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Singer jumps on 'safari' bandwagon with all-terrain Porsche 911 study – Driving

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Safari vehicles are all the rage these days, with many companies putting out versions of their vehicles that look like they could take on a desert rally. For Porsche fans, there’s a veritable treasure trove of “safari” vehicles to choose from, with brands like Gemballa and even Porsche itself jumping into the game.

However, there is one Porsche tuner who’s got the final say in modified metal (or in this case, carbon-fibre) and that’s Singer out of California.

We’re not name-dropping the shop for nothing — Singer has just completed its latest project, a jacked-up off-road-ready Porsche 911 with cues borrowed from the 1980s.

Singer calls it the All-terrain Competition Study (ACS), and it’s built in the style of Porsche’s own 959, which won the infamous Dakar rally in 1986; it adds a few modern tweaks, though.

The car was commissioned by a lucky owner who wanted a 911 that could “compete in off-road racing and demonstrate all-terrain exploration capabilities,” and the ACS looks to be very capable in that regard.

The donor vehicle is a 964-generation 911, powered by a a twin-turbo air-cooled 3.6-litre flat-six which develops around 450 horsepower. Mated to the engine is a five-speed sequential gearbox that sends power to all four wheels via a permanent all-wheel-drive.

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Obviously, there is a new long-travel suspension with five-way adjustable dampers, while on the inside there is a roll cage and FIA-approved seats, as well as full navigation and a carbon-fibre handbrake handle.

Singer has added all its usual carbon-fibre flares to house the bigger wheels and wider track, but also given the ACS a 959-style rear wing, huge front mud flaps, and a milled aluminum rear bumper.

If you want one, make sure your wallet is thick enough to stuff seven figures’ worth of bills in; the ACS is a bespoke one-off.

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Cyberpunk 2077's Latest Patch Reportedly Added A Game-Breaking Bug – Kotaku

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Screenshot: CD Projekt Red / Kotaku

Last night, CD Projekt Red dropped the first major update for its troubled open-world shooter, Cyberpunk 2077. “Major” is a relative term. While larger than previous updates, yesterday’s patch 1.1 focuses more on stability fixes rather than a wide-ranging overhaul. In fact, it may have even made the game worse—by introducing a potentially game-breaking bug.

Patch 1.1 addresses an issue in the mission “Down on the Street” where Takemura would not call, thereby preventing any progress in the mission. He’ll call now, apparently, but then won’t say a word. Some users say that reloading old saves or creating new save files doesn’t fix it either.

There’s at least one apparent workaround. First, try to call Judy before Takemura calls. When he does, hang up the line, then tackle a side job. (The player who reported this workaround tackled a Delamain side-quest.) Wait 24 hours in-game and Takemura should call in—with dialogue and everything—allowing you to progress in “Down on the Street.”

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Kotaku has reached out to CD Projekt Red for comment.

I’m playing Cyberpunk 2077 on an Xbox Series X, where it performs better than it appears to on last-gen consoles but not, as one of my roommates likes to so frequently remind me, as well as it does on his high-end rig. Still, I’ve run into some bugs since day one. Usually, they’re garden-variety hiccups: NPCs floating in the air in ways they should not, or a weapon refusing to reload even though I’ve tapped “X,” like, eighteen times. Small potatoes.

bug in cyberpunk 2077 patch 1.1

I hope the funny bugs (see above) never go away.
Screenshot: CD Projekt Red / Kotaku

The bug that soured me on the game popped up during the “Stadium Love” side-quest, in which you meet up with a bunch of veterans, throw back bad vodka shots like you’re at a bad frat party (“What is this, rubbing alcohol?” V asks), and then engage in a shooting contest. In one attempt, I wasn’t able pull out my gun—pretty much an instant DQ in a shoot-off. In another, I was, but all of the veterans around me also would whip theirs out and then start shooting at me. That sucked too. I decided to shelve the game until it was in a better state.

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“Stadium Love” is not listed among the dozen or so quests that were addressed in yesterday’s 1.1 patch. Against my better judgement, after downloading the 16.5GB (!!!) update, I tried the quest again. I was able to shoot my gun without issue. I also still got shot at. So, not perfect.

CDPR says yesterday’s update addresses an issue with the quest “M’ap Tann Pèlen,” where players could run into a roadblock trying to talk to the character Mr. Hands on the phone. I had no issue doing so today, but hadn’t tried the quest at all before downloading the 1.1 patch. Who knows if I would’ve hit a snag, say, three weeks ago.

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In general, after spending some time with the game last night, I can say it feels pretty much exactly the same as it did before I put it down. Maybe those on last-gen consoles are seeing more benefits. Right now, social media seems to be loud with news outlets noting the patch exists or players pointing out how thin the notes seem. CDPR says this patch is “focused on various stability improvements and bug fixes” and “lays the groundwork for the upcoming patches.” Next one’s due in February, per a statement from December.

