit or miss with giving release dates or even windows, and unfortunately, Silent Hill 2 remake’s reveal was deafeningly loud in failing to give us any form of time frame for when we can return to that town. That typically means the developers aren’t confident quite yet on when they expect to wrap up production, so we would guess there’s at least a year’s wait on this game, if not more.

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Platforms

James looking at X-rays.

Silent Hill 2 remake was revealed as a true current-generation exclusive, but also a console exclusive for the PlayStation 5. PC players will also get to experience the game on launch, whenever that may be, but Xbox players will have to wait until the exclusivity deal runs out, which could be as short as six months or as long as a year.

Trailers

The announcement trailer for the Silent Hill 2 remake is technically called a teaser since there’s no actual in-game footage, but it still gives us a nice, long look at the creepy town of Silent Hill.

It opens in the same dingy bathroom as the original game, only this time, James looks far more distraught. He looks at himself in the mirror and asks himself if Mary could really be there waiting for him, knowing that she has already passed away from “that damn disease three years ago.”

James steps outside, passes by the familiar map of the town by a diner, and heads down a street as Mary’s voice comes in with the iconic line, “In my restless dreams, I see that town. Silent Hill.”

We cut to the disturbing scene where James first witnesses Pyramid Head in the apartments, as well as sees Laura outside the hospital. Even some late-game scenes, such as with the noose, are shown.

What appears to be a new cutscene of James attacking a nurse only plays for a moment but may indicate more additional scenes such as that.

Before the title drop, we see the meeting of James and Maria and Pyramid Head walking in from the rain.

Much more was revealed thanks to a PlayStation Blog post with Konami producer Motoi Okamoto and the creative director and lead designer at Bloober Team. It was mentioned in the trailer but reiterated that both Masahiro Ito and Akira Yamaoka, the original creature designer and composer, respectively, will join Bloober Team in developing this remake. Many attribute much of the original game’s success as a lasting horror masterpiece to the original Team Silent, so having two of those members involved may put some fans’ minds at ease.

The primary goal for Bloober Team with the Silent Hill 2 remake is to “preserve the atmosphere that made Silent Hill 2 so exceptional while also modernizing many aspects of the game’s overall gameplay.”

While they don’t explicitly mention how they will or will not be changing the story, that is probably the part most fans are curious about. While some shots do appear new, we will have to wait to see if any substantial changes are coming in that department.

Gameplay

Pyramid Head walking in the rain.

The trailer showed off no gameplay, but again, the blog sheds light on how they intended to modernize Silent Hill 2.

The original Silent Hill 2 used a semi-fixed camera that would track and pan as you dynamically moved through environments. You had some control over it, but it was mostly meant to frame things in a specific way.

With the Silent Hill 2 remake, the team has decided to adopt a more traditional third-person, over-the-shoulder style, in a similar way that Resident Evil 2 Remake shifted from the fixed cameras of the original. This change is intended to make the game more immersive and visceral, which leads to a new combat system.

The original had a clunky (perhaps intentionally so) melee combat system and basic gunplay. We don’t know how much will be mechanically different, only that the team says they intend to use the new perspective and combat system to rebuild set pieces and ways to keep the player immersed.

The team also points out that the Silent Hill 2 remake will run on Unreal Engine 5, and they specifically point out the Lumen and Nanite features. Lumen is their dynamic illumination system that makes light interact with the environments in realistic ways to allow for more natural lighting. Nanite, meanwhile, is what was used to create highly detailed environments and levels.

Being a PS5 console exclusive, there will also be features that take advantage of that specific hardware. 3D audio was highlighted as a way to bring players deeper into the titular town, as well as utilize the controller’s haptic feedback and adaptive triggers.

Multiplayer

James fighting a lying figure with a plank.

Nope. Staying true to the original, Silent Hill 2 remake will be a solitary, lonely, and foreboding experience that can only be tackled solo.

Pre-order

A foggy street in Silent Hill.

The Silent Hill 2 remake is a long way off. While we’d love to tell you how to reserve a place in this quaint resort town, it isn’t quite ready yet. As soon as pre-order information goes live, we will update you with all the gory details.

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Nothing Ear And Nothing Ear (a) Earbuds Are 1st With ChatGPT Integration – Forbes

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London-based Nothing Tech has just launched new earbuds, two pairs, in fact. The Nothing Ear and more affordable Nothing Ear (a) have just gone on sale—you can read Forbes contributor Mark Sparrow’s review of both pairs here. And now, the company has announced a cool new feature: and industry-first integration with ChatGPT. It comes with strings, though.

