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Valorant’s Episode 4 patch adds Neon to the game and nerfs the Spectre – Polygon

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Valorant’s newest update is finally here and it’s brought with it weapon nerfs, map changes, and a whole new character. Valorant Episode 4 Act 1 is titled Disruption, and it includes more changes than any patch in the last several months, including the addition of Neon, the game’s newest Agent.

While Neon is the biggest new change in this patch, it also updates a couple of maps with some new areas. Bind’s major change was a smaller box in the hallway toward short A. Meanwhile, both of Breeze’s bomb sites got reworked to include more cover, which should make for a huge improvement on the map for both the defensive and offensive sides, making for a smoother map overall.

The patch also includes several gun changes that should shake up the meta. The Spectre, the sub-machine gun that has been a terror recently, got several nerfs, particularly to its effectiveness at long-range. On the other hand, the Bulldog, Guardian, and Ares all received buffs, with the Ares possibly becoming one of the game’s best guns for its price.

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Valorant’s Episode 4 Act 1 patch is live now in North America. For a look at all the changes in the patch you can check out the full patch notes on the Valorant website.


Valorant patch 4.0 notes

Neon goes live!

Weapon Updates

Melee

The melee’s been too tricky to aim with, making it tough to rely on. So we’ve updated both left and right click melee attacks for more reliable Agent-whacking action.

  • Right click hitboxes are now 1.5x larger. Left click hitboxes are now larger than a right click and have a slightly longer range too.
  • Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it.
  • Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side)

Spectre

The Spectre’s versatility makes us happy, but it was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios. By making the accuracy error come in a bit earlier and switching yaws more often, we hope it will make it more difficult to get kills when spraying over a long range. Likewise, the close range sprays will require more control to be effective.

  • Firing error occurs at earlier bullet stages
  • For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
  • Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
  • Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
  • Lowering time to switch yaw from .24 >>> .18 seconds
  • While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often

Ares

Alongside changes to the Spectre, we hope to improve the feel and power of the Ares and take it out of the shadow of other weapons in its price tier.

  • Removed spin up
  • Firing rate increased from 10 >>> 13

Guardian

The Guardian didn’t need the fire rate penalty compared to its fully-automatic counterparts, so we’re removing it. Adding another bullet before it starts to get unstable should make the weapon feel much more proficient at tapping shots, and improve its overall effectiveness in a fight.

  • Removed firing rate penalty on ADS (Aiming Down Sight)
  • Added an extra bullet before it enters a recovery curve

Bulldog

We’re giving the Bulldog some love to help make it feel like a better buy in those situations when you might need a cheaper but versatile rifle option.

  • Hip fire rate increased 9.5 >>> 10
  • Recovery on burst fire improved from .4 >>> .35
  • Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.

Map Updates

Bind

  • The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.
  • Sentinels will still be able to clog the space, but the new layout should open a few options for attackers pushing in.
  • There’s also a small, new bench for a mix up when taking that first peek.

Breeze

  • Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located)
  • This should give defenders more options when playing around A Main. It also removes the 50/50 when both entering or exiting the cave, allowing you to be more methodical when pushing.
  • Added a stack of two crates in cave
  • This provides some cover for attackers pushing the cave while also giving defenders more options for contesting the space.
  • Adjusted cover on the back of A Site and extended the pool to the far wall
  • The cover changes should give defenders both a safe place to fall back to and more cover on retakes. Extending the pool should make playing in this space more comfortable.
  • Plant site extension is also to match the new shape of the pool.
  • Adjusted curved wall in mid
  • This change simplifies the space and removes the extra pocket.
  • Added cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall
  • The new cover on the pillar allows for new pre and post plant opportunities.
  • The adjusted back site breaks the head peek to B Main while also giving players new cover to work with. This new cover should be useful when falling back and retaking.
  • The new stack of crates limits some angles from B Main, gives you new options when holding or retaking, and should break up some awkward fights that can occur on thin walls.
  • Door on A can no longer be reactivated until it is finished opening or closing

Competitive

As the map and Agent pool has increased, it’s become increasingly difficult for new players to effectively learn and play VALORANT. However, we haven’t made any changes to when players are able to access our most competitive experience. We believe everyone should take time to learn the ins and outs of core gameplay, and have ample exposure to all the maps and Agents VALORANT will throw at you before competing in our ranked experience. To force this learning period, we’ve decided to add an Account Level requirement to play in Competitive.

  • Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 level before they are able to enter the Competitive queue
  • For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.

Reduced 5-stack Rank Rating penalty

After getting our initial data on 5-stacks in ranked, we’ve realized we may have been too harsh on the penalty you receive to your RR gains/losses while in a 5-stack. Match fairness for 5-stacks is equal to non-five stacks, meaning it’s difficult for you to bring in a higher ranking player and potentially boost a low rank player. Because of this data, we are reducing the penalties for lower ranks.

  • Diamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%
  • We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.

Increased Map Randomization

  • Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match

Bugs

Game Systems

  • Fixed an issue where the Signature Kill Counter was not updating visually

Esports Features

  • Coaches should no longer experience the issue where swapping targets with number keys + mouse clicks occasionally fails.
  • Thanks RobWiz for the report!

Known yet beloved issues

Widejoy

  • We love her too but we’re going to have to fix that banner
  • But not until Patch 4.01, so have fun!

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Aaron Sluchinski adds Kyle Doering to lineup for next season – The Grand Slam of Curling

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Aaron Sluchinski’s team announced Wednesday on social media that Kyle Doering has joined the club for next season.

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Sluchinski was searching for a new player after second Kerr Drummond stepped back from competitive curling late last month. The Airdrie, Alta., team also includes third Jeremy Harty and lead Dylan Webster.

Sluchinski had a breakout season, winning the Boston Pizza Cup to represent Alberta at the Montana’s Brier for the first time and also competed in three Grand Slam of Curling events. The team finished 16th in the world rankings and seventh among Canadian clubs.

Doering has spent the past two years playing with Edmonton’s Karsten Sturmay and was also on the lookout for a new squad after his skip announced his departure from competitive curling.

Winnipegger Doering earned a silver medal at the world men’s curling championship earlier this month as the alternate on Team Canada, skipped by Brad Gushue.

Doering captured the Canadian junior title and a world junior bronze medal in 2016 playing with skip Matt Dunstone.

The Canadian men’s curling landscape has seen several shifts in recent days. Brendan Bottcher’s teammates announced Tuesday they were looking for a new skip and Reid Carruthers’ team revealed Wednesday it has parted ways with skip Brad Jacobs.

Skip Glenn Howard also announced his retirement Tuesday.

Meanwhile, skip John Epping unveiled his new team last week, featuring third Tanner Horgan, second Jacob Horgan and lead Ian McMillan.

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New EV features for Google Maps have arrived. Here’s how to use them. – The Washington Post

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Google has announced new features in its Maps app designed to help electric car drivers find a charge.

The updates include a tool to help drivers find nearby chargers with real-time information about availability and charging speed, the ability to find charging stops on longer road trips and more detailed instructions about how to find chargers within parking lots and garages.

Google expects to start rolling out these features “in the coming months,” according to a blog post. Some will come first to people who drive a car that comes with “Google Built-in,” the company’s driver-assistance software. Google updated its other route-finding app, Waze, with information on EV chargers last month.

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The update addresses one of Americans’ top concerns about owning an electric vehicle: finding a place to charge. Range anxiety remains a significant barrier for EV sales — especially for drivers who don’t own a house. Among people who don’t drive an EV, roughly half say they think finding a place to charge would be “extremely” or “very” difficult, according to a 2023 Washington Post-University of Maryland poll.

EVs make up roughly 7 percent of new U.S. car sales, which some experts believe is a tipping point at which electric cars will quickly become popular and take over the market. But lately, the EV market appears to be cooling off. Sales slowed in the first quarter of this year.

In addition to building more charging stations, companies can make driving an EV easier by building apps that help drivers find chargers, said Stephanie Valdez Streaty, director of Industry Insights at Cox Automotive. “That could be really helpful with mitigating some of those concerns about charging anxiety,” she said.

Find available EV charging stations

For electric-car drivers who need a last-minute charge, Google is developing a feature that can find nearby chargers with updated information about how many ports are available and their charging speed. The company says this feature will eventually be available to all drivers but will be available first for drivers with Google Built-in.

