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Who invented Wordle? Who is creator Josh Wardle – and how he invented the word game – NationalWorld



Initially created by British software engineer Josh Wardle for his partner, Wordle has become an online phenomenon with millions of daily users.

Speaking to BBC Radio 4’s Today programme, Jonathan Knight, the general manager for games at The New York Times Company said: “I am amazed at it and I am so impressed – I think it’s an incredible story.

“It’s a game that brought us all together and that’s what’s just so special about it. It’s one word a day and it’s the same word for everybody and we’re all trying to figure it out together.”

But just who is the game’s creator, Josh Wardle?

Here is everything you need to know about him.

Who is Josh Wardle?

Josh Wardle is a Welsh-born software engineer who now lives in New York.

Previously an employee of social news and discussion website Reddit who “used to work in Silicon Valley”, Wardle initially created the game for himself and his partner to play.

The 38-year old was inspired to create the game – which is nearly identical to the pen-and-paper game Jotto and the US television game show, Lingo – after the couple “got really into the New York Times crossword”.

“I wanted to try making a game that she and I would enjoy playing together, and Wordle was a result of that,” he explained in an interview with Slate.

What is Wordle? How to play Wordle, game rules, why it’s so popular and 5 letter words with most vowels to try
What is Wordle? How to play Wordle, game rules, why it’s so popular and 5 letter words with most vowels to try

How was Wordle created?

Wardle actually started work on a prototype of Wordle almost a decade ago in 2013, which, though mechanically identical, had some “big differences”.

For instance, players were able to move onto new puzzles as soon as they’d completed one (the now-popular version gives everybody just one a day).

The current day Wordle also pools its daily answer from a relatively limited set of words – just 2,315 of the more than 12,000 five-letter English language words.

Those words were chosen by Wardle’s partner, who categorised them into those she knew, those she did not know, and those she might have known.

But the prototype wasn’t so refined.

“I just dumped every five-letter word in the English language from whatever dictionary I found online,” said Wardle. “So there were some very obscure words in the English language that I have never heard of.”

This led to a very different game, one in which players would often end up “brute-forcing” their way to an answer.

Wardle opted to keep the game deliberately simple, with only one puzzle per day so it does not require too much time, and no adverts demanding the user’s attention.

Josh Wardle (right) created Wordle for his partner - it now boasts millions of players daily (Photos: Twitter/Getty Images)Josh Wardle (right) created Wordle for his partner - it now boasts millions of players daily (Photos: Twitter/Getty Images)
Josh Wardle (right) created Wordle for his partner – it now boasts millions of players daily (Photos: Twitter/Getty Images)

Wardle says his experiences working in Silicon Valley helped shape the game into the simplistic, ad-free experience it is today.

“I’m aware of the things that, especially with games, you’re meant to do with people’s attention,” he said. “Things like endless play, or sending them push notifications, or asking them for sign-up information.

“Philosophically, I enjoy doing the opposite of all those things, doing all the things that you are not meant to do.”

But at Wordle’s heart, Wardle says he was “literally just making a game for my partner, and I made some decisions that we would like.”

Who is his partner?

Little is known about Wardle’s partner, for whom he initially created Wordle.

What we do know is that she is called Palak Shah, and is American, a fact that infamously ruffled the feathers of British players a number of weeks back.

The word ‘favor’ was included as one of the game’s answers, but using the American spelling and omitting the U of the British English version so as to make it a five-letter word.

Wardle explains that, because he made the game for Shah, “it’s very focused on what she knows and doesn’t know.”

“I was chatting with her this morning actually about, ‘How do you feel about the favor thing?’ And she was like, ‘I’m American. You made the game for me.’”

Why did he sell it?

He announced the move on Twitter, thanking users for sharing touching stories about the effect the game has had on their lives and relationships and adding that he was “thrilled” about the takeover.

He said: “The game has gotten bigger than I ever imagined (which I suppose isn’t that much of a feat given I made the game for an audience of one).

“It has been incredible to watch the game bring so much joy to so many and I feel so grateful for the personal stories some of you have shared with me – from Wordle uniting distant family members, to provoking friendly rivalries, to supporting medical recoveries.

“On the flip side, I’d be lying if I said this hasn’t been overwhelming.

“After all, I am just one person, and it is important to me that, as Wordle grows, it continues to provide a great experience to everyone.”

The NYT said the ad-free website was bought for a sum “in the low seven figures” – it added that “the game would initially remain free to new and existing players”.

What is his net worth?

Despite Wardle selling the game for a figure “in the low seven figures”, estimates his net worth to be between $600K and $800K.

