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Assassin's Creed Valhalla reshapes the series' RPG storytelling by giving you a Viking settlement – Eurogamer.net

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Ubisoft knows what you think of Vikings: their reputation in history as bloodthirsty invaders, interested in Britain only to pillage its riches. And so, in today’s reveal trailer for Assassin’s Creed Valhalla, this version of history is addressed head on.

You see Vikings and their families spending some quiet, quality time together back home in Norway, where Valhalla’s saga begins, and that things weren’t so (Alfred the) Great in Britain either – where the majority of Valhalla actually takes place.

Of course, this first trailer barely scratches the surface of the game – and indeed how its portrayal of Vikings, Saxons and various other groups living in Britain will actually look (though actual footage arrives very soon). Will good old King Alf really be a moustache-twirling pantomime villain? No, lead producer Julien Laferrière assures me, as we settle down to talk Valhalla in detail. Will all Vikings be good guys? No, again. But what seems certain is how Valhalla has been entirely shaped by this principle Vikings were not only invaders but settlers as well. They were ferocious warriors, yes, but also a group of people with a rich culture, living gods and huge mythology – all of which Valhalla will explore in detail. Central to all that will be a new village settlement hub – a home for main character Eivor and their comrades, a familiar starting point for adventures and a place you’ll see your decisions play out.

Loot and village.

It’s another adjustment for a series well past its early transition into RPG territory (Origins) and already able to boast about real mastery of the genre (Odyssey), one which feels like it will fill some of the few remaining blanks in that latter game’s formula. So, instead of embarking on a never-ending journey to defog all the map, Valhalla’s narrative is being built around your settlement, and through it. “It’s your own Viking village you’ll see prosper and grow, and which your clan mates will live in,” Laferrière tells me via video call. “It’s at the centre of our quests and the centre of the decisions you make. We want players to see the consequences of their actions.” Big story arcs will begin and end here, the impact of your decisions rippling through your growing community. You’ll see the effects of alliances – such as weddings to forge relationships between clans – and the consequences of “harsh choices you have to face”. It’s also where you’ll see some of the game’s romances play out (if you choose to indulge in those).

“It really changed the shape of the game we were making,” Laferrière says. “Instead of exploring one territory, then moving on to another and having no real opportunity or reason to return, the settlement changes the structure. So you’ll go on an adventure and then be encouraged to come back to your settlement. It changes the way we’re playing the game we’re making – at least, that’s the bet we’re making.” It’s not an entirely new concept for the franchise, but it’s been a long time since Assassin’s Creed tried to give players a proper home (boats and trains aside, AC3’s rather basic Homestead is the last good example). It’s also a tried and tested idea for the genre. As Laferrière speaks, he describes the settlement as a place of importance in Valhalla reminiscent of Skyhold and the Normandy, which players returned to time and again. As you grow your village, new buildings will be available to customise and upgrade such as a barracks, blacksmith and tattoo parlour.

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Eivor the Bearded.

Yesterday’s artwork strongly hinted at Valhalla’s focus on Britain – something made clearer by today’s trailer – and this is where Eivor’s new home will be founded. But you can’t have a Viking game without seeing Scandinavia, and Norway is the setting for the start of the game. “You have to understand where these people are coming from,” Laferrière explains. “You’ll feel the harshness of the lands, the political pressure there at the time. You’ll feel all that and hopefully you’ll understand why you have to move to England where most of the game takes place.” Britain will then make up the bulk of the game’s map, Laferrière adds, but “a few surprise areas” will also feature.

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Looking cross.

It’s in Britain, of course, you’ll eventually meet King Alfred, who the trailer paints as the villain of the piece, complete with some Templar-looking artefacts in the background. But Laferrière assures me that Alf will be more of a complex character when you meet him in-game. “He is shown in that [villainous] way in the trailer but over the course of the game you’ll see there’s a lot more nuance to him,” I’m told. The game looks set to cover the Viking campaign against him (the one which led to him being on the run, burning cakes) and his eventual success at pushing the Norse back and unifying swathes of England. “Alfred the Great is a very important historical figure we want to treat right,” Laferrière says. “And to do so it’s all in the subtleties and nuances you’ll find.”

