Zoom will soon turn on passwords and waiting rooms by default for all meetings in an effort to help prevent “Zoombombing,” or the recent trend of people disrupting Zoom meetings uninvited and sharing shocking or even pornographic content. The new defaults will add real friction to the process of joining a meeting — a process that Zoom had previously made as frictionless as possible to help spur its growth. The changes will take effect starting April 5th.
Zoom passwords were already turned on by default for new meetings, instant meetings, and meetings you joined with a meeting ID — what’s new starting April 5th is that they’ll be turned on for previously scheduled Zoom meetings as well. And once you’ve joined a meeting, you’ll have to wait for the host to let you in from the new virtual waiting room. The host of the meeting can choose to let people in individually from the waiting room or all at once.
You can see the new changes in this video from Zoom:
Zoom usage has skyrocketed during the COVID-19 pandemic as people have turned to the free video conferencing service to stay in contact with friends, family, colleagues, and even their yoga teachers. But that increased usage has also made the platform a target for hacks, pranks, and harassment, often through Zoombombing. The issue has become serious enough that federal prosecutors are now warning there could be serious legal implications for Zoombombing perpetrators.
The service’s new default protections may also address other security issues with the platform. Yesterday, it came to light that some security researchers had developed an automated tool that is able to identify 100 non-password-protected Zoom meeting IDs in an hour and scrape information about those meetings — perhaps Zoom’s new passwords-by-default policy could prevent similar scanning tools from finding meeting IDs and private information in the future.
Yesterday, Zoom announced a 90-day freeze on releasing new features so it can focus on fixing privacy and security issues with the platform.
Uninstall these shady media editing Android apps right away to stop your data from being misused – Digital Information World
Even though the world is moving towards the digital platforms in all aspects but the growth of digitalization also brings the risk of data breach and violations. There’s nothing scares more than your personal information being used without your consent and it’s not the first time Android app developers abused the permission granted by users.
Recent discovery by VPNpro reveals a new spyware app with over 100 million downloads on Google Play Store and the developer of this spyware app has some other shady apps with more than 50 million installs in the Play store.
According to the report by VPNpro, the developer of these apps masked the origins and technical abuses behind so many apps on Play Store.
Google has a history of pulling out the networks of apps that abuse the user permissions once installed. However, evaluating the right permission types for a developer or app is still a tricky job. And this is where some app creators try to play their dirty games by taking advantage of Android data permissions.
Even though Google always encourages developers to follow its guidelines but the abuse of user permissions should never be taken for granted as it puts millions of users at risk.
The developer blamed of spyware is Hangzhou-based QuVideoInc with its very popular app named VivaVideo. This free video editing app has more than 100 million installs on Play Store.
According to the reports by VPNpro, QuVideo has its three apps available on the Play Store and also on the Apple’s App Store but the violations of permission on iOS devices can’t happen so easily.
To operate, Viva Video asks a variety of permissions which include the ability of the app to write/read to external drives and user’s specific GPS location. This permission of GPS enables the app to send the location data of users up to 14,000 times in a day even if the app is not being used.
According to VPNpro, these types of apps have Trojans hidden inside the apps which can steal bank information of users without them even knowing it at all.
The report by VPNpro mapped out more than six apps by the same developer that needs to be used with caution and after analyzing these apps have more than 157 million installs on Google Play Store and the numbers of these apps are huge.
The following are the six apps by the same developer:
- Tempo – Music Video Editor with Effects
- SlidePlus – Photo Slideshow Maker
- VivaCut – Pro Video Editor APP
- VidStatus – Status Videos & Status Downloader
- VivaVideo PRO Video Editor HD
Until Google takes strict action against permission abuse, the users should stop using such apps to secure themselves from being a victim of such abuse but it is completely up to the users to decide if they want these malicious apps installed on their phones or not.
The only way to be secure from being a victim is by paying attention to the permissions you’re allowing to these apps and if any permission seems out of ordinary the best solution is to uninstall the app from your phone.
New PS4 games must also run on PlayStation 5 from July, Sony tells devs – Eurogamer.net
Sony has told PlayStation 4 game developers that any new titles submitted for certification must also be compatible with PlayStation 5, beginning 13th July.
This means all PS4 games received by Sony for testing after the middle of that month are technically forwards compatible – playable on Sony’s next-gen console – though it is up to each game’s developer to ensure this is the case.
