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Baldur’s Gate 3 Xbox Version Delayed Over Splitscreen Issues

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Yesterday, Larian Studios announced Baldur’s Gate III will come to PS5 the same day the PC version leaves Early Access. It sounded like an exclusivity agreement might be keeping it off Xbox, but the devs say that’s not the case. So what’s the hold-up? Getting the co-op RPG’s splitscreen action to work on the weaker Xbox Series S.

Larian revealed the August 31 launch date for the PS5 console port in a new trailer during Sony’s latest State of Play that, among other things, showcased actor J.K. Simmons voicing newly revealed villain General Ketheric Thorm. It’s normal for Sony-promoted teases to leave out competitors’ platforms, but when fans didn’t see an Xbox release date on Larian’s website either, they began to wonder.

Today, the studio clarified what’s going on, stating that an Xbox version will arrive if and when Larian can get splitscreen gameplay working across both Series S and Series X:

We’re seeing a lot of varied interpretations of what that means, so we wanted to clarify further. We’ve had an Xbox version of Baldur’s Gate III in development for some time now. We’ve run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we’re certain we’ve found the right solutions—specifically, we’ve been unable to get splitscreen co-op to work to the same standard on both Xbox Series X and S, which is a requirement for us to ship.

There’s no platform exclusivity preventing us from releasing BG3 on Xbox day and date, should that be a technical possibility. If and when we do announce further platforms, we want to make sure each version lives up to our standards and expectations.

It’s an especially interesting wrinkle considering players have long speculated about the trade-offs and challenges involved in developing games for the similarly-specced PS5 and Xbox Series X that must also accommodate the less powerful Series S. Splitscreen can be an especially taxing feature, and was notably dropped from Halo Infinite last year as 343 Industries tried to salvage the online shooter’s live-service ambitions.

Baldur’s Gate III’s minimum PC specs already require an Nvidia GTX 970 graphics card at minimum, with a GeForce RTX 2060 recommended. While not likely to push PC players’ hardware the way recent blockbusters such as the Dead Space remake or The Callisto Protocol have, it’s still more than what your average isometric RPG fan probably has on hand. The console port could potentially be a big boon then to those who don’t already have a higher-end gaming PC, or the funds to upgrade. That said, for now it seems like the $250 Series S might be getting in the way.

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Ask Andy: How can you tell whether a startup is a good place to work? When is it safe to disclose a mental-health challenge to coworkers? – Yahoo Canada Finance

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Welcome to the inaugural edition of Ask Andy. In this biweekly column, Andy Dunn—the founding CEO of Bonobos and Pie—offers advice on leading teams, building things, and surviving the startup life. Got a question for Andy? Ask it here.

***

As a software developer who would like to work for a startup, what should I look for in a company so that I know it’s legit? If I am putting a lot of work into a product, I want to know that at minimum it’s for a legitimate company and founder—not just another person with an overdone app idea that knows nothing about the tech world. Sarah C.

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If you’re learning the startup game, the best bet here is to go later-stage. Focus on a pre-IPO company that is growing quickly, has raised money from blue-chip investors, and is getting positive buzz in the market that it will go public within the next two years.

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Then, don’t believe any of it.

Network your way into three of the company’s team members on LinkedIn or through your network. Have three virtual or IRL coffees. Have them tell you about the culture: If they’re learning; if the company’s really growing; and most importantly, whether or not they respect and, ideally, admire the leadership.

Keep looking until you find this vetted opportunity.

That’s a systematic, rational approach. But that’s not the only way to go. You could throw it all out the window.

Find a company where you believe in the mission. One where you fall in love with the product or service. You might already be a high LTV customer or a power user. Check your credit card statement and your app home screen to source ideas. Your passion for the mission will make it work for you for some time, even if the company doesn’t work in the long run.

However you get there, once you’re inside for a year or two, you’ll be learning.

You may have to switch horses. That’s okay.

When you do, you’ll know more people, you’ll have more insight, and the path on what to pick next will be clearer. Heck, you might even notice an inflection point and meet a cofounder that leads to you starting a company yourself.

It’s like dating.

You probably won’t marry your first love—but you might. If you don’t, your judgment will iteratively improve. And the good news is unlike a marriage, you can change out your partner every few years. (What I’ve found, though, is that the most successful people professionally, and those who generate the most wealth, have more like 5- to 10-year runs.)

Trust your intuition. Follow your heart on the mission or product. Then, don’t trust yourself.  Study the market. Use the product.  And do at least three off-list references outside of who you interview with. Read every single Glassdoor entry.

And then jump!

You’ll be fine.

Do you think you could have shared your mental health conditions publicly BEFORE you were professionally successful, and still have been successful? Or was the fact that you had already achieved professional success what allowed you to be open? Zack

No, I don’t think I could have shared before we succeeded. I wouldn’t have had the courage to, and I feared it might be career-limiting.

Then again, it was almost seven years ago that I had my I-can’t-deny-this-any-longer moment with my Bonobos colleagues and investors. As of today, I think it’s becoming more possible to be candid about mental health. I hope we can move to a world where I could have been more open, sooner, at least selectively with my leadership team and board.

Some entrepreneurs ask me when to tell their VCs about the mental-health challenge or mental-health diagnosis they wrestle with. I always say the same thing: at a breakfast meeting, four months after you’ve closed the round and hit your numbers. Nobody cares about your neurodivergence if you’re performing—and most VCs actually know enough to know that most founders have more going on than meets the eye.

With your team, I think it’s doable, even now. Perhaps especially now. The truth is, they know. They know you deal with stuff because they’re around you. And the vulnerability you share in disclosing will multiply their respect for you. More importantly, it’ll give those team members the space to reciprocally share their stuff with their colleagues, and potentially you as well, and bring their full selves to work.

Wouldn’t that be cool?

Andy Dunn is the founding CEO of Bonobos and Pie and the author of Burn Rate: Launching a Startup and Losing My Mind.

This story was originally featured on Fortune.com

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Take-Two Buys Gearbox And Its New ‘Borderlands’ Game From Embracer – Forbes

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If you’re a game developer owned by Embracer Group at this point, you are nervous about layoffs, shutdowns or game cancellations after the last few years. But now, there is a somewhat happy ending for one of them, Gearbox.

It’s just been announced that Take-Two, which owns GTA developer Rockstar, will purchase Gearbox for $460 million. This also includes the properties Gearbox owns, the Borderlands and Tiny Tina’s Wonderlands franchises, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem. The report says Gearbox has six games in development, five sequels, including a new Borderlands game, the not-announced-but-definitely-happening Borderlands 4. Here’s Strauss Zelnick:

“Our acquisition of Gearbox is an exciting moment for Take-Two and will strengthen our industry-leading creative talent and portfolio of owned intellectual property, including the iconic Borderlands franchise,” said Zelnick, Chairman and CEO of Take-Two. “This combination enhances the financial profile of our existing projects with Gearbox and unlocks the opportunity for us to drive increased long-term growth by leveraging the full resources of Take-Two across all of Gearbox’s exciting initiatives.”

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Gearbox has been working with 2K and Take-Two for decades, so it was a logical place for them to land. This is, of course, not a great look for Embracer, who only purchased Gearbox three years ago. The price tag back then was “worth up to $1.3 billion” but there were a lot of strings attached to that where it’s not necessarily the case that selling for $$460 million netted them a ~$900 million loss.

As for what this means for gamers, it would seem something like the Borderlands franchise is now on more stable ground, as it was hard to believe any project at Embracer is fully safe these days. Last year, Embracer quietly cancelled 29 different unannounced games and shut down seven studios in a six month period including Volition and Free Radical Design. That came with around 1,400 layoffs. More recently, Embracer laid off 97 people at Eidos in Janaury and cancelled a Deus Ex game.

Sufficed to say, those at Gearbox probably feel pretty good about this. And as for Take-Two, Borderlands is still a valuable IP, and Tiny Tina’s Wonderland was a surprise hit. There’s a new Homeworld game coming as well. In an era for multi-billion dollar acquisition, Gearbox for $460 million doesn’t seem that bad. That’s probably a third of what GTA 6 will sell on day one next year.

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What's Brewing in the iPhone 16 Rumor Mill? AI, Action Buttons and More – CNET

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As the iPhone 15 settles into the market, the tech community is buzzing with anticipation for Apple’s next-generation handset, which is expected to be named “iPhone 16.” 

We’ve heard whispers about the iPhone 16’s features, which are said to span from a new power-efficient display to larger screens, better zoom lenses, an action button and, perhaps not surprisingly, a suite of new gen-AI powered features.

Read more: Best iPhone of 2024

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However, the iPhone 16 is still presumably six months away and nothing will be confirmed until Apple’s iPhone event in the fall. Still, these rumors could give us an idea of what to expect from the next iPhone.

Here are the most credible rumors for the iPhone 16.

Will the iPhone 16 fold?

Probably not. The newest rumors suggest Apple has been working on iPhone Flip models in two different sizes, though there have been difficulties in making the devices to Apple’s standards. The company may also be working on a folding tablet with a screen around the size of an iPad Mini. Even though virtually every major phone-maker — from Google to Oppo to OnePlus and Samsung — have launched their own bendable handsets, Apple has been characteristically quiet about whether there will ever be an iPhone Flip or an iPhone Fold.

Prior rumors said Apple may not launch its own flexible screen device until 2025. Samsung hasn’t let phone fans forget it — by releasing an app that will let Apple phone owners experience a Z Fold-esque experience by placing two iPhones side-by-side.

iPhone 16 Pro models to get bigger screens?

Apple has maintained the two screen sizes for iPhone Pro models since 2020 when it launched the 6.1-inch iPhone 12 Pro and the 6.7-inch iPhone 12 Pro Max. However, that’s rumored to change with the iPhone 16 Pro models, which might get bigger screens.

Display analyst Ross Young suggested earlier this year that the iPhone 16 Pro models will have larger screens, putting the sizes at 6.3 inches for the iPhone 16 Pro and 6.9 inches for the iPhone 16 Pro Max. That rumor was later corroborated by Bloomberg’s Mark Gurman, who said the iPhone 16 Pro models could grow by “a couple tenths of an inch diagonally.”

The iPhone 16 and iPhone 16 Plus models are believed to be sticking with the current 6.1-inch and 6.7-inch sizes. If the size increase is accurate, it would be yet another move from Apple to distinguish its Pro iPhone models from its regular ones.

iPhone 15 screen sizes

  • iPhone 15: 6.1 inches.
  • iPhone 15 Plus: 6.7 inches.
  • iPhone 15 Pro: 6.1 inches.
  • iPhone 15 Pro Max: 6.7 inches.

Rumored iPhone 16 screen sizes

  • iPhone 16: 6.1 inches.
  • iPhone 16 Plus: 6.7 inches.
  • iPhone 16 Pro: 6.3 inches.
  • iPhone 16 Pro Max: 6.9 inches.

iPhone 16 gets more AI tricks

One of the most salient selling points of Samsung’s Galaxy S24 series and Google’s Pixel 8 lineup were each of their souped-up AI tips and tricks, and it wouldn’t be a major shock if Apple went in the same direction. Apple CEO Tim Cook has gone on the record this year confirming Apple sees “a huge opportunity for Apple with gen AI and AI.”

According to Gurman’s Power On newsletter, iOS 18 will feature generative AI technology that “should improve how both Siri and the Messages app can field questions and auto-complete sentences.”

A September report from the Information says Apple plans to use large language models, a crucial part of generative AI, to make Siri smarter. The report said this feature is expected to be released with an iPhone software update next year. 

Read More: iPhone iOS 18: A Possible Big Leap In AI

iPhone 16 design: New action button?

In March, AppleInsider published a collection of photographs purportedly displaying 3D-printed dummy models of the rumored iPhone 16 and iPhone 16 Pro. The images revealed that the iPhone 16 may have a vertical camera stack as opposed to a diagonal one and an action button, similar the one on last year’s iPhone 15 Pro.

iPhone 16 gets more power-efficient display?

Another change that could make its way to iPhone 16 displays is greater power efficiency. Samsung Display is apparently developing a new material set, dubbed M14, specifically for Apple, according to a TheElec report, which says the new technology should arrive on iPhones launching next year. M14 will replace the blue fluorescent technology that’s used now with blue phosphorescence technology, creating an even more power-efficient screen than the current LTPO ones used on Pro models, the report says.

Andrew Lanxon/CNET

iPhone 16 gets better zoom?

Both the iPhone 16 Pro