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VILLAGE ARCADE: Three sports gaming stories to watch out for in 2021 – BayToday

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One of the subjects I never expected to be excited about this year is sports games. This is partly because I’ve become bored with the genre in past years, because it feels like there’s only so many ways you can innovate a professional sport.

Graphical improvements have become a necessity, as well as new ways to design career modes—but beyond that there’s not a whole lot that has kept me interested in past years.

Another reason I never expected I’d be interested in sports games is because sports have changed drastically in the past year, and the uncertainty of a normal season has disrupted my interest.

But three stories these past weeks have changed that, and I’d like to break down why these stories have once again piqued my interest in sports games.

MLB The Show 21 finds a new home on Xbox

One of the craziest gaming stories I’ve been following these past few weeks is the announcement that MLB The Show 21 will be released this spring on the Xbox family of consoles.

It’s strange to be surprised by a sports game releasing on Xbox, but The Show has been a staple of the PlayStation ecosystem for years. It’s developed by Sony’s San Diego Studio, and published by Sony Interactive Entertainment, so it has always made sense to be a PlayStation exclusive.

Not only is it the first time The Show has been released on a console other than PlayStation—in fact, this is the first time a AAA Major League Baseball game has been released on Xbox in more than eight years—but it might be the first occurrence of Sony actively publishing a title for a competitor’s console.

That’s why The Show’s announcement is exciting to me. It’s not just about new players getting to enjoy this specific game, but instead it’s about the potential for Sony to branch out and release more titles on Microsoft platforms—something it’s also experimenting with by developing titles for PC.

The return of College Football

Another interesting story in the sports genre is the announcement that EA Sports will be returning to college football over the next few years as EA Sports College Football.

Not much is known about this title at the moment, except that EA will not be including the likeness of players or their names. Instead, EA Sports will be working with the Collegiate Licensing Company to include the uniforms, stadiums and traditions of more than 100 NCAA football teams.

But EA Sports doesn’t actually need to use the likeness of college players to bring me back to the franchise. All they really need to focus on is creating a connected ecosystem between College Football and Madden.

That’s why I was always drawn to the franchise. I never had a huge interest in football, but I was fascinated by the way EA could experiment with collegiate sports games to influence the experience of their “main” professional sports franchises.

One of my fondest memories of NCAA Football was being able to create a player at the university level and spend the weeks leading up to Madden’s release tweaking my player and ultimately drafting them in the first round of the NFL Draft.

Cross-platform multiplayer

MLB The Show 21’s Xbox announcement was so big I had to talk about it twice. Once to highlight the importance of the announcement itself and another to talk about cross-platform multiplayer in The Show 21.

The Show is the first major licensed sports game to ever include cross-platform multiplayer between Xbox and PlayStation consoles. And that’s a huge deal, because cross-platform play is still a fairly new experience in the history of the “console wars” for any game.

Sony is setting a precedent with MLB The Show 21 that sports games shouldn’t be exclusive and if this trend continues and more franchises move to cross-platform multiplayer, the experience will be better for all gamers.

The time where gamers had to choose between playing on their favourite console or playing with their friends is ending, and that will ultimately create a better marketplace for games.

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ASUS GeForce RTX 3060 STRIX Gaming OC review – guru3d.com

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ASUS ROG STRIX GeForce RTX 3060 Gaming OC review

We move to ASUS, which released their ROG GeForce RTX 3060 STRIX Gaming OC, with 12GB, 3584 shading processors activated and a boost clock of 1882 MHz the card has been tweaked extensively straight out of the box for you. Much has been said, rumored, and spoken about this card. And weird it is that it’s released after the Ti model made a fashionable introduction.

However, with that 3584  shading cores and Ampere architecture, this 3060 series is bound to impress in the 2560×1440 (WQHD) domain. If we look back at the previous generation, the product would sit at GeForce RTX 2070 (SUPER) performance levels and, in due time, will replace that series. If stock becomes available in plentiful volumes though. The GPU is again fabricated on an 8nm node derived from Samsung. This process further develops Samsung’s 10nm process; no EUV is applied in production just yet. The first wave of announcements has seen the GeForce RTX 3080 and 3090 being released first, and, as a bit of a surprise, the GeForce RTX 3060 Ti and 3070. It’s now late February 2021 and NVIDIA is set to release its more ‘regular’ 3060 prices 329 USD. As you will have noticed, the 3060 GPU cores count is about 26 percent lower than with the RTX 3060 Ti, which has a GA104 chip with 4864 shading cores (shader/stream/cuda cores = all the same thing with a different name). NVIDIA is launching the 3060 series with the 12GB model, which’s remarkably enough is 2GB more than the GeForce RTX 3080 (!). Later on, they’ll likely silently slip in a 6 GB version, though that has not been confirmed. NVIDIA advertises the series with 13 ‘shader teraflops’ and 25 ‘RT-ops’, the latter giving an indication of the ray-tracing performance. Notable is that a change is in effect, the memory runs ar 15 Gbps as opposed to the usual 14 Gbps, likely to compensate for the perf hit of going 256-bit towards 192-bit on the memory bus due to that memory configuration. It’s the same for the shader core cluster, it’s clocked higher in the boost frequency compared to the Ti model, also compensating a bit for the lower number of shader cores.   