Developer documentation – released on PlayStation’s internal Partner website and seen by Eurogamer – details an option developers must check to state their game has been tested for compatibility with PS5 hardware. This option was added at the end of April in a new version of Sony’s PS4 software developer kit.
Sony has told developers it will contact them individually with details on how to test PS5 compatibility, in the order of their various projects’ release.
Further documentation sheds light on what “compatibility” means. A game will be deemed compatible with PlayStation 5 only if its submission code runs without issues on Sony’s next-gen machine, and provides the same features on PS5 as it does on PS4.
So, for example, a developer couldn’t flag their game as PS5 compatible but not provide support for a certain mode on next-gen hardware.
These developer notes also detail Sony’s rules for patches to existing games and remasters of previously-released titles.
If a game was originally submitted to Sony before 13th July 2020, any new patch or remaster after that date would not require PS5 compatibility, but it would be “strongly recommended”.
If a game was originally submitted to Sony after 13th July 2020, any future patch or remaster to that game would need to keep PS5 compatibility. Once a game is PS5 compatible, it must stay so.
It’s worth emphasising that all of this applies to games submitted to Sony after 13th July, which is not the same as anything released after that date. Submissions are generally made well in advance of release to ensure Sony’s certification team can approve the game in time.
For example, Sony’s own Ghost of Tshushima is released on 17th July but will have entered certification prior to the 13th July cut-off. It will not specifically need to be PlayStation 5 forwards-compatible. However, as one of PlayStation 4’s remaining flagship titles, it is certain to be supported on PlayStation 5 (and indeed, Eurogamer has separately heard this will be the case, alongside fellow upcoming exclusive The Last of Us 2).
But it’s worth noting that while approved software has the technical capability to work across generations, Sony is yet to go into detail on how it will handle this in reality.
Many third-party publishers have already confirmed they will support Microsoft’s Smart Delivery method for cross-gen ownership on Xbox, designed to serve the best version of a game for the platform you are playing on. Ubisoft will use this to provide cross-gen ownership of Assassin’s Creed Valhalla, as will CD Projekt Red with Cyberpunk 2077. (EA, meanwhile, has decided some of its games will have a limited-time “upgrade” window.)
As for previously-released games, Microsoft stated its intention a year ago to have Xbox One’s entire (non-Kinect) back catalogue working at the Series X launch, as well as all games from its existing Xbox 360 and original Xbox backwards compatibility program. And, as Microsoft revealed to Digital Foundry in March, it will provide this with improvements – such as the addition of HDR – automatically applied.
PlayStation is also working to ensure PS4 games run on PS5, though it previously said it would pass “issues which need adjustment” to developers to handle.
“We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers,” PlayStation wrote back in March. “In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!”
Ford resurrects Mustang Mach 1, a throwback to the golden age of muscle cars – CNBC
Ford is resurrecting a well-known model of the Mustang called Mach 1, a performance version of the pony car that first debuted in the late 1960s. The company released this teaser image of the vehicle May 29, 2020.
Ford Motor is resurrecting a well-known model of the Mustang called Mach 1, a performance version of the pony car that first debuted during the golden age of muscle cars in the late 1960s.
The company confirmed the return of the vehicle for the 2021 model-year with a naturally aspirated 5.0-liter V8 engine Friday, saying it will “be true” to the car’s performance heritage. Ford declined to release specific details regarding performance, availability and expected pricing.
Performance models such as the Mach 1 aren’t best sellers but are considered important as “halo” or “hype” vehicles for automakers to attract attention to entire brands and vehicle lineups.
The 2021 Mustang Mach 1 is expected to offer better performance than the current Mustang GT at 460 horsepower but be more attainable that Mustang Shelby GT models, which are high-performance and track-focused cars that start at more than $60,000.
Ford is resurrecting a well-known model of the Mustang called Mach 1. The company released this teaser image of the vehicle May 29, 2020.
“Mach 1 has a special place in Mustang history, and it’s time for this special edition to claim the top spot in our 5.0-liter V8 performance lineup and reward our most hardcore Mustang enthusiasts who demand that next level of power, precision and collectability,” Dave Pericak, director of Ford Icons, said in a release.
More than 300,000 Mustang Mach 1 cars have been produced since its debut in 1969, according to Ford. The car was first discontinued after nine years. The model returned for the 2003 and 2004 Mustang models.
Ford also is using the “Mach” name for the Mustang Mach-E, an all-electric crossover that’s expected to go on sale later this year.
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