WASHINGTON, Oct 15 (Reuters) – Federal Communications Commission chairman Ajit Pai said Thursday the agency will move forward to set new rules to clarify the meaning of a key legal protection for social media companies.
U.S. President Donald Trump in May directed the U.S. Commerce Department to file a petition with the FCC seeking to curb legal protections for social media companies over a provision known as “Section 230.” Pai said the FCC’s general counsel said the agency “has the legal authority to interpret Section 230.” (Reporting by David Shepardson)
Engine Media's esports live streaming data expert wins Digital Executive of the Year Award – Canada NewsWire
– Stream Hatchet co-founder Eduard Montserrat scores Tempest Esports Business Award
– Awards presented as part of the Esports Business Summit
TORONTO, Oct. 30, 2020 /CNW/ — The co-founder of Engine Media’s (TSX-V: GAME) (OTCQB: MLLLF) esports live streaming and data analytics experts Stream Hatchet – Eduard Montserrat – has scored the Digital Executive of the Year Award at the 2020 Esports Business Summit.
The Tempest Esports Business Awards were revealed virtually this week with Montserrat in the digital executive category with executives from NFL Gaming and Esports, iRacing, Wizards of the Coast, and Super League Gaming.
Montserrat and the team from Stream Hatchet have established the Engine Media company as the industry leader in the measurement of gaming live streaming data across all platforms and provides valuable data insight for esports teams, gaming studios, and major brands invested in gaming.
Montserrat’s nomination was one of three nominations for the Engine Media group. UMG – Engine’s tournament and broadcasting experts – collaborated with FAZE Clan for the Fight2Fund COVID-19 fundraising event earlier this year and was nominated in the Best Amateur/Semi-Pro event while Engine Media’s groundbreaking World’s Fastest Gamer competition and documentary series was nominated in the Esports-themed Program/Documentary (Non-competitive).
“We are extremely proud of Eduard for receiving this prestigious award. It is great recognition for what he and his team have achieved,” Engine Media Executive Chairman Tom Rogers said.
“The data analysis and analytics expertise provided by Stream Hatchet has been invaluable for all our Engine Media brands. The company is now renowned as the industry experts in providing esports teams, game studios, and brands investing in esports with the data and intelligence they need for important business decisioning,” said Co-CEO Lou Schwartz.
Held virtually this year, the Esports Business Summit brings together esports executive management, streaming companies, teams and leagues, venues, sponsorship managers, game publishers and more over a three-day virtual conference.
Prominent industry leaders presented at the conference included the gaming studios behind Valorant, Call of Duty, Overwatch, Fortnite, Counter-Strike: Global Offensive, and NBA 2K, plus key industry leaders Twitch, PepsiCo, Electronic Arts, Turner Sports, NASCAR, Norton and Stream Hatchet.
Director of Strategic Partnerships Bobby Baird and Chief Revenue Officer Jake Phillips showcased Stream Hatchet’s expertise with a presentation at the Esports Business Summit entitled “Measuring the global esports footprint through COVID with Stream Hatchet.”
Baird and Phillips highlighted key industry trends from at the event from the latest Stream Hatchet data including:
- Esports streaming hours had a massive increase at the start of the COVID-19 pandemic but has maintained the momentum since the return of traditional sports (NBA, NHL, NFL)
- YouTube Gaming has been increasing its esports viewership market share QoQ in 2020 – up to 44% in Q3
- Casual/Party games like Among Us and Fall Guys have demonstrated that gaming audiences crave personalities as much as they do skill
- Live streaming continues to expand to global audiences, with 40 percent of creators living outside the United States
- COVID-19 has impacted the number of events (down 30%) (especially live events), forcing leagues to move to online formats, but the total viewership has responded well with a 9.4% increase during the COVID-19 date range
- Q3 2020 had the largest increase in mobile hours watched over the past year with 117M hours watched – a 143% increase QoQ
The launch of Stream Hatchet’s parent company of Engine Media Inc. was confirmed in May when Torque Esports Corp. (TSX-V: GAME) (OTCQB: MLLLF) completed its acquisition of Frankly Inc. (TSX-V: TLK) (OTCQX: FRNKF) (“Frankly”), and WinView, Inc. (“WinView”) – placing Engine Media at the forefront of esports, gaming, news streaming and sports gaming across multiple media platforms.
To date, the combined companies have clients comprised of more than 1,200 television, print, and radio brands including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek, and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution, and platform.
About Engine Media Holdings, Inc.
Engine Media is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies. The company was formed through the combination of Torque Esports Corp., Frankly Inc., and WinView, Inc. and trades publicly under the ticker symbol (TSX-V: GAME) (OTCQB: MLLLF). Engine Media will generate revenue through a combination of: direct-to-consumer and subscription fees; streaming technology and data SaaS-based offerings; programmatic advertising and sponsorships; as well as intellectual property licensing fees. To date, the combined companies have clients comprised of more than 1,200 television, print and radio brands including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution and technology.
