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Signal faces global outage due to massive influx of users – The News Minute

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Signal said that it is still working as quickly as possible to bring additional capacity online to handle peak traffic levels.

The users of highly-encrypted Signal app faced trouble sending messages and the company said on Saturday that it was still working to bring additional capacity online to handle peak traffic levels. The problem started late Friday and the company first acknowledged it may be due to technical difficulties.

Signal allows for secure and encrypted video, voice and text communication, but users were unable to send any messages.

“We have been adding new servers and extra capacity at a record pace every single day this week nonstop, but today exceeded even our most optimistic projections. Millions upon millions of new users are sending a message that privacy matters. We appreciate your patience,” it said in a series of tweets.

As WhatsApp started sending notifications to its users asking them to either accept its new policy or see their accounts removed from February 8, it came as a blessing in disguise for its rivals as Signal as it saw a massive flow of new users.

The rush led to extra burden on Signal servers.

“We are making progress towards getting the service back online. Privacy is our top priority, but adding capacity is a close second right now,” it said.

“We are still working as quickly as possible to bring additional capacity online to handle peak traffic levels”.

The encrypted messaging service has climbed to the top spot in the free apps category of the App Store in multiple countries, including India. On just January 12, the number of downloads on Google Play skyrocketed from over 10 million to over 50 million downloads.

This came after WhatsApp updated its privacy policy earlier this month where it said it would now be sharing data with Facebook.

However, with intense backlash over the new policy, WhatsApp has pushed the last date to agree to terms and the implementation of the policy to May 13.

Watch:

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ASUS GeForce RTX 3060 STRIX Gaming OC review – guru3d.com

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ASUS ROG STRIX GeForce RTX 3060 Gaming OC review

We move to ASUS, which released their ROG GeForce RTX 3060 STRIX Gaming OC, with 12GB, 3584 shading processors activated and a boost clock of 1882 MHz the card has been tweaked extensively straight out of the box for you. Much has been said, rumored, and spoken about this card. And weird it is that it’s released after the Ti model made a fashionable introduction.

However, with that 3584  shading cores and Ampere architecture, this 3060 series is bound to impress in the 2560×1440 (WQHD) domain. If we look back at the previous generation, the product would sit at GeForce RTX 2070 (SUPER) performance levels and, in due time, will replace that series. If stock becomes available in plentiful volumes though. The GPU is again fabricated on an 8nm node derived from Samsung. This process further develops Samsung’s 10nm process; no EUV is applied in production just yet. The first wave of announcements has seen the GeForce RTX 3080 and 3090 being released first, and, as a bit of a surprise, the GeForce RTX 3060 Ti and 3070. It’s now late February 2021 and NVIDIA is set to release its more ‘regular’ 3060 prices 329 USD. As you will have noticed, the 3060 GPU cores count is about 26 percent lower than with the RTX 3060 Ti, which has a GA104 chip with 4864 shading cores (shader/stream/cuda cores = all the same thing with a different name). NVIDIA is launching the 3060 series with the 12GB model, which’s remarkably enough is 2GB more than the GeForce RTX 3080 (!). Later on, they’ll likely silently slip in a 6 GB version, though that has not been confirmed. NVIDIA advertises the series with 13 ‘shader teraflops’ and 25 ‘RT-ops’, the latter giving an indication of the ray-tracing performance. Notable is that a change is in effect, the memory runs ar 15 Gbps as opposed to the usual 14 Gbps, likely to compensate for the perf hit of going 256-bit towards 192-bit on the memory bus due to that memory configuration. It’s the same for the shader core cluster, it’s clocked higher in the boost frequency compared to the Ti model, also compensating a bit for the lower number of shader cores.   

The Ampere lineup nearly doubles ray-tracing performance with Gen2 ray-tracing cores and 3rd iteration Tensor cores. These cards will all be PCIe 4.0 interface compatible and offer HDMI 2.1 and DisplayPort 1.4a, but most importantly is that exorbitant shader processor count (referred to as CUDA cores by NVIDIA). With just over a third of the shader processor count seen from the flagship product, we now meet the NVIDIA GA106 GPU. And despite being a lower segmented card, it still holds a sizable GPU die. In this round, NVIDIA is not seeding Founder edition cards, aka FE GeForce RTX 3060. But of course, they do present the reference specification; a boost clock of 1780 MHz and a base clock of 1320 MHz. 