The Ampere lineup nearly doubles ray-tracing performance with Gen2 ray-tracing cores and 3rd iteration Tensor cores. These cards will all be PCIe 4.0 interface compatible and offer HDMI 2.1 and DisplayPort 1.4a, but most importantly is that exorbitant shader processor count (referred to as CUDA cores by NVIDIA). With just over a third of the shader processor count seen from the flagship product, we now meet the NVIDIA GA106 GPU. And despite being a lower segmented card, it still holds a sizable GPU die. In this round, NVIDIA is not seeding Founder edition cards, aka FE GeForce RTX 3060. But of course, they do present the reference specification; a boost clock of 1780 MHz and a base clock of 1320 MHz. 

 

Model Base Clock (MHz) Boost Clock (MHz) VRAM Base Clock (MHz) VRAM Effective Datarate (MHz) Max Power %
GeForce RTX 3060 1320 1780 1875 15000
ASUS RTX 3060 STRIX OC 1320 1882 1875 15000 23
PALIT RTX 3060 DUAL OC 1320 1837 1875 15000 6
MSI RTX 3060 Gaming X TRIO 1320 1852 1875 15000 6
EVGA RTX 3060 XC 1320

1882

1875 15000

12

ZOTAC RTX 3060 AMP Wh. 1320

1867

1875 15000 10

     

ASUS ROG STRIX GeForce RTX 3060 Gaming OC

It has to be stated, ASUS really needs to do something about loin naming, holy moly. But yeah, meet the ASUS ROG STRIX GeForce RTX 3060 Gaming OC. The premium card comes with that NVIDIA GA106 GPU, this time the revision 300 GPU SKU; it a proper shader core count paired with 12GB GDDR6 graphics memory at 192-bit running at 15 Gbps. Muscled up with cooling, this card is equipped with a dual-bios design with performance and silent mode; the three fans start to spin and cool once the GPU warms up. The card has a single (6+2) pin power header. Armed with a BIOS that offers an 1882 MHz Turbo (1780 MHz = reference) in the performance BIOS setting and a cooler that you’ll bow to. This card manages to produce 32 Dba noise levels at temperatures under 60 Degrees C in a Silent BIOS mode. These are incredibly silent acoustics when under load. The card is rated by us at 167 Watt power as a typical draw. Despite that we test the factory twaekd model, it still overclocks quite well bringing, and accumulated it makes this product a notch faster than founder edition specifications for the base model.

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Watch Sony’s PlayStation 5 ‘State Of Play’ Right Here, Right Now – Forbes

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If you’re curious about what’s next for the PlayStation 5 you should tune in to today’s State Of Play.

We’re not sure what to expect from the presentation, but it sounds like we’ll get quite a bit of new info on upcoming PS5 games. Here’s everything you need to know.

What Time?

Soon—the show starts at 2pm PT / 5pm ET so you only have just over half an hour to wait.

Where To Watch?

You can tune in on Sony’s YouTube or Twitch channels or check out the embed here on this post:

Pretty handy, I know!

What To Expect

According to Sony, this State of Play will “deep dive” into 10 games coming to the PS4 and PS5. Some of these are undoubtedly cross-gen games that will release on both platforms and hopefully some are PS5 exclusives as well.

Some games we might see include:

  • Ratchet & Clank: A Rift Apart
  • Kena: Bridge Of Spirits
  • Solar Ash
  • Little Devil Inside
  • Horizon Forbidden West
  • Returnal
  • Maybe some new indie titles
  • Hopefully some brand new announcement of a big PS5 exclusive
  • Other possibilities include ports for GTA V, Death Stranding, and other PS4 titles.
  • Gimme that Bloodborne 2 announcement! (Not at all realistic, of course).

Some of these still need release dates, so cross your fingers for that.

Stay tuned. We’ll make sure to cover all the best announcements here at Forbes Games, even if Sony doesn’t love us anymore.

What do you hope to see in the State Of Play today?

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Everything Sony Announced During Today's PlayStation State Of Play – Kotaku

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Screenshot: Square Enix

Here’s everything Sony announced, revealed, or otherwise discussed during today’s PlayStation State of Play broadcast.

Crash Bandicoot 4: It’s About Time is getting some PlayStation 5-exclusive upgrades when it launches on March 12. These include faster loading times, DualSense features like improved haptics and adaptive trigger usage, and enhanced 3D audio. Players will also be able to transfer saves from PlayStation 4 to PlayStation 5.

Returnal, the third-person roguelike from the makers of Resogun, is coming to PlayStation 5 on April 30. We saw some new, very action-y gameplay footage.

Knockout City was unveiled earlier this month with some great marketing. The game itself looks alright. It launches on May 21.

Sifu is the next game from Sloclap, the team behind Absolver. Its brawling action is planned to release on PlayStation 5 and PlayStation 4 sometime this year.

Solar Ash was first revealed in 2019, and it’s finally coming out in 2021. By the creators of Hyper Light Drifter, it will be available for both PlayStation 4 and PlayStation 5.

We got our first gameplay footage of Five Nights at Freddy’s: Security Breach. The new animatronics look great.

Oddworld: Soulstorm will be free on PlayStation 5 for PlayStation Plus subscribers when it launches April 6. I can’t wait.

The highly anticipated Kena: Bridge of Spirits is finally coming out on August 21. It was previously scheduled for a March 2021 release.

Deathloop is still a thing. Here’s some more gameplay ahead of its May 21 release. Dig that Bondian theme song.

Last and definitely not least, Final Fantasy VII Remake is getting a PlayStation 5 update called Intergrade. It features some new content, including the first playable appearance of Yuffie Kisaragi in these new games.

If you already own the remake on PlayStation 4, you get Intergrade for free, and it even includes save-data transfer from the previous game. You’ll be able to hop back into one of last year’s best adventures with improved graphics and loading times on June 10.

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