The new earbuds have just been announced and are available to pre-order from nothing.tech now and go on sale from Monday, April 22. If you’re in London, and you want to be among the very first to get the earbuds, you can snap them up in the Nothing Store Soho a little bit sooner, from Saturday, April 20 (click-and-collect is available).

From launch, the company said, “it will enhance its overall user experience with industry-first ChatGPT integrations in its audio and smartphone products.”

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Nothing goes on that it wants “to advance consumer tech products’ transition to AI, as well as simplify and enhance the user experience.”

It means users will be able to pinch the earbud to directly speak to ChatGPT to ask questions and hear responses in the earbuds. Nothing is also introducing new elements to Nothing phones, such as widgets which make it easy to talk to ChatGPT on the handsets. Other features include being able to send screenshots directly to ChatGPT and a clipboard shortcut for sending text.

So, what are the catches?

Although the Bluetooth new earbuds will work with any iPhone or Android phone, and there are dedicated Nothing apps for each platform, the ChatGPT integration is more limited for now.

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The earbuds must be paired with a Nothing handset. From today, the feature works with the premium model, the Nothing Phone (2), providing it’s running the latest software. The earlier Nothing Phone (1) and more recent, more affordable model, Nothing Phone (2a) will need to wait for a software update, which Nothing says is “coming soon”.

Also coming in the future is compatibility with earlier Nothing earbuds, that is the Ear (1), Ear (2) and Ear (Stick).

The new earbuds are very keenly priced. Ear costs $149 (£129 in the U.K.), while Ear (a) is $99 (£99 in the U.K.). Both pairs have active noise-cancelling, which is not commonplace at this price point. The more expensive Ear has a wireless charging case and a feature to create a personal sound profile. Both pairs come in black and white finishes, with Nothing’s trademark transparent design in the earbuds and charging case. But the Nothing Ear (a) has an eye-catching extra: a tremendous yellow-finish option.

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U of T Engineering PhD student is working to improve the sustainable treatment of Ontario's drinking water – U of T Engineering News – U of T Engineering News

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Growing up in a small neighbourhood in Cameroon, Maeva Che (CivMin PhD student) was aware of challenges of accessing clean drinking water. 

“Experiencing that exposure to water issues and challenges with sustainable access to safe drinking water ignited my interest in water treatment,” Che says.  

Che’s drive to improve water quality around the globe brought her to the Drinking Water Research Group (DWRG) at University of Toronto’s Faculty of Applied Science & Engineering, where she is researching innovative solutions to address local water issues.  

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Che is working under the supervision of Professor Ron Hofmann (CivMin), who is a member of the DWRG. Her research focuses on removing unpleasant taste and odour compounds in Ontario’s drinking water by promoting the biodegradation of these compounds through granular activated carbon (GAC) filtration. 

The project is supported by a five-year Natural Sciences and Engineering Research Council of Canada (NSERC) Alliance grant called Advanced and Emerging Issues in Drinking Water Treatment. 

GAC filtration is a water treatment process that uses granular activated carbon, which is made from organic materials that are high in carbon, such as wood, coal or coconut shells. These materials are heated in the absence of oxygen through a process known as pyrolysis and prompted chemically or physically to produce the activated carbon. The activation enhances the material’s adsorption properties, making it productive to remove contaminants from water.  

While GAC filtration is an effective treatment process, its adsorptive capacity is limited. The adsorptive capacity of GAC is expected to become exhausted after about three years in service and drinking water treatment utilities must replace the GAC. Aside from the inconvenience, replacing GAC is costly.  

Che is working on alternative ways to remove contaminants using GAC filtration, specifically through biodegradation. When the filtration has been in service for a while, there is the growth of micro-organisms on the GAC, which can be useful for removing contaminants.   

PhD student Maeva Che works with filtration systems research at the Drinking Water Lab in the Department of Civil & Mineral Engineering. (photo by Galina Nikitina)

“Think of biodegradation as the useful bacteria on the GAC feeding on the contaminants in the water, thereby removing them,” says Che. 

“If the GAC has enough good bacteria that is biodegrading the compounds, the GAC may not need to be replaced when its adsorptive capacity becomes exhausted. This can extend the filter’s lifetime, resulting in cost benefits for treatment utilities.” 

In other words, biodegradation can potentially enhance the performance of GAC filters. 

Che and the DWRG will collaborate with water treatment plants to determine methods that can enhance the biodegradation of taste and odour compounds within their GAC filters.  

Currently in its initial phase, the project is taking place alongside the Peterborough Utilities Group’s drinking water treatment plant, where Che is conducting pilot-scale filtration studies with support from the Peterborough Utilities Commission. They plan to extend this research to other partner treatment plants in the future. 

