Instagram isn’t just waving goodbye to its IGTV app. As TechCrunch reports, social media consultant Matt Navarra and various Twitter users (including KenSchillinger and WFBrother) have all noticed that Instagram’s dedicated Boomerang and Hyperlapse apps have disappeared from the Apple and Google app stores. Boomerang was still available for Android on Google Play through a direct link as of this writing, but searches no longer produce results.
In a statement to Engadget, parent brand Meta said Instagram pulled the software to “better focus [its] efforts on the main app.” Apptopia data suggests Instagram pulled Boomerang and Hyperlapse from app stores after March 1st. Boomerang (the only one of the two available on both Android and iOS) was still relatively popular, according to Apptopia, with an average of 26,000 downloads per day before it left. Layout is still available if you want to create collages.
The removal isn’t exactly surprising. The launches of Hyperlapse in 2014 and Boomerang in 2015 offered stabilized timelapse and looping videos at a time when Instagram tried to keep its app relatively lean, particularly given the lesser performance of some phones at the time. In 2022, however, Instagram is content to include a flurry of features as it fends off rivals, ranging from Snapchat-like Stories through to TikTok-style Reels. Boomerang and Hyperlapse are now just camera options. Toss in faster smartphones and there’s little need for standalone apps revolving around single features.
The departures also make sense in the context of IGTV’s exit. At the time, Instagram said it wanted to improve the video experience for both creators and viewers. This latest move is just an extension of the earlier strategy — it wants to save you from juggling apps just to produce a clip.
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iQoo 10 series launch date, specs leaked online: What to expect – Times of India
iQoo is set to expand its smartphone lineup in the country with the iQoo Neo 6 smartphone that will be unleashed on May 31, 2022. The iQoo Neo 6 is expected to feature Snapdragon 870 5G chipset and 80W FlashCharge support. According to a report by GizmoChina, Vivo’s sub-brand is now working on its next flagship series — the iQoo 10 series. The report claims that some preliminary details about the iQoo 10 lineup have been leaked online. iQoo’s parent company Vivo is also working on a new camera flagship suggests the report. The report also mentions that the iQoo 10 series will include two models — the iQOO 10 (model number V2217A) and the iQOO 10 Pro (model number V2218A). Both smartphones are tipped to feature the Snapdragon 8 Gen 1+ chipset and are rumoured to be unveiled in Q3 2022 (between July and September). No more information is available regarding both the handsets.
Vivo working on a ‘mysterious’ camera flagship
The report also suggests that Vivo is working on a ‘mysterious’ camera-focused flagship phone device. This upcoming camera-focused flagship smartphone from the Chinese smartphone maker is expected to feature a primary camera that will be more powerful than the Vivo X80 Pro’s Samsung GNV camera. However, the company is yet to decide on the processor on which the smartphone will run. The upcoming camera-focused flagship may come powered by either the Snapdragon 8 Gen 1+ chipset or the upcoming Snapdragon 8 Gen 2 mobile processor. Vivo has still not decided on the final name of the device that will be used to market the phone. The handset might either come as a part of the X80 series or can be released with the X90 lineup, the report suggests.
Vivo to launch the Vivo T2 series soon in China
Vivo is set to introduce the Vivo T2 series in China on June 6. Rumours suggest that the Vivo T2 is expected to be powered by the Snapdragon 870 chipset and the company is also likely to introduce the Vivo T2x at the same event. The Vivo T2x might feature a 6.58-inch LCD FHD+ screen, Dimensity 1300 chipset, a 50MP dual rear camera setup, a 16MP selfie camera and a 6,000mAh battery with 44W fast charging support.
In other news, Realme has launched a Naruto Limited Edition of the Realme GT Neo 3 in China. Click here for more details.
GSAs help create safe, welcoming environments – Windsor-Essex Catholic District School Board
Pride Month may kick off on June 1, but Catholic schools in Windsor-Essex work towards making students from the LGBTIQ+ community feel welcome and safe throughout the entire year, according to Rosemary LoFaso.
“It’s not about celebrating one day or one month out of the year,” said the Superintendent of Education whose portfolios include equity and diversity, and safe schools. “What we try to do throughout the year is incorporate programming, initiatives, events and opportunities for students to really feel like they belong in the community, and that’s a day-to-day thing.”
An essential part of that comes in providing support to school GSAs, which may stand for Gay-Straight Alliance or Gender Sexuality Alliance.
“It’s really a chance for us to feel that we can just be ourselves without judgement,” Angelina Boschin, a student at Holy Names Catholic High School, said of the GSA at her school. “It’s a way to remind ourselves that we’re not alone and also that we can work together to hopefully make a better tomorrow for anyone who does feel alone.”
Having a GSA in a school goes a long way to make it a more accepting place, according to Danielle Desjardins-Koloff.
“The presence alone of a club is a source of support to students and it’s not always students who identify as LGBTIQ+,” said the Principal at St. Joseph’s Catholic High School. “So the presence of the club itself definitely makes a statement about how we feel about taking care of our students, and upholding the dignity of every student.”
“I think the message really is that June might be Pride Month, but I think we’re proud all year long of all our students, and they’re accepted and they’re loved and they’re supported,” said LoFaso.
Check out this great video we produced about GSAs in our schools:
PS4 Sold 6 Units A Minute, PS5 Is Selling Nearly 1,000 – Forbes
Just how insane is PlayStation 5 demand? Sony came up with a striking comparison in a recent presentation about the future of the brand, and the current situation of console sales.
We all know that PS5s are selling out instantly whenever they appear…anywhere, but Sony explains just how fast the system is selling compared to its predecessor:
- In the US, at this stage of the console’s lifecycle, the PS4 sold 80,000 units in nine days.
- The PS5 has been selling 80,000 units in 82 minutes, on average.
- That’s 6 sales a minute for PS4, nearly 1,000 sales a minute for PS5.
They also have a graph about “purchase interest” in the console one year after launch where the PS4 has 28% interest and the PS5 has 55% interest. Again, all of these stem from the fact that so many of the people who want the PS5 just have been physically unable to get one, and this is the only reason that the PS4 is outselling the PS5 at this point in both lifecycles.
The “sales per minute” concept does not translate to something like PS5 sales would be 10,000% more than PS4 if they could only produce enough units, but it’s still pretty fascinating all the same. The slide is titled “unprecedented demand,” which certainly does not seem like an exaggeration, and it’s easy to imagine that PS5 probably would have broken all console sales speed records if Sony was able to produce more units. Instead, they are promising shortages that will continue into 2023 due to the ongoing supply chain/component issues. Things may not normalize until 2024, the company says.
The PS5 shortages seem to go hand in hand with another development, that Sony has started to realize they are shooting themselves in the foot by limiting their game sales to the PlayStation and PlayStation only, especially now in an era where they cannot make enough of the boxes. This seems in part behind their push to get more games to PC, and they’ve reported a huge surge in PC sales due to recent ports like God of War, and it seems like other exclusives such as Returnal are about to make their way to PC in a much faster fashion than past games.
Microsoft has been doing cross-PC sales with the Xbox for a while now, and this is different than Sony which is doing later ports, sold separately, but they can get away with that due to high demand for their exclusives outside of the PlayStation ecosystem. Expect PC to become an increasingly important part of their business as they expand this concept, as Sony says they want half their game sales to be PC and mobile by 2025.
Warriors top Mavs in Game 5, advance to NBA Finals – TSN
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