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Valorant’s Episode 4 patch adds Neon to the game and nerfs the Spectre – Polygon

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Valorant’s newest update is finally here and it’s brought with it weapon nerfs, map changes, and a whole new character. Valorant Episode 4 Act 1 is titled Disruption, and it includes more changes than any patch in the last several months, including the addition of Neon, the game’s newest Agent.

While Neon is the biggest new change in this patch, it also updates a couple of maps with some new areas. Bind’s major change was a smaller box in the hallway toward short A. Meanwhile, both of Breeze’s bomb sites got reworked to include more cover, which should make for a huge improvement on the map for both the defensive and offensive sides, making for a smoother map overall.

The patch also includes several gun changes that should shake up the meta. The Spectre, the sub-machine gun that has been a terror recently, got several nerfs, particularly to its effectiveness at long-range. On the other hand, the Bulldog, Guardian, and Ares all received buffs, with the Ares possibly becoming one of the game’s best guns for its price.

Valorant’s Episode 4 Act 1 patch is live now in North America. For a look at all the changes in the patch you can check out the full patch notes on the Valorant website.


Valorant patch 4.0 notes

Neon goes live!

Weapon Updates

Melee

The melee’s been too tricky to aim with, making it tough to rely on. So we’ve updated both left and right click melee attacks for more reliable Agent-whacking action.

  • Right click hitboxes are now 1.5x larger. Left click hitboxes are now larger than a right click and have a slightly longer range too.
  • Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it.
  • Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side)

Spectre

The Spectre’s versatility makes us happy, but it was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios. By making the accuracy error come in a bit earlier and switching yaws more often, we hope it will make it more difficult to get kills when spraying over a long range. Likewise, the close range sprays will require more control to be effective.

  • Firing error occurs at earlier bullet stages
  • For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
  • Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
  • Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
  • Lowering time to switch yaw from .24 >>> .18 seconds
  • While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often

Ares

Alongside changes to the Spectre, we hope to improve the feel and power of the Ares and take it out of the shadow of other weapons in its price tier.

  • Removed spin up
  • Firing rate increased from 10 >>> 13

Guardian

The Guardian didn’t need the fire rate penalty compared to its fully-automatic counterparts, so we’re removing it. Adding another bullet before it starts to get unstable should make the weapon feel much more proficient at tapping shots, and improve its overall effectiveness in a fight.

  • Removed firing rate penalty on ADS (Aiming Down Sight)
  • Added an extra bullet before it enters a recovery curve

Bulldog

We’re giving the Bulldog some love to help make it feel like a better buy in those situations when you might need a cheaper but versatile rifle option.

  • Hip fire rate increased 9.5 >>> 10
  • Recovery on burst fire improved from .4 >>> .35
  • Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.

Map Updates

Bind

  • The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.
  • Sentinels will still be able to clog the space, but the new layout should open a few options for attackers pushing in.
  • There’s also a small, new bench for a mix up when taking that first peek.

Breeze

  • Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located)
  • This should give defenders more options when playing around A Main. It also removes the 50/50 when both entering or exiting the cave, allowing you to be more methodical when pushing.
  • Added a stack of two crates in cave
  • This provides some cover for attackers pushing the cave while also giving defenders more options for contesting the space.
  • Adjusted cover on the back of A Site and extended the pool to the far wall
  • The cover changes should give defenders both a safe place to fall back to and more cover on retakes. Extending the pool should make playing in this space more comfortable.
  • Plant site extension is also to match the new shape of the pool.
  • Adjusted curved wall in mid
  • This change simplifies the space and removes the extra pocket.
  • Added cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall
  • The new cover on the pillar allows for new pre and post plant opportunities.
  • The adjusted back site breaks the head peek to B Main while also giving players new cover to work with. This new cover should be useful when falling back and retaking.
  • The new stack of crates limits some angles from B Main, gives you new options when holding or retaking, and should break up some awkward fights that can occur on thin walls.
  • Door on A can no longer be reactivated until it is finished opening or closing

Competitive

As the map and Agent pool has increased, it’s become increasingly difficult for new players to effectively learn and play VALORANT. However, we haven’t made any changes to when players are able to access our most competitive experience. We believe everyone should take time to learn the ins and outs of core gameplay, and have ample exposure to all the maps and Agents VALORANT will throw at you before competing in our ranked experience. To force this learning period, we’ve decided to add an Account Level requirement to play in Competitive.

  • Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 level before they are able to enter the Competitive queue
  • For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.

Reduced 5-stack Rank Rating penalty

After getting our initial data on 5-stacks in ranked, we’ve realized we may have been too harsh on the penalty you receive to your RR gains/losses while in a 5-stack. Match fairness for 5-stacks is equal to non-five stacks, meaning it’s difficult for you to bring in a higher ranking player and potentially boost a low rank player. Because of this data, we are reducing the penalties for lower ranks.

  • Diamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%
  • We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.

Increased Map Randomization

  • Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match

Bugs

Game Systems

  • Fixed an issue where the Signature Kill Counter was not updating visually

Esports Features

  • Coaches should no longer experience the issue where swapping targets with number keys + mouse clicks occasionally fails.
  • Thanks RobWiz for the report!

Known yet beloved issues

Widejoy

  • We love her too but we’re going to have to fix that banner
  • But not until Patch 4.01, so have fun!

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Samsung Galaxy S22 series now rumoured to launch February 9 – MobileSyrup

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Samsung recently revealed an Unpacked event is coming but didn’t set a specific date for the keynote. Rumours previously indicated that the event would take place on February 8th. However, information from reliable tipster Ice Universe suggests the S22 series will instead be revealed on February 9th.

Ice Universe reportedly made the post on the China-based microblogging site Weibo, stating that the Galaxy S22 series will launch on February 9th alongside the Galaxy Tab S8.

However, Digital Daily says that the phone series will launch on February 8th, with the devices releasing on February 24th.

Rumours indicate Samsung’s Galaxy S22 Ultra will feature a Snapdragon 8 Gen 1 processor, up to 12GB of RAM, 512GB of storage and work with an S Pen. The other S22 models will lack the S Pen, sport an S21-like design, a trio of cameras, and the aforementioned Snapdragon 8 gen 1 chipset.

Samsung will likely unveil the official launch date for the Galaxy S22 series in the coming weeks.

Source: Weibo, Android Police 

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Samsung Galaxy A53 passes through TENAA, some specifications revealed – XDA Developers

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The Galaxy S22 series isn’t too far off, with Samsung now accepting reservation orders for the phones, but there are a few other devices in the pipeline too. One of them is the Galaxy A53, the upcoming entry in Samsung’s super-popular A50 lineup, which has already leaked a few times. Now we have the first concrete information about the phone’s hardware, thanks to a new regulatory listing.

TENAA, China’s equivalent to the FCC, has published certification information for the Galaxy A53 (via Android Authority). The page includes dimly-lit photos of the phone from the front, rear, and side, which appear to match the renders published by OnLeaks from November. There is some new information though, especially about the internal hardware.

The phone is identified as the SM-A5360, and has 5G support — there was speculation that Samsung might be ditching the 4G option and only selling a 5G-capabel A53, but we’ll have to wait and see if that’s true for every region. TENAA says the device measures 159.5×74.7×8.1 mm, again matching the information from OnLeaks, and weighs 190 grams.

Other hardware details include a 6.46-inch 1080×2400 display, a 4,860mAh battery, an unspecified 8-core CPU, 8GB of RAM, 128 or 256GB of internal storage, microSD card support up to 1TB, and an under-screen fingerprint sensor. There are three rear cameras: 64MP, 32MP, and two 5MP. The listing also reaffirms the Galaxy A53 won’t have a headphone jack, which is a shame.

Overall, the phone doesn’t appear to be significantly different from last year’s Galaxy A52. The screen is nearly identical in size, though we don’t know the refresh rate — the A52 4G had a 90Hz display, while the A52 5G/A52S was 120Hz. The Galaxy A52 also had the same 8GB RAM, 128/256GB storage, and in-display fingerprint sensor. We don’t know for sure what each camera will do, but the A52 had a 64MP primary lens, a 12MP ultra-wide, a 5MP macro, and a 5MP depth sensor. The 32MP camera mentioned in the listing could be an upgraded ultra-wide, or Samsung might be swapping it for something else (like a telephoto camera).

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You can reserve a Galaxy S22 or Tab S8 now and get $50 store credit – GSMArena.com news – GSMArena.com

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Today, Samsung confirmed that it will announce its Galaxy S22 series in February, but you can reserve a pre-order spot for a Galaxy S22 series phone or a Galaxy Tab S8 now.

You need to follow this link and give your details to reserve a spot in the pre-ordering queue for one of Samsung’s upcoming devices. Samsung is giving those who reserve a unit $50 store credit towards a purchase of other Galaxy products during the pre-order period and you could get your Galaxy S22 or Tab S8 device delivered earlier than other people.

Samsung is also promising other exclusive offers once the Galaxy S22 and Tab S8 devices begin their pre-order phase.

Samsung will unveil three phones – the Galaxy S22, Galaxy S22+, and the Galaxy S22 Ultra, as well as the Galaxy Tab S8 series.

The Galaxy S22 Ultra, in particular, will be an interesting device – it will blend the Galaxy S Ultra series’ camera and large battery with the Galaxy Note series’ built-in S Pen and body aesthetic.

You can reserve a Galaxy S22 or Galaxy Tab S8 right here.

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