While there are a ton of weapons in the game, few are considered iconic and rarer than others. These iconic weapons are mega-deadly and can provide some entertaining action in Cyberpunk 2077.
The majority of these weapons can be found in Cyberpunk 2077 by completing main jobs and side jobs. There is nothing better to equip with V as he takes on Night City.
Where can players find every iconic weapon in Cyberpunk 2077?
#1 Dying Night
The Dying Night is the first iconic weapon available in Cyberpunk 2077. To find it, players can simply head to the gun store in the Megabuilding that hosts V’s apartment. The owner of the gun shop will give the Dying Night to V.
This Power Pistol comes with three attachment slots as well as the ability to ricochet bullets. This weapon also becomes available in the early portion of Cyberpunk 2077.
V can get this weapon during the main job, The Heist. It is located inside Yorinobu Arasaka’s nightstand when players are searching his apartment.
#3 Widow Maker
The Widow Maker is one of the best weapons in the game. It fires two shots at once and can be charged for serious damage. It also deals chemical damage and can poison opponents. When killing Nash for Panam, players can loot the Widow Maker off his body.
This iconic sniper rifle comes with a boosted critical hit chance and a massive headshot damage multiplier. The Overwatch sniper is also tied to Panam Palmer.
After completing the main jobs involving her, there will be side job that she will ask for assistance with. Saul, the leader of her group, needs help after being abducted. Players can complete this quest and be rewarded with the Overwatch.
#5 Sir John Phallustiff
Sir John Phallustiff is a club shaped like a penis. There’s nothing else to it. It does insane damage and is absolutely ridiculous.
When in contact with Meredith Stout, players can give her a call, and she’ll set up a meeting in a motel room. The mission that begins is Venus in Furs. Players can complete it, and this iconic melee weapon will be waiting on the bed afterward.
Fenrir is a Power Submachine Gun that can set the enemies of Cyberpunk 2077 on fire. In the Sacrum Profanum quest, players can help out the poor monk and free his friend. They will find the Fenrir on a table next to the monk prisoner.
Lizzie is a Tech Pistol that has a high DPS rate, but it also comes with a non-lethal mod that can’t be removed. This pistol is found during the Automatic Love quest. To find it, players should go through Judy’s basement. To the left, Lizzie will be sitting on the table ready for V to take.
This non-lethal club can deal electric and chemical damage. The Space in Between mission is where this iconic weapon can be found. During the mission, players should find Fingers’ bedroom. The Cottonmouth melee weapon is on his bed.
#9 La Chingona Dorada
This iconic pistol has an extra mod slot, quick reload speeds, and can burn or stun Cyberpunk 2077 enemies. After completing the Heroes quest, this pistol will be found on the table with the other offerings.
#10 Doom Doom
Recoil and bullet spread are not Doom Doom’s best traits, but it can dismember just about anyone. The Second Conflict quest gives V the chance to loot Dum Dum. That is where Doom Doom can be found. If Dum Dum is killed in any previous missions, this weapon will no longer be available in Cyberpunk 2077.
The Satori katana is another weapon that can be found during Cyberpunk 2077’s The Heist mission. When the balcony door is opened by T-Bug, Satori can be found inside the vehicle on the AV landing pad.
Skippy is a talking Smart Pistol with a big mouth. It will either do non-lethal damage or aim for only headshots. Skippy can be found lying in an alley in Heywood. Check out this guide on how to locate Skippy in Cyberpunk 2077.
Mox is an iconic shotgun. After the Automatic Love quest, if Judy decides to leave Night City, Mox can be obtained. If Cyberpunk 2077 players happen to romance her with a female V, she will give the shotgun as reward once the Pyramid Song mission is completed.
Chaos is a Tech Pistol that lives up to its name in Cyberpunk 2077. It features a random critical hit chance, damage type, and status effect after every single reload. During the quest The Pickup, players will have to kill Royce during the mission. Chaos can then be looted from his body.
Update 01/23/2020 at 1:03pm: Well, that didn’t last long. CD Projekt Red’s latest patch for Cyberpunk 2077 apparently introduced a potentially game-breaking bug even as it solved several other issues with the game.
As reported by Kotaku, patch 1.1 addresses an issue in a mission called ‘Down on the Street’ that caused a character named Takemura not to call the player. While Takemura will now make the call, he reportedly won’t say anything to the player. Worse, reports indicate reloading an old save or creating a new one also doesn’t fix the problem.
That said, there is one odd workaround that involves trying to call another character, Judy, before Takemura calls you. Then, when Takemura calls, hang up and tackle a side job, wait 24 hours in-game and then accept another call from Takemura. The second call will have dialogue and will allow players to progress the mission.
Aside from that new bug, Kotaku reported that the rest of the 16.5GB patch helps a little, but generally, the game feels as buggy as before, at least on the Xbox Series X the publication tested it on.
After a rocky launch and several hotfixes, Cyberpunk 2077 got its first major patch.
In a tweet on the Cyberpunk Twitter account, developer CD Projekt Red (CDPR) announced patch 1.1 for PC, console and Stadia, which focuses on various stability improvements and bugfixes. Additionally, CDPR said the patch “lays the groundwork” for upcoming patches.
Patch 1.1 is out on PC, consoles and Stadia!
In this update, which lays the groundwork for the upcoming patches, we focused on various stability improvements and bugfixes.