Ten days ago, CDPR released a video stating that January’s big update would release within the following ten days. Yesterday’s 1.1 patch, in the most technical sense, hits that mark. These are indeed updates that indeed address some issues with the game. It also landed at 5:00 p.m. ET (10:00 p.m. Warsaw time) on a Friday. Make of that what you will.

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Is Cyberpunk 2077 “good” now, in the way No Man’s Sky clawed its way to greatness? No. Not yet. But this is one small step in the right direction. I’m eager to see what’s next.

Cyberpunk 2077 is in a cyberfunk

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Microsoft blasts Apple's MacBook Pro in new Surface Pro 7 ad – iMore

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Microsoft has fired several shots at Apple’s MacBook Pro in a new advert for its Surface Pro 7 shared yesterday.

The new advert compares the MacBook Pro with Microsoft’s Surface Pro 7, seemingly mocking the MacBook Pro’s lack of support for either a touch screen or a pen. It also highlights the detachable keyboard of the Surface as well as support for various bits of software including games that macOS doesn’t have.

Finally, the 30-second clip highlights the price, at $890 the Surface Pro is certainly a lot cheaper than the MacBook, but are its criticisms fair?

Of course, Apple has a tablet with touch screen support, Apple Pencil, a detachable keyboard, and more in its iPad lineup, and you could perhaps be forgiven for thinking that comparing a Surface to a MacBook isn’t really a fair comparison… What do you think?

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Apple is planning big changes to its Mac lineup this year, including the introduction of a 14-inch and 16-inch MacBook Pro with all-new Apple silicon chips. From a recent report:

A huge dump of massive MacBook Pro leaks has revealed a slew of details about Apple’s rumored upcoming new models.

First up, supply chain analyst Ming-Chi Kuo has revealed several key new details about the expected devices. In a note seen by iMore, Kuo reiterated that Apple will release a new 14-inch and 16-inch MacBook Pro in Q3 of 2021. They will feature a new chassis design with a flat, right-angled top and bottom cover akin to that of the iPhone 12, rather than the slight curve of previous models. Kuo says that MagSafe charging will return, but the Touch Bar is out in favor of a row of physical buttons.

Reports from Kuo are echoed by Bloomberg’s Mark Gurman, who says that Apple will bring back both MagSafe charging and the SD card slot to its MacBook Pro this year.

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Cyberpunk 2077 patch 1.1 arrives with stability improvements, bugfixes – MobileSyrup

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Update 01/23/2020 at 1:03pm: Well, that didn’t last long. CD Projekt Red’s latest patch for Cyberpunk 2077 apparently introduced a potentially game-breaking bug even as it solved several other issues with the game.

As reported by Kotaku, patch 1.1 addresses an issue in a mission called ‘Down on the Street’ that caused a character named Takemura not to call the player. While Takemura will now make the call, he reportedly won’t say anything to the player. Worse, reports indicate reloading an old save or creating a new one also doesn’t fix the problem.

That said, there is one odd workaround that involves trying to call another character, Judy, before Takemura calls you. Then, when Takemura calls, hang up and tackle a side job, wait 24 hours in-game and then accept another call from Takemura. The second call will have dialogue and will allow players to progress the mission.

Aside from that new bug, Kotaku reported that the rest of the 16.5GB patch helps a little, but generally, the game feels as buggy as before, at least on the Xbox Series X the publication tested it on.


After a rocky launch and several hotfixes, Cyberpunk 2077 got its first major patch.

In a tweet on the Cyberpunk Twitter account, developer CD Projekt Red (CDPR) announced patch 1.1 for PC, console and Stadia, which focuses on various stability improvements and bugfixes. Additionally, CDPR said the patch “lays the groundwork” for upcoming patches.

The tweet included a link to a website listing all the changes included in patch 1.1. It’s a long list, but some of the highlights include improved memory usage in multiple areas, crash fixes related to loading saved games, opening or closing the game and the ‘Point of No Return,’ a section in the game in which players begin the finale of the main story and are no longer able to complete side content.

On top of that, patch 1.1 fixes several issues with quests, the user interface and more. CDPR’s patch notes say that the update improves performance on the PlayStation 4 Pro and PlayStation 5 consoles, while Xbox One, One X and One S players should see improved memory usage in several areas of the game.

You can read the full patch list here.

Whether these changes will have a big enough impact on Cyberpunk 2077 to repair the damage of its rocky launch remains to be seen. The game arrived in a buggy state, especially on older consoles. CDPR released hotfixes to fix some of the worst issues. Eventually, Sony pulled Cyberpunk from the PlayStation Store, and retailers began offering refunds. CDPR itself eventually launched a refund program to help players who couldn’t return the game to the store they bought it from. Investors also filed a lawsuit against CDPR alleging the company misled them about the game’s issues.

The Verge notes that CDPR announced another major patch would follow this update. The developer called it a “larger, more significant update” and it will arrive in the coming weeks.

Source: CDPR Via: The Verge

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