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2022 Porsche 911 GTS Models: Tuned For The Driving Enthusiast – Forbes

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Porsche has announced the arrival of the GTS models to its 911 range of sports cars. The five new enthusiast-tuned vehicles slot into the middle — the sweet spot — of the existing 911 lineup above the standard Carrera and Carrera S models, but below the powerful Turbo and track-ready GT3 models.

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“Twelve years ago, the very first GTS version of the 911 was introduced – featuring a series of very targeted modifications that, when brought together combined to make a difference – as a more focused, more dynamic and faster 911 that retained the subtly and usability of the car on which it was based,” says Porsche in a press release. “Following a familiar theme, a new generation of the popular sports car model is being launched. More powerful and visually distinctive, and with better driving dynamics than ever, the six-cylinder boxer engine at the heart of the 911 GTS delivers 473 hp, which is 30 hp more than the current 911 Carrera S and 23 hp over the previous 911 GTS. Torque rises to 420 lb-ft.”

The added power from the twin-turbocharged, 3.0-liter, flat-6 drops the 0-60 mph sprint down to a Porsche-quoted 3.1 seconds, which is three tenths faster than its predecessors (the automaker’s numbers are typically quite conservative, so expect magazine times in the high 2-second range for the new models).

As expected, Porsche is offering its GTS models with a choice between its 8-speed dual-clutch “PDK” and a traditional 7-speed manual gearbox. The 911 GTS models are offered with rear- or all-wheel drive and a choice between Coupe, Targa, and Cabriolet body styles — comprehensive combinations to fit nearly everyone’s preferences.

In addition to the increased power, Porsche offers GTS Coupe and Cabriolet models with the upgraded Porsche Active Suspension Management (PASM) Sport with 10mm lower ride height as standard fitment (Targa models retain standard PASM suspension). Center-lock wheels are standard, as is the Sport Exhaust system. The brakes are also upgraded to mirror those on the 911 Turbo model (Porsche’s PCCB carbon-ceramic brakes are optional).

For the first time, Porsche will offer an optional Lightweight package on the 911 Carrera GTS Coupe models. “Up to 55 lbs. can be saved by the lighter carbon fiber full bucket seats, lightweight glass for the side and rear windows, and the use of a lightweight battery. The rear seats are also removed,” says Porsche

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Visually, the GTS models are set apart by enhancements found in the SportDesign package. According to Porsche, this includes “distinctive trim for the front, rear and the side sills. The headlight trims and daytime running light surrounds are darkened, and the car is fitted with standard LED headlights with Porsche Dynamic Light System Plus (PDLS Plus). The rear lights are also darkened. Satin Black accents characterize the model designation, PORSCHE lettering and charge-air grille slats above the engine.”

The passenger compartment features Race-Tex upholstery, a GT Sport steering wheel, Sport Chrono package, Porsche Track Precision app, and four-way Sport Seats Plus as standard fitment. There is also reduced interior insulation to save weight and enhance visceral engagement with the new GTS models.

Porsche says first deliveries for the US are expected in early 2022 with a starting MSRP of $136,700.

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Cat simulator 'Stray' heads to PlayStation and PC in early 2022 – Engadget

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The last time we saw Stray was in the form of a cinematic trailer Sony shared in 2020 that highlighted the game’s futuristic neon-soaked setting and adorable feline protagonist. At the time, we didn’t get to see the game in action, a fact that Annapurna Interactive has now remedied. The publisher shared a slice of gameplay footage from the title during its recent showcase and said it would release Stray sometime in early 2022.

In the opening moments of Stray, our feline protagonist finds himself injured and separated from his family. Gameplay involves using his physical abilities as a cat to navigate the environment and solve puzzles. In the time-honored tradition of duos like Ratchet and Clank, partway through the adventure, you’ll meet a drone named B-12. They will allow you to converse with the city’s other robotic inhabitants and interact with certain objects in the environment. The cat has a playful side to his personality, and you can do things like scratch furniture, interact with vending machines and rub up against the legs of the robots you meet. Good stuff.

When Stray comes out next year, it will be available on PlayStation 4, PS5 and PC. Developer BlueTwelve Studio promised to show off more of the game before then.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

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Cat simulator 'Stray' heads to PlayStation and PC in early 2022 – Yahoo News Canada

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The last time we saw Stray was in the form of a cinematic trailer Sony shared in 2020 that highlighted the game’s futuristic neon-soaked setting and adorable feline protagonist. At the time, we didn’t get to see the game in action, a fact that Annapurna Interactive has now remedied. The publisher shared a slice of gameplay footage from the title during its recent showcase and said it would release Stray sometime in early 2022.

In the opening moments of Stray, our feline protagonist finds himself injured and separated from his family. Gameplay involves using his physical abilities as a cat to navigate the environment and solve puzzles. In the time-honored tradition of duos like Ratchet and Clank, partway through the adventure, you’ll meet a drone named B-12. They will allow you to converse with the city’s other robotic inhabitants and interact with certain objects in the environment. The cat has a playful side to his personality, and you can do things like scratch furniture, interact with vending machines and rub up against the legs of the robots you meet. Good stuff.

When Stray comes out next year, it will be available on PlayStation 4, PS5 and PC. Developer BlueTwelve Studio promised to show off more of the game before then.

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Sony’s new PS5 beta update also fixes one of its silliest flaws – The Verge

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The first major system update for Sony’s PlayStation 5 is arriving in beta form today, finally letting you expand the console’s 667GB of usable storage by adding your own PCIe Gen 4 SSD as well as testing new UI options and expanding 3D Audio support. But the full changelog also includes a few features that Sony didn’t highlight to press — including a way to easily update your DualSense controller if you press the wrong button!

You see, the PS5 currently has a very silly flaw: the only time you can update your controller is when you boot the console. And if you say no or accidentally press the O button instead of X, you can’t trigger that update until 24 hours have passed (or you tweak your PS5’s internal clock to cheat it).

But in Beta 2.0, there’s now a dedicated menu for that under Settings > Accessories > Controllers called Wireless Controller Device Software. Please forgive my grainy photo.

You’ll still see controller update prompts when you launch the console, too — and hitting the circle button will still instantly dismiss them.

The beta also makes one of our other UI frustrations slightly better: the ability to easily turn off the console. It’s still a mystery why Sony switched away from letting you long-press the PS button to requiring extra taps, but at least now you can change how many taps it takes. Pressing the hamburger / start button in the PS5’s quick actions menu now lets you drag any of them (including the PS5’s digital power button) to a different position in that menu.

Separately, did you know the PS5 lets you set up all kinds of parental controls for your kid on what they can play, watch, and do, and it lets you remotely approve their requests over the web? I didn’t realize that, and the beta update now lets you see and respond to those asks through the latest version of the mobile PlayStation App, not just via email.

Frankly, it still needs work: it’s a convoluted process that kicks you out to a web browser for setup, requires your kid to be signed into a PlayStation Network account (not just a local profile), has you set up all kinds of limits, and kicks you out to a web browser again (requiring you to log in) when you want to approve a request. And once you let your kid play a particular game, they get to keep playing until you remove it from the whitelist.

What I want is a simple rich phone notification that effectively lets me tap “yes, you can play this for 30 minutes” or “not right now, kid” and be done with it right away. Perhaps there’s time before the 2.0 software goes gold? Or perhaps in a future update.

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