Thats around £442K to £590K.

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vivo iQOO 10 series to be the first with a Dimensity 9000+ smartphone – news –



The iQOO 10 is already in the rumor mill, and we expect to learn more as early as next month. Latest information coming from trustworthy sources claimed the series will be the first with a phone, powered by a Dimensity 9000+ chipset.

iQOO 9 Pro

iQOO 9 Pro

The Mediatek platform was announced just last week as a minor improvement over the Dimensity 9000. It has a slight CPU and GPU boost, as well as updates of the signal processing and 5G modem. The high-performance Cortex-X2 core goes from 3.05 GHz to 3.2 GHz, and the Taiwanese chip maker promised devices with the platform as early as Q3.

It is safe to assume the hype and teasers will begin next week which is also the beginning of the new quarter. We have no information if the iQOO 10 or the iQOO 10 Pro smartphone will run on the Dimensity 9000+ but it could be either of them – we have to see whether vivo is also going to use the Snapdragon 8+ Gen 1.

Via (in Chinese)

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Apple's entry-level MacBook Pro M2 has slower SSD speeds than its M1 counterpart – The Verge



Apple’s new 13-inch MacBook Pro M2 base model appears to have slower SSD speeds than its M1 predecessor. MacRumors reports that YouTubers Max Tech and Created Tech have both tested the 256GB base M2 model and discovered the SSD’s read speeds are around 50 precent slower than the M1 MacBook Pro with 256GB of storage. Write speeds are reportedly around 30 percent slower.

Testing was completed using Blackmagic’s Disk Speed Test app, and Max Tech even disassembled the 13-inch M2 MacBook Pro and found that Apple is only using a single NAND flash storage chip. The M1 MacBook Pro uses two 128GB NAND chips, and multiple chips can enable faster SSD speeds in parallel.

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Other 13-inch M2 MacBook Pro models with larger SSD storage don’t appear to suffer from slower SSD speeds. Another YouTuber with a 512GB M2 model ran tests and found similar speeds to the M1 version, and most reviewers were seeded with fast 1TB models and didn’t find any speed issues.

If SSD speeds are an issue for you on the base 13-inch MacBook Pro, you’ll need to stump up an extra $200 for the faster 512GB model. But if you’re willing to do that, you might want to wait and see what’s inside the new MacBook Air. The base model will be priced slightly less at $1,199, but if it has slower SSD speeds then there’s an identically-priced $1,499 512GB model that will presumably have the two NAND chips. Unlike the M2 MacBook Pro, the M2 MacBook Air also gets a big redesign — including new colors, a larger display, a 1080p webcam, and MagSafe charging.

We’ve reached out to Apple to comment on the SSD changes in the MacBook Pro, and we’ll update you accordingly if we hear back.

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Amazon's Alexa could soon mimic voice of dead relatives – Prince Rupert Northern View – The Northern View



Amazon’s Alexa might soon replicate the voice of family members – even if they’re dead.

The capability, unveiled at Amazon’s Re:Mars conference in Las Vegas, is in development and would allow the virtual assistant to mimic the voice of a specific person based on a less than a minute of provided recording.

Rohit Prasad, senior vice president and head scientist for Alexa, said at the event Wednesday that the desire behind the feature was to build greater trust in the interactions users have with Alexa by putting more “human attributes of empathy and affect.”

“These attributes have become even more important during the ongoing pandemic when so many of us have lost ones that we love,” Prasad said. “While AI can’t eliminate that pain of loss, it can definitely make their memories last.”

READ MORE: Amazon hikes prices for Prime membership

In a video played by Amazon at the event, a young child asks “Alexa, can Grandma finish reading me the Wizard of Oz?” Alexa then acknowledges the request, and switches to another voice mimicking the child’s grandmother. The voice assistant then continues to read the book in that same voice.

To create the feature, Prasad said the company had to learn how to make a “high-quality voice” with a shorter recording, opposed to hours of recording in a studio. Amazon did not provide further details about the feature, which is bound to spark more privacy concerns and ethical questions about consent.

Amazon’s push comes as competitor Microsoft earlier this week said it was scaling back its synthetic voice offerings and setting stricter guidelines to “ensure the active participation of the speaker” whose voice is recreated. Microsoft said Tuesday it is limiting which customers get to use the service — while also continuing to highlight acceptable uses such as an interactive Bugs Bunny character at AT&T stores.

“This technology has exciting potential in education, accessibility, and entertainment, and yet it is also easy to imagine how it could be used to inappropriately impersonate speakers and deceive listeners,” said a blog post from Natasha Crampton, who heads Microsoft’s AI ethics division.


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