Working with various water treatment plants across Ontario, Che will also assess the effectiveness of GAC filters in removing non-traditional taste and odour compounds, which are not commonly monitored. 

To achieve this, she’ll evaluate filter performance for two common taste and odour compounds — 2-methylisoborneal and geosmin — and eight additional non-traditional compounds that can cause taste and odour events. This involves collecting GAC and water samples from the plants and conducting lab-scale filtration tests, called minicolumn tests. This test, developed by the DWRG, allows to differentiate between adsorption and biodegradation in GAC filters. 

Minicolumn tests provide crucial insights into the performance of the GAC filters in terms of the adsorption and biodegradation of contaminants. To distinguish between these mechanisms, researchers use parallel minicolumns. One minicolumn operates under conditions where the biological activity of micro-organisms is suppressed, which isolates the adsorption process. The second minicolumn operates without biological suppression, allowing both adsorption and biodegradation to occur. 

“Many plants are unaware of their filters’ performance for other compounds, aside from the two common ones, that also contribute to taste and odour events in water. Our project, therefore, plays a crucial role in expanding the understanding of this,” Che says. 

Project partners include the Ajax Water Supply Plant and the Barrie Surface Water Treatment Plant.  

The DWRG is made of approximately 30 graduate students, post-doctoral fellows, research managers and associates who collaborate with local, national and international industry and government organizations to address a wide range of projects related to municipal drinking water. 

Che credits her experience as a master’s student with the research group as a major factor in her decision to pursue a PhD at the University of Toronto.  

“During my master’s degree with the DWRG, I worked on projects that improved drinking water quality, gaining hands-on experience at treatment plants. Seeing the results of my research reinforced my decision to pursue my PhD here,” Che says. 

Ultimately, Che hopes to make a significant impact in the field — and the DWRG provides opportunities to achieve this, with a supportive community of researchers and supervisors.  

“My goal is to continue researching and developing sustainable solutions for drinking water treatment that benefit communities in need,” she says. 

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Huawei's latest flagship smartphone contains no world-shaking silicon surprises – The Register

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When Huawei debuted its Mate 60 smartphone in mid-2023, it turned heads around the world after teardown artists found it contained a system-on-chip manufactured by Chinese chipmaker Semiconductor Manufacturing International Corporation (SMIC) using a 7nm process.

SMIC was thought not to be able to build that sort of thing. So while the Mate 60 didn’t differ markedly from every other modern smartphone, its very existence called into question the effectiveness of US-led efforts to prevent advanced chipmaking tech reach the Middle Kingdom.

Much speculation has therefore concerned what Huawei would deliver next, and this week the world got its answer – in the form of the Pura 70.

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Chinese media report that early users of the device have posted details of its innards, naming the SoC as Kirin 9010 with four efficient cores running at 1.55GHz, half a dozen performance cores at 2.18GHz, and a couple of high-performance cores zipping along at 2.30GHz. All cores are Arm v8. A third-party spec sheet suggests it’s a 7nm chip – meaning Chinese chipmakers appear not to have made another unexpected advance.

Early tests suggest it outperforms the Kirin 9000 found in the Mate 60, but independent assessments are yet to emerge. The crowdsourced evaluations currently available are sometimes dubious.

What we can say with confidence is that the Pura 70 has a 6.6-inch OLED display with 120Hz refresh rate and resolution of 2,760 x 1,256. It has 12GB RAM aboard, and buyers can choose from 256GB, 512GB, or 1TB of storage.

The three rear-facing cameras on the base models can capture 50, 12, and 13 megapixels apiece.

The Pura range derives from Huawei’s P-Series handsets that stretched from the midrange to the low-end of premium, but are now focussed – pardon the pun – on photography enthusiasts. The device comes on four variants, each priced to match the four editions of Apple’s iPhone 15.

The screen on the high-end “Ultra” model grows to 6.8 inches and 2,844 × 1,260 pixels, with two rear cameras that shoot at 50 megapixels and one at 40. One of the 50MP snappers is retractable, to enhance its zooming powers.

Importantly, all models of the Pura 70 run HarmonyOS 4.2 – Huawei’s not-Android operating system.

China is all-in on HarmonyOS as the nation pursues indigenous alternatives to Western tech. In recent weeks Chinese media and government agencies have noted the growing proliferation of native HarmonyOS apps, trumpeting that developer enthusiasm for the platform means local buyers now have a more patriotic alternative.

That alternative appears to be welcome: after the debut of the Mate 60, analyst firm IDC saw Huawei’s smartphone market share improve by 36.2 percent. ®

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