Cautionary Statement on Forward-Looking Information
This news release contains forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of Engine to be materially different from any future results, performance or achievements expressed or implied by the forward-looking statements. Often, but not always, forward-looking statements can be identified by the use of words such as “plans”, “expects” or “does not expect”, “is expected”, “estimates”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or state that certain actions, events or results “may”, “could”, “would”, “might” or “will” be taken, occur or be achieved. Forward-looking information contained in this news release include, but are not limited to, any regulatory or other approvals required in connection therewith and Engine’s expectations for growth in its operations and business. In respect of the forward-looking information contained herein, Engine has provided such statements and information in reliance on certain assumptions that management believed to be reasonable at the time, including assumptions as to obtaining required regulatory approvals. Forward-looking information involves known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements stated herein to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on forward-looking information contained in this news release.
The forward-looking statements contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date. Engine does not assume any obligation to update or revise any forward-looking statements, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law. Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.
SOURCE Engine Media Holdings, Inc.
BC's digital media sector suffering from COVID-19 – Technology – Business in Vancouver
With so many people in the pandemic economy restricted to watching movies or playing video games at home, it might seem surprising that British Columbia’s largest digital arts companies experienced a larger decline in employment than the province as a whole, according to data collected on BIV’s list of the biggest digital arts companies in B.C.
Across B.C., employment has recovered significantly from its lows in April and May, but it was still down 3.7% in September compared with February.
Meanwhile, the decline in employment at the province’s top digital arts companies since 2019 has averaged 4.6%.
Their median employment decline was significantly higher at 8.9%, suggesting that smaller companies lower on the list suffered more job losses during the pandemic compared with their larger counterparts higher on the list.
While companies lower on the list may have struggled more through the past year, the same can’t be said for the preceding four years.
Since 2016, the median number of B.C. employees at the province’s top digital arts companies jumped 88.9% to 255 in 2020 from 135 in 2016.
Before the pandemic struck, the median had more than doubled, increasing 107.4% to 280 in 2019.
During the same period, the average increased 12.5% to 384.7 in 2019 from 342.1 in 2016.
The largest company on the list, Electronic Arts, which produces many high profile videogames, including NHL and Star Wars, recorded the largest one-year employment drop on the list. Its number of employees decreased 37.6% to 1,300 in 2020 from 2,085 in 2019.
However, the list’s average one-year employment was up slightly (0.2%), which suggests that large companies with big employee declines dragged the list’s average overall employment level down. •
Media Invitation: National Capital Commission launching first call to developers for exceptional site in Ottawa – GlobeNewswire
LeBreton Flats – Library Parcel
October 30, 2020
OTTAWA, Oct. 29, 2020 (GLOBE NEWSWIRE) — The National Capital Commission (NCC) invites the media to a teleconference briefing on Friday, October 30, 2020, at 1 p.m. EST to discuss the launch of the request for qualifications (RFQ) toward the development of the Library Parcel at LeBreton Flats.
This media opportunity follows the first call to developers for innovative proposals toward a net-zero carbon and socially inclusive development of the LeBreton Flats Library Parcel in Canada’s Capital.
The news release announcing the launch, as well as the RFQ document, will be posted on Friday morning.
MEDIA BRIEFING BY TELECONFERENCE
|When:||Friday, October 30, 2020, 1 p.m. EST|
|Who:||Katie Paris, Director, Building LeBreton, National Capital Commission|
Registration is required before 11 a.m. EST on October 30. To register, please email firstname.lastname@example.org
B-roll footage and high-resolution visuals of the Library Parcel are also available upon request.
NCC Media Relations
Engine Media's esports live streaming data expert wins Digital Executive of the Year Award – Canada NewsWire
MagSafe Wallet for iPhone 12 Now Available for Pickup at Select Apple Stores Internationally – MacRumors
B.C.’s top doctor is reminding you to keep your gatherings small this Halloween – News 1130
Silver investment demand jumped 12% in 2019
Iran anticipates renewed protests amid social media shutdown
Galaxy M31 July 2020 security update brings Glance, a content-driven lockscreen wallpaper service
- Health12 hours ago
Moderna, BioNtech surge as COVID-19 vaccine development progresses amid virus spike | Markets – Business Insider
- Tech9 hours ago
Apple (AAPL) Q4 2020 Earnings Call Transcript – Motley Fool
- News22 hours ago
5 million Canadian shoppers' images collected at mall kiosks: privacy commissioner – CTV News
- Politics23 hours ago
The rules of talking politics at work – CNN
- Health22 hours ago
Why BioNTech Stock Is Jumping Today – Motley Fool
- Politics21 hours ago
How Virus Politics Divided a Conservative Town in Wisconsin’s North – The New York Times
- Investment24 hours ago
How to adapt portfolios in a low-rate world – Investment Executive
- Politics18 hours ago
US vetted stars' politics to showcase Trump virus response – CKPGToday.ca