Super Mario 3D All-Stars, Nintendo’s recent compilation of three classic Mario platformers, had a very strong start to life on the market – even if it couldn’t beat Animal Crossing: New Horizon’s tremendous early sales.
The game shifted a whopping 5.21 million copies between 18th September (its launch date) and 30th September. Of course, it was always going to sell well, but could Nintendo’s decision to limit the game’s availability have had a significant impact?
As you may recall, upon the game’s launch, it was confirmed that the title would only be sold up until March 2021. With several other Nintendo titles suffering a similar limited-time fate recently, the topic’s caused quite the debate among fans worldwide, and a poll ran on this very site revealed that the majority of our readers really aren’t happy about it.
In a second poll, 36% of Nintendo Life voters revealed that they decided to buy Super Mario 3D All-Stars earlier than they would have ordinarily to avoid missing out. Did you buy earlier than planned too? Are you yet to pick up a copy? Let us know in the comments.
WhatsApp launches disappearing photos and video for all your sensitive (and sexy) messages – Mashable
If one thing is clear from the surge of horny-on-main-ness during Twitter Fleets’ last hurrah, it’s that people love a disappearing thirst trap.
Joining the party, WhatsApp will now let you send private and disappearing photos and videos. So whether it’s a steamy sext, something cute you’d like to delete later, or even sensitive content like passwords or financial details sent to someone you trust, WhatsApp is rolling out “View Once” photos and videos that will disappear from the chat after they’ve been opened.
Users need to have the latest version of WhatsApp on iOS or Android to use the View Once feature.
In 2020, WhatsApp added a new privacy feature that allowed people to change their settings so that messages would be automatically deleted after seven days. This new View Once feature allows you to send a pic or video that will disappear instantly, much like sending someone a Snap.
As the new feature’s name suggests, photos and videos sent using the View Once method will disappear once they’ve been opened. Media won’t be saved in the recipient’s camera roll or their WhatsApp photos.
You’ll only be able to see if a recipient has opened a View Once photo or video if you have read receipts switched on — it will be marked as “opened.” And if you’ve received a View Once message, you’ll have 14 days in which to open it before the media will expire from the chat.
In order for the messages to disappear after opening, you’ll need to select “View Once media” each time you want to send a message like this.
It is possible for someone to screenshot the View Once content, and of course, it’s also possible for someone to capture the message using another device before it disappears. For these reasons, WhatsApp urges caution when it comes to sending messages of this nature. “Only send photos or videos with View Once media enabled to trusted individuals,” reads a blog on the new feature.
As with everything sent in WhatsApp, View Once messages are protected by end-to-end encryption so WhatsApp cannot see them, although it does share your metadata with Facebook.
Murals brightening up Downtown Timmins – TimminsToday
The Downtown Timmins BIA is hoping new murals will inspire people.
Colourful paintings featuring plenty of outdoor scenes and the iconic McIntyre Headframe are decorating empty downtown storefronts.
The six sets of two posters were officially unveiled today and are helping to brighten up vacant stores, said Cindy Campbell, Downtown Timmins BIA executive director.
“Every time somebody stops and looks or gets closer to a business downtown, a vacant storefront, and they look in and see potential or they think ‘hey wait a minute if I put dressing in that window would I get the same exposure?’ All of a sudden that mom-and-pop business idea that was in the back of your head becomes a reality. If I can showcase my products like they’re showcasing what they’re doing, I have a chance at a business,” she said.
The initiative is part of the I HeART Main Street project sponsored by STEPS, an award-winning cultural organization.
“We chose the theme of living in Timmins, which of course includes a lot of outdoor activities, so each of them has water and a forest scene and you’ll also notice the headframe, which is iconic to Timmins,” explained Campbell.
Two artists painted the pieces. For the project, the BIA chose from a list of eligible artists provided by STEPS.
While they aren’t local artists, Campbell said the BIA will share details for the next call out for artists so Northern Ontario people can apply.
“Unfortunately, Steps is not that well known in a sense. The work they’ve done has predominantly been in metro Toronto so a lot of the artists are from metro Toronto, however, their roster is opening up in the fall and they’ll be putting out a public call for artists. Based on Northern Ontario and especially Timmins’ participation, they’re specifically reaching out to Indigenous and northern artists to become part of the roster so their artwork can be shown across Canada,” she said.
The murals can be found at:
- 75 Pine St. S
- 85 Pine St S.
- 264 Third Ave.
- 221 Third Ave.
- 166 Third Ave.
- 123 Third Ave.
Sony Gaming Profit Drops 33%, Partially Due To Selling PS5 At A Loss – Forbes
Getting an install base: it ain’t cheap. That’s one of the main takeaways from Sony’s recent earnings report, where the company has seen increases overall, but in the gaming sector, revenue rose just 2% while profit dropped 33% year over year.
This is due to a few factors, fewer PS4 sales in the new gen, fewer third party game sales and sales of digital content. The fact that pandemic dramatically increased spending in the gaming sector last year. But a main contributing factor is that Sony is selling millions and millions of $400 and $500 PS5s “lower than manufacturing cost” in order to establish a “strategic price point.”
This is not uncommon in the industry. Most consoles are sold at a loss, outside of rare exceptions like the Nintendo Switch which are profitable at baseline. Xbox too is being sold at a loss, but there’s no sense of scale because we don’t know the exact manufacturing costs, only estimates.
Then there’s the obvious issue that Sony is…selling a metric ton of PS5s. They have broken every sales record for fast-selling consoles there is with the PS5, and they’ve done so being incredibly supply constrained with new units continuing to sell out instantly, not even close to being able to meet demand.
But it’s pretty easy math. The more consoles you sell, if you’re selling at a loss, the bigger that loss will be. And that’s what we’re seeing right now.
Of course, the video game industry is not a charity. It is strategic to price powerful consoles under cost in order to get an install base so you can then make your profit on games, DLC, microtransactions and subscription services. Microsoft is doing the same thing, but again, we’re not sure exactly what each console costs, and how much Sony and Microsoft are losing on units respectively.
Microsoft has the less powerful Series S priced at $300 and the more powerful Series X at $500. Sony wanted to replicate its success with the PS4 undercutting the Xbox One, so they have the PS5 digital model priced at $400, and the disc drive one at $500. It’s likely the digital one is losing even more money because that $100 price difference is not just going to be the cost of a disc drive.
It’s a common thought that if you were trying to build a gaming PC at the same level of power as these consoles, you would be spending more on parts, so it’s no surprise that these are losing money. Usually as time goes on, costs go down and margins can narrow, or even turn into profit on consoles eventually. (Update: Sony says that the PS5 disc is actually making money after initially being sold at a loss. The PS5 digital is still selling at a loss)
In the end, Sony wants to sell as many PS5s as possible, losses aside. Once those are in homes, then they can build out their profit from continued game and subscription sales over the years, but it may take a while to get to that point, that much seems clear given the current state of the market.
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