We haven’t touched on Valhalla’s main character Eivor in great detail, though partly this is due to Ubisoft avoiding plot spoilers and partly because, more than ever, I get the feeling we’ll be crafting our own version of this hero as the story progresses. One thing the trailer doesn’t tell you is that Eivor can be played as either male or female, and that your choice of gender is only part of the customisation you’ll get. Beards, tattoos and war paint options will be available to pick from. Your gear will also be customisable, Laferrière says, as will your Viking longboat. (Oh, and you get a Viking longboat.) You can dual wield weapons, and shields make a return after people complained they were left out of Odyssey. Why does the trailer focus on the male version of Eivor only, I asked? The answer, as was the case with Odyssey’s Kassandra and Alexios, is that the marketing will “showcase both at different points”.

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That’s so raven.

The other character in the trailer is the mysterious hooded figure which Eivor seems to associate with Norse god Odin – hanging around with a raven, the animal he is commonly linked with. Odyssey let players meet characters and creatures of Greek legend – and it seems like Valhalla will continue in this fold. “We’re obviously using the mythology,” Laferrière says. “We have found a cool way of integrating that with our lore which for today goes into major spoiler territory. But what I’ll say is their gods were part of their daily life. They were believed to be roaming the earth, involved in fights – that was part of the Viking spirituality. And that’s how we treat it in the game, which is true to beliefs and practices at the time.”

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Naval gazing.

As for the raven, as many players have guessed, it will be your animal companion in Valhalla, just as eagles were in previous games. “We have a bunch of new abilities for the raven,” Laferrière teases. “We used it as a reason to re-explore the way players can explore the world so it is less reliant on UI. If you notice a distraction somewhere it’s probably because there’s some content there.” And if you thought having a home might mean less exploring the unknown this time around, it sounds like there will still be plenty of that too. “We want to make a world that rewards players for their curiosity. It links in with Vikings being great explorers – so the world is meant to be meaningful.”

Once again, you’ll be exploring both on land and on water, though it sounds like the naval battles of the past have been dialled back somewhat. There’s no sitting and firing cannons at other boats – Vikings just didn’t do that. Instead, your longships act as your fastest means of travel through the English countryside, along waterways which were the main roads of the era. Boats are also your fastest method of escape after launching an assault on a waterside fort. “Any military location you encounter on the rivers of England is fully raidable,” Laferrière explains. “We want you to be playing the ultimate Viking fantasy, so you’ll get to have your Viking buddies going with you on a longship. Sometimes you’ll get resources to take back and upgrade your settlement, or maybe additional firepower to help take down higher level bandits in the region.”

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Blade’s back.

This mention of having friends along for the ride makes me wonder if there was any truth to rumours Valhalla might dabble with co-op play (which has not returned after a shaky effort in 2014’s Unity). Ubisoft has confirmed to me this isn’t the case – although some kind of interactivity seems to be on the cards. “Valhalla is a single player game,” a Ubisoft spokesperson clarified, “with many online components, encouraging players to share their progress and creativity”. One thing Ubisoft is willing to pin down for long-time fans is a continuation of the franchise’s overall arc for those engaged in that – meaning more backstory on the First Civilisation, and a third outing for present day character Layla (whose story suddenly got interesting in Odyssey’s final expansion). “We’ve found a way to blend the present day into a new type of experience for players,” Laferrière concludes. “And present day is playable – I can confirm that.”

For more than two and a half years, Valhalla has been in development by the Assassin’s Creed Origins team at Ubisoft Montreal. Led by Ashraf Ismail, creative director of series standouts like Origins and Black Flag, it has also had the support of an eye-popping 14 other studios worldwide. It’s a monumental project, designed from scratch to debut on PC, PlayStation 5 and Xbox Series X later this year (along with versions for PS4, Xbox One and Stadia). And it looks ready, again, to redefine what Assassin’s Creed can be.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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