
Baldur’s Gate 3 has only been out for a little over a week, but the impressively ambitious RPG is already being hailed as a new high watermark for video games.
Take a look at Baldur’s Gate 3 in action below!
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Hot on the heels of hotfix 2, which dropped just a few days ago, Larian has now detailed the newly available hotfix 3. Baldur’s Gate 3 is a massive game, after all, and there are still improvements and tweaks to be made as the RPG continues to draw a massive audience.
The latest update contains hundreds of fixes aimed at balancing gameplay, sorting a few glitches, improving multiplayer, and genuinely continuing to make the game even better than it already is.
Take a look at the full list of changes below, just be aware there are some spoilers!
CRASHES AND BLOCKERS
- Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
- Fixed an edge case issue preventing you from initiating a Long Rest.
- Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
- Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.
MULTIPLAYER
- Fixed the Hireling UI from being split in half on each monitor in splitscreen.
- Fixed some visual artefacts appearing on split-screen when using Vulkan.
- Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.
COMBAT
- Fixed reacting strangely to Wild Shaped characters in combat.
- The guards in the Counting House will now continue pursuing you through the vault room.
- Fixed the camera not working correctly in .
- Fixed a bug that would let you use the Hide action outside of your turn in combat.
- Increased Isobel’s AC to restore the intended balance.
- Increased Glitterbeard’s HP and Dexterity and gave him the Shield spell.
- If you deal damage to , they will now lose their Unstoppable condition.
- Added the NPCs in the drider’s convoy to the same combat group.
- Fixed spawn on top of an explosive mine.
- Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.
CHARACTER CREATION
- Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.
AUDIO
- When things go south in Crèche Y’llek, the music now goes from mellow to metal.
GAMEPLAY
- Fixed an issue preventing you from talking to Withers in Act 3.
- Companions can now also trigger various tutorial pop-ups.
- Scratch can now find digging spots by himself.
- Fixed a hatch in the Emerald Grove not unlocking after a successful check.
- The Devil’s in the Details achievement can now be achieved by all party members, including followers.
- Fixed an issue with crimes that meant you wouldn’t get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
- You now consistently get the Bloodless condition the morning after Astarion bites you.
- Fixed a bug allowing you to spam party members’ voiced lines near the log where you can recruit Karlach.
- Wyll no longer says you should find and slay Karlach after you’ve recruited her.
- If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
- Made sure Youth Vis’kiir looks like he’s cleaning before you talk to him in Crèche Y’llek.
- Fixed the hatchery and infirmary map markers in Crèche Y’llek.
- will no longer permanently leave the party if .
- Fixed a bug preventing you from using the .
- Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
- Increased the bounds of the Inquisitor’s room in Crèche Y’llek so that the game doesn’t think you’ve left if you enter one of the side rooms.
- When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
- Astarion will now be better at remembering whether you’ve seen his back.
- You can no longer loot the items belonging to the Inquisitor in Crèche Y’llek without consequence.
- Fixed the range indicators on the orthon’s quickly ticking mines.
- The dialogue that follows combat with will now trigger correctly even if you during combat.
- is no longer invisible .
- Fixed the explosion VFX for the toy chest in the barn in Wyrm’s Crossing.
- Added a proper name to a note in Sharess’ Caress.
- will now resurrect with full health instead of 0 HP, and you can now reach .
- Interacting with certain rune slates on the nautiloid now correctly triggers the narrator’s line.
- Fixed the alarm in going off when it shouldn’t.
- will now react to Wild Shaped characters in .
- Added a world label to .
- Removed duplicated furniture in the Elfsong Tavern.
- Made a door in the Elfsong Tavern indestructible.
- Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.











