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Overwatch Update 1.45 Adds Hero Pools Instead Of Pick And Ban – GameSpot

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Blizzard has detailed Overwatch patch 1.45 and explained a shift in its approach to updating the game going forward. As part of the developer update, game director Jeff Kaplan revealed that the team will be adopting a new balance philosophy that involves implementing more frequent and impactful updates to deliberately change the meta.

This, according to the studio, is an effort to respond to feedback from players who have been asking to keep the game fresh. As part of this new strategy, Blizzard has said it will be making and reverting changes more rapidly than before.

The mechanism used to implement these changes is a new mode that is represented through the “Experimental” card on the mode select screen. Here, Blizzard will test major changes to the game that may or may not make it to the main game. Although it sounds similar to the Public Test Realm–which is a PC-only build of the game used to iron out balance and bugs–Blizzard notes that the Experimental Card is not for bug testing, it’s specifically for testing balance changes, modes, and rules. Additionally, those that take part will still be able to earn experience and progress, as well as unlock loot boxes.

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Leading up to the reveal of patch 1.45, rumors swirled that Blizzard was preparing to introduce a pick and ban feature. This, it seems, is not entirely the case. Instead, Blizzard is opting for Hero Pools where certain characters will be disabled from Competitive Play for a given week, and availability will be rotated weekly. The cadence for the rotation is also being examined, so it may be that it is quicker or slower in the future.

Importantly, Blizzard has said Hero Pools as a feature is being tested during Season 21 and, depending on how it performs, it may not return for Season 22. The goal of the Hero Pools approach, Blizzard says, is to allow the meta to change weekly and to encourage hero diversity in matches. Finally, the update will bolster anti-cheating efforts and have workshop quality of life updates.

In terms of balance, Blizzard is currently testing a version of the game that makes a number of significant changes to Reaper, McCree, Orisa, Sigma, Hanzo, and Baptiste. You can read the latest PTR patch notes to learn about the upcoming Overwatch buffs and nerfs.

Blizzard is currently working on Overwatch 2, which will have a significant story mode. Character progression will be distinct for Overwatch 2’s campaign and multiplayer. As of yet, Overwatch 2’s release date and platforms have not been confirmed.

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After Heated Battle, Genshin Impact Wins Player's Voice at The 2022 Game Awards – IGN

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Genshin Impact has won the Player’s Voice award at The Game Awards 2022, following an intense battle against Elden Ring and Sonic Frontiers.

Unlike other awards bestowed at The Game Awards, which are primarily determined by members of the press and other influential individuals in the industry, the Player’s Voice category is 100% fan-voted. Earlier this week, ahead o the show, the results projected that Genshin Impact would edge out both Sonic Frontiers and Elden Ring. Other nominees for the Player’s Voice category include God of War: Ragnarok and Stray.

Although Elden Ring, in particular, did not get selected, FromSoftware’s latest project did go home with a few awards, including Best Art Direction and Best Game Direction. For more on the winners from this year’s Game Awards, check out our roundup that features the nominees and winners of each category.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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Video: Super Mario Bros. Movie "Mushroom Kingdom" Official Reveal – Nintendo Life

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When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

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Quebec judge authorizes class-action lawsuit against ‘addictive’ Fortnite video game

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A Superior Court judge has authorized a lawsuit brought by Quebec parents who allege their children became addicted to the popular online video game Fortnite.

Justice Sylvain Lussier issued the ruling on Wednesday after hearing arguments in July regarding the class-action request from three parents who described how their children had symptoms of severe dependence after playing the game.

“The court concludes that there is a serious issue to be argued, supported by sufficient and specific allegations as to the existence of risks or even dangers arising from the use of Fortnite,” the judge ruled, noting that the action “does not appear frivolous or manifestly ill-founded.”

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The firm that brought the suit, Montreal-based Calex Legal, has drawn parallels to a landmark civil suit mounted against the tobacco industry in Quebec, which alleged an intent to create something addictive without proper warning.

“Our motion was heavily inspired by the tobacco motion just in terms of what we were alleging,” lawyer Alessandra Esposito Chartrand said in an interview. The manufacturer’s legal responsibility is “basically the same,” she added.

The parents alleged the game was deliberately made highly addictive and has had a lasting effect on their children, but the court did not go that far.

“The court finds that there is no evidence for these allegations of the deliberate creation of an addictive game,” the judge noted. “This does not exclude the possibility that the game is in fact addictive and that its designer and distributor are presumed to know it.”

One of the parents, identified by initials in the filings, said their son had played 6,923 games and got angry when his parents tried to limit his game time, including by putting a lock on the computer. Another child played more than 7,700 times in two years playing a minimum of three hours a day. All reported behavioural issues.

The judge authorized the lawsuit for any players residing in Quebec since Sept. 1, 2017, who have become addicted after playing Fortnite Battle Royale, made by U.S.-based Epic Games Inc., exhibiting a host of repercussions on activities including family, social, educational or professional.

There is no dollar figure attached to the lawsuit, with any potential compensation to be determined by the court.

A second category in the class action will look at in-game purchases, with the court declaring purchasers under the age of 18 could be eligible for restitution and a refund of their money.

As of Wednesday, Esposito Chartrand said 200 people have come forward.

Epic Games did not respond to a message seeking comment on Thursday. The defendants have 30 days to seek permission to appeal.

The company’s lawyers had argued before the court that the evidence provided was insufficient and that video game dependence is not a recognized condition in Quebec, adding that the American Psychiatric Association says there is insufficient evidence to classify it as a unique mental disorder.

The judge said those issues would be argued on the merits, but noted the World Health Organization in 2018 declared video game addiction, or “gaming disorder,” a disease.

“The fact that American psychiatrists have requested more research or that this diagnosis has not yet been officially recognized in Quebec does not make the claims in question ‘frivolous’ or ‘unfounded,”’ Lussier wrote.

“The harmful effect of tobacco was not recognized or admitted overnight,” he added.

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