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Genshin Impact version 3.5 update ‘Windblume’s Breath’ launches March 1

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The version 3.5 update for Genshin Impact [98 articles]” href=”https://www.gematsu.com/games/genshin-impact”>Genshin Impact, dubbed “Windblume’s Breath,” will launch on March 1, developer miHoYo [118 articles]” href=”https://www.gematsu.com/companies/mihoyo”>miHoYo announced.

Here is an overview of the update, via miHoYo:

As springtime approaches the City of Mondstadt, the Windblume Festival returns with more challenges, rewards, and reunions for people to rejoice with the spirit of love and freedom. Mini-games, including the rhythm game “Ballads of Breeze,” the maze chase game “Floral Pursuit,” and the photo-touring mode “Breezy Snapshots,” will be available for a limited time. The festival will also welcome foreign guests from faraway Sumeru. As Collei revisits Mondstadt with Tighnari and Cyno, an adventure surrounding a mysterious prophecy will begin.

Meanwhile, two characters with different combat styles will join the playable roster. The legendary Eremite Dehya wields her giant claymore and the power of Pyro in combat. With her Elemental Skill, Dehya can create a fiery field that not only deals Pyro damage to enemies within it but also transfers part of the damage taken by her teammates to herself. With her Elemental Burst, Dehya casts aside her claymore and strikes her enemies with fists and a stylish kick. Another new character, Mika, is the most active cartographer at the Knights of Favonius. Not only can he wield his polearm and the vision of Cryo in combat, he can also target enemies with a crossbow and increase attack speed and physical damage of his teammates while using his Elemental Skill. Also, this four-star character can further help teammates regain HP constantly with his Elemental Burst. Cyno will have his rerun in the first half of Version 3.5’s Event Wishes, and the latter half will feature Mika’s debut and Kamisayo Ayaka and Shenhe’s rerun. Dehya will debut in the Event Wish during the first half of the update, and will join the Standard Wish after the end of Version 3.6.

Version 3.5 will also offer a great chance to know more about the new characters, old companions, as well as the Traveler themselves in Sumeru. Dehya’s Story Quest and Faruzan’s Hangout Event will reveal the hidden past of the two respective characters, and the Traveler will team up with Dainsleif and Kaeya to find out more about their lost sibling and the Abyss Order.

More add-on functions and optimizations will follow as the game is updated. Players will soon get an extra Intertwined Fate for each Archon Quest completed. The newly added Genius Invokation TCG will also see updates, including three new Character Cards featuring Eula, Sangonomiya Kokomi, and Kujou Sara, as well as another limited run of “Heated Battle Mode,” where Elemental Dice required for playing cards and casting Character Skills will be reduced.

Genshin Impact is available now for PS5 [4,238 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, PS4 [24,649 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, PC [16,870 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via client and Epic Games Store, iOS via the App Store, and Android via Google Play. A Switch version is also planned.

Watch a new trailer below. View a new set of screenshots at the gallery.

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Version 3.5 Update Trailer

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How To Play Counter-Strike 2 Limited Test | GameSpot News – GameSpot

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The biggest announcements from Epic Games’ State of Unreal 2023 keynote

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a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Illustration: Alex Castro / The Verge

Epic Games has just wrapped its State of Unreal 2023 keynote, where it showed off new enhancements coming to Unreal Engine 5.2, stunning new MetaHuman technology, a big push to unify its disparate assets marketplaces, and Fortnite’s long-awaited Unreal Editor tools. Given the popularity of Unreal Engine and Fortnite, the day’s announcements could have a major impact on the games we play in the future.

Here are the biggest announcements from the show.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic showed off a stunning, foliage-filled Unreal Engine 5.2 demo

 

One of Unreal Engine 5.2’s biggest additions is new procedural generation tools, which Epic showed off in a gorgeous “Electric Dreams” demo that took place in a dense, foliage-filled forest partially created with those tools. (It also stars a Rivian truck.) You can catch the demo early in Epic’s keynote, and the first preview of Unreal Engine 5.2 will be available today.

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a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>You’ll soon be able to animate MetaHumans using an iPhone

A screenshot of Senua from the Hellblade series.

A screenshot of Senua from the Hellblade series.

 

a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Epic Games

Epic showed off a jaw-dropping demo of MetaHuman animation captured with just an iPhone. The tool is set to launch this summer.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic finally showed off Fortnite’s Unreal Editor

A world made using Unreal Editor for Fortnite.

A world made using Unreal Editor for Fortnite.

 

a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Epic Games

We finally got a look at Epic’s new Unreal Editor for Fortnite, which will give creators a bunch of new tools to create custom Fortnite maps and experiences. In a demo, the company showed off some bright Fortnite characters in a gritty, distinctly non-Fortnite-y world.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic’s new “Creator Economy 2.0” gives 40 percent of Fortnite’s net revenues back to creators

An illustration of Fortnite chracters.

An illustration of Fortnite chracters.

 

a:hover]:text-black [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-e9 dark:[&>a:hover]:shadow-underline-gray-63 [&>a]:shadow-underline-gray-13 dark:[&>a]:shadow-underline-gray-63″>Read the story this image is from right here.a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Illustration: Jarett Sitter / The Verge

Epic announced a major change to the way creators can make money from Fortnite, promising that 40 percent of the game’s net revenues will be put back into a pool for creators. Interestingly, that pool includes Epic itself.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic is merging its asset marketplaces under one brand, Fab

The Fab logo.

The Fab logo.

 

a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Epic Games

Later this year, Unreal Engine Marketplace, Quixel Bridge, ArtStation Marketplace, and Sketchfab will all be merged into one marketplace, Fab. You can actually check out the marketplace a bit sooner than that, though, as an alpha plug-in for the Unreal Editor for Fortnite.

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Google’s new Bard chatbot told an AI expert it was trained using Gmail data. The company says that’s inaccurate and Bard ‘will make mistakes.’

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Google’s rollout of its new AI chatbot, Bard, has hit some early snags.Jakub Porzycki/NurPhoto via Getty Images
  • Google Bard started rolling out this week, and it’s off to a bit of a rocky start.
  • The AI chatbot told one user that it was trained on data from Gmail, among other sources.
  • Google later said this was inaccurate, noting that Bard is an “early experiment” that “will make mistakes.”

Google Bard began rolling out to some users this week, and it’s already hit a few snags.

AI expert Kate Crawford posted an exchange she had with the new AI chatbot in which she asks where Bard’s training dataset comes from.

In her screenshot of the conversation, Bard responds that its dataset “comes from a variety of sources,” one of which is “Google’s internal data,” including data from Gmail.

“Anyone a little concerned that Bard is saying its training dataset includes… Gmail? I’m assuming that’s flat out wrong, otherwise Google is crossing some serious legal boundaries,” Crawford wrote.

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A few hours later, Google tried to set the record straight.

“Bard is an early experiment based on Large Language Models and will make mistakes. It is not trained on Gmail data,” the company said in a tweet.

In a separate response that has since been deleted, Google also said, “No private data will be used during Barbs [sic] training process.”

In Bard’s initial response to Crawford, the chatbot said it was also trained using “datasets of text and code from the web, such as Wikipedia, GitHub, and Stack Overflow,” as well as data from companies that “partnered with Google to provide data for Bard’s training.”

Google CEO Sundar Pichai has instructed employees to anticipate errors as people begin using Bard.

“As more people start to use Bard and test its capabilities, they’ll surprise us. Things will go wrong,” he wrote in an email to staff on Tuesday, published by CNBC.

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