Plan a road trip with EV charging stops

The Maps update will allow EV owners with Google Built-in to plan where they can power up when taking long trips with multiple stops, such as a cross-country road trip. The feature will access information about your car’s battery life to suggest the best places to charge up.

The company also announced a search feature that allows travelers to look for hotels with electric car chargers.

Locate hard-to-find EV charging stations

Some EV chargers are tucked in hard-to-find corners of parking garages. The Maps update will crowdsource information from Google reviewers to generate more detailed instructions about how to get to a charger. According to the company’s blog post, the instructions might read something like, “Enter the underground parking lot and follow the signs toward the exit. Just before exiting, turn right.”

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Cytiva Showcases Single-Use Mixing System at INTERPHEX 2024 – BioPharm International

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The Xcellerex magnetic mixer, single-use mixing system was designed to address challenges in large-scale mAb, vaccine, and genomic medicine manufacturing processes.

Cytiva unveiled the Xcellerex single-use magnetic mixer at INTERPHEX 2024 in New York City on April 16, 2024. The single-use mixing system was designed to combat challenges in large-scale monoclonal antibody (mAb), vaccine, and genomic medicine manufacturing processes. The mixer is offered in 2000 L and 3000 L capacities and can be configured in several ways to accommodate diverse mixing processes. Its compact size benefits facilities with space constraints or complicated installation of large-scale consumables.

According to the company, minor leaks may cause significant delays and losses. “When dealing with a 3000 L batch of cell culture media, the estimated financial loss can cost between $60k to upwards of $100k” (1). The system helps prevent expensive leaks with a novel mixer biocontainer that incorporates user-centered design elements to improve durability and ease of use. The design provides enhanced safeguards and added protection from leaks that may occur during shipping, storage, and operation.

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Time taken to mix batches can inhibit product development times, specifically the challenge of mixing floating powders such as cell culture media. Current systems have underpowered impellers with circular or cubical shapes that make producing large volumes challenging, according to Cytiva. This new single-use system “has a powerful impeller that when combined with the mixer’s hexagonal shape creates a vortex, enhancing the interaction at the liquid surface. This vortex effectively pulls down the floating powders into the main body of the liquid to allow for a more efficient and shorter mixing process,” the company stated in a press release.

“We’re tapping into our differentiated portfolio to solve a wide range of challenges for our customers. Our new magnetic mixing system is flexible and capable of meeting the many demands and constraints during buffer and cell culture media preparation,” said Amanda Halford, president, Bioprocess at Cytiva in the release. “By reimagining the design, we’ve tackled some of the biggest obstacles to downtime.”

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Cytiva is also working to advance messenger RNA (mRNA) manufacturing. In an interview with Pharmaceutical Technology EuropeTM , Scott Ripley, general manager, Nucleic Acid Therapeutics and Precision Nanosystems at Cytiva, discussed technology that enables the “democratization” of mRNA manufacturing (2). Many mRNA therapies and other types of genetic medicines in clinical development are designed to be delivered with the help of lipid nanoparticles. One such platform is Cytiva’s Precision Nanosystems NanoAssemblr microfluidic-based nanoparticle manufacturing platform, which enables the development of genetic medicines with potentially increased stability, efficacy, yield, and quality of non-viral genetic medicines, according to Ripley.

Ripley was enthusiastic about this platform’s ability to “democratize” the good manufacturing practice (GMP) manufacturing aspects for advanced therapies, while managing to cope with the increased molecular diversity of the molecules being handled.

“For example,” Ripley says, “the mRNA platform is unique in that, on one end of the spectrum, it is vaccinating the planet, on the other end, it’s personalized cancer vaccines.”

Reference

1. Cytiva. Cytiva Unveils Latest Innovation for Large Scale Mab, Vaccine, and Advanced Therapy Manufacturing Processes–The Xcellerex Compact Single-Use Magnetic Mixing System. Press Release. April 16, 2024.
2. Spivey, C. Democratizing GMP Manufacturing for the New Therapeutic Pipeline. PharmTech.com. Nov. 21, 2023.

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