 

Model Base Clock (MHz) Boost Clock (MHz) VRAM Base Clock (MHz) VRAM Effective Datarate (MHz) Max Power %
GeForce RTX 3060 1320 1780 1875 15000
ASUS RTX 3060 STRIX OC 1320 1882 1875 15000 23
PALIT RTX 3060 DUAL OC 1320 1837 1875 15000 6
MSI RTX 3060 Gaming X TRIO 1320 1852 1875 15000 6
EVGA RTX 3060 XC 1320

1882

1875 15000

12

ZOTAC RTX 3060 AMP Wh. 1320

1867

1875 15000 10

     

ASUS ROG STRIX GeForce RTX 3060 Gaming OC

It has to be stated, ASUS really needs to do something about loin naming, holy moly. But yeah, meet the ASUS ROG STRIX GeForce RTX 3060 Gaming OC. The premium card comes with that NVIDIA GA106 GPU, this time the revision 300 GPU SKU; it a proper shader core count paired with 12GB GDDR6 graphics memory at 192-bit running at 15 Gbps. Muscled up with cooling, this card is equipped with a dual-bios design with performance and silent mode; the three fans start to spin and cool once the GPU warms up. The card has a single (6+2) pin power header. Armed with a BIOS that offers an 1882 MHz Turbo (1780 MHz = reference) in the performance BIOS setting and a cooler that you’ll bow to. This card manages to produce 32 Dba noise levels at temperatures under 60 Degrees C in a Silent BIOS mode. These are incredibly silent acoustics when under load. The card is rated by us at 167 Watt power as a typical draw. Despite that we test the factory twaekd model, it still overclocks quite well bringing, and accumulated it makes this product a notch faster than founder edition specifications for the base model.

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Watch Sony’s PlayStation 5 ‘State Of Play’ Right Here, Right Now – Forbes

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If you’re curious about what’s next for the PlayStation 5 you should tune in to today’s State Of Play.

We’re not sure what to expect from the presentation, but it sounds like we’ll get quite a bit of new info on upcoming PS5 games. Here’s everything you need to know.

What Time?

Soon—the show starts at 2pm PT / 5pm ET so you only have just over half an hour to wait.

Where To Watch?

You can tune in on Sony’s YouTube or Twitch channels or check out the embed here on this post:

Pretty handy, I know!

What To Expect

According to Sony, this State of Play will “deep dive” into 10 games coming to the PS4 and PS5. Some of these are undoubtedly cross-gen games that will release on both platforms and hopefully some are PS5 exclusives as well.

Some games we might see include:

  • Ratchet & Clank: A Rift Apart
  • Kena: Bridge Of Spirits
  • Solar Ash
  • Little Devil Inside
  • Horizon Forbidden West
  • Returnal
  • Maybe some new indie titles
  • Hopefully some brand new announcement of a big PS5 exclusive
  • Other possibilities include ports for GTA V, Death Stranding, and other PS4 titles.
  • Gimme that Bloodborne 2 announcement! (Not at all realistic, of course).

Some of these still need release dates, so cross your fingers for that.

Stay tuned. We’ll make sure to cover all the best announcements here at Forbes Games, even if Sony doesn’t love us anymore.

What do you hope to see in the State Of Play today?

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Everything Sony Announced During Today's PlayStation State Of Play – Kotaku

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Screenshot: Square Enix

Here’s everything Sony announced, revealed, or otherwise discussed during today’s PlayStation State of Play broadcast.

Crash Bandicoot 4: It’s About Time is getting some PlayStation 5-exclusive upgrades when it launches on March 12. These include faster loading times, DualSense features like improved haptics and adaptive trigger usage, and enhanced 3D audio. Players will also be able to transfer saves from PlayStation 4 to PlayStation 5.

Returnal, the third-person roguelike from the makers of Resogun, is coming to PlayStation 5 on April 30. We saw some new, very action-y gameplay footage.

Knockout City was unveiled earlier this month with some great marketing. The game itself looks alright. It launches on May 21.

Sifu is the next game from Sloclap, the team behind Absolver. Its brawling action is planned to release on PlayStation 5 and PlayStation 4 sometime this year.

Solar Ash was first revealed in 2019, and it’s finally coming out in 2021. By the creators of Hyper Light Drifter, it will be available for both PlayStation 4 and PlayStation 5.

We got our first gameplay footage of Five Nights at Freddy’s: Security Breach. The new animatronics look great.

Oddworld: Soulstorm will be free on PlayStation 5 for PlayStation Plus subscribers when it launches April 6. I can’t wait.

The highly anticipated Kena: Bridge of Spirits is finally coming out on August 21. It was previously scheduled for a March 2021 release.

Deathloop is still a thing. Here’s some more gameplay ahead of its May 21 release. Dig that Bondian theme song.

Last and definitely not least, Final Fantasy VII Remake is getting a PlayStation 5 update called Intergrade. It features some new content, including the first playable appearance of Yuffie Kisaragi in these new games.

If you already own the remake on PlayStation 4, you get Intergrade for free, and it even includes save-data transfer from the previous game. You’ll be able to hop back into one of last year’s best adventures with improved graphics and loading times on June 10.

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