The tweet included a link to a website listing all the changes included in patch 1.1. It’s a long list, but some of the highlights include improved memory usage in multiple areas, crash fixes related to loading saved games, opening or closing the game and the ‘Point of No Return,’ a section in the game in which players begin the finale of the main story and are no longer able to complete side content.
On top of that, patch 1.1 fixes several issues with quests, the user interface and more. CDPR’s patch notes say that the update improves performance on the PlayStation 4 Pro and PlayStation 5 consoles, while Xbox One, One X and One S players should see improved memory usage in several areas of the game.
Whether these changes will have a big enough impact on Cyberpunk 2077 to repair the damage of its rocky launch remains to be seen. The game arrived in a buggy state, especially on older consoles. CDPR released hotfixes to fix some of the worst issues. Eventually, Sony pulled Cyberpunk from the PlayStation Store, and retailers began offering refunds. CDPR itself eventually launched a refund program to help players who couldn’t return the game to the store they bought it from. Investors also filed a lawsuit against CDPR alleging the company misled them about the game’s issues.
The Vergenotes that CDPR announced another major patch would follow this update. The developer called it a “larger, more significant update” and it will arrive in the coming weeks.
There’s no word on how long it will take for the free part of the announcement to turn on, but since that’s already free on PlayStation Network, it can’t come soon enough. Even with the existence of Game Pass, asking $120 annually for new players would’ve made Xbox by far a second-class multiplayer experience for new customers and existing ones.
It’s good that Microsoft reconsidered the move (after shipping $60 6-month Xbox Live cards that now feel like collector’s items), but if it really wanted to turn the tide in the console wars then free multiplayer for all would be a better choice. Hey, they seem to be open to suggestions, so why not ask?
— Richard Lawler
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If you use iOS and still have a Facebook account, you probably got logged out on Friday night. In a statement to Engadget the company said “We believe this was due to a configuration change” and that they’re looking into it, but didn’t provide any more information. Continue reading.
The latest MacBook Pro with the new M1 chipset is $80 off at Amazon.
This week brought a return of some holiday sale prices, plus a few deals that are even better than those we saw late last year. Google’s Pixel 4a 5G fell to a new record-low price, while the 8th-generation iPad remains on sale for $299. If you want to up your smart-home game, August’s WiFi smart lock is more than $65 off and some Beats headphones are 50 percent off, too.
Here are all the best deals from the week that you can still snag today, and remember to follow @EngadgetDeals on Twitter for more updates. Continue reading.
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There are also fixes for a number of quests and bugged achievements.
As promised, the first of two early-2021 patches for CD Projekt Red’s troubled Cyberpunk 2077 has arrived. This updates the game to version 1.1 on PC, consoles and Stadia, and according to the notes it lays the groundwork for future updates, while also addressing memory usage and crash problems. These patches are supposed to make the game more playable on PS4 and Xbox One consoles, and the one planned for February is apparently going to be more significant. Continue reading.
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We continued to hear a lot more about Apple’s plans for its Mac lineup this week, including word of a high-end redesigned MacBook Air and the return of an SD card slot as part of the upcoming MacBook Pro redesign. It also sounds like Apple has been working on Face ID for Mac, but it won’t be appearing in a redesigned iMac this year as originally planned.
This week also saw rumors about the iPhone 13 getting a smaller notch, and Apple is just about ready to unleash a set of operating system updates including iOS 14.4 and macOS 11.2, as Release Candidate versions of all of the updates were pushed out to developers and other testers this week. Read on for details on all of these stories from the past week!
Apple Working on ‘Thinner and Lighter’ High-End MacBook Air With MagSafe, Could Launch in Second Half of 2021
Following up on last Friday’s batch of rumors, Bloomberg‘s Mark Gurman came out with a new report this week sharing a few more details on Apple’s product plans. Most notably, Gurman says that Apple is working on a thinner and lighter MacBook Air that could launch later this year or sometime next year. The new MacBook Air will include an updated Apple silicon chip, MagSafe charging, and perhaps a smaller body enabled by shrinking the display bezels.
The redesigned MacBook Air is said to be a high-end model that will be sold alongside cheaper models that continue to use the current design. Apple reportedly considered making a 15-inch version of the MacBook Air to go along with the popular 13-inch size, but has opted not to move forward with the model, at least for the next generation.
iPhone 13 Rumored to Feature Smaller Notch, Sensor-Shift Camera Stabilization on All Models
In addition, he says that Apple has tested offering cellular connectivity for its Mac lineup, but it sounds like that’s not coming soon either.
Next MacBook Pro to Feature SD Card Reader
Redesigned MacBook Pro models are also in the works, as reported by Bloomberg last week, and one of the tidbits from that initial report was that the new designs will include more ports than the current models.
This week’s report expounds upon that claim a bit, specifically claiming that the new MacBook Pro models will include the return of an SD card slot, making it easier for photographers and other users of the popular removable storage standard to directly use the cards in their Macs without the need for a separate card reader.
Apple has also seeded Release Candidate versions of macOS 11.2, watchOS 7.3, and tvOS 14.4 for testing. All of the software updates should be released to the public in the near future.
Each week, we publish an email newsletter like this highlighting the top Apple stories, making it a great way to get a bite-sized recap of the week hitting all of the major topics we’ve covered and tying together related stories for a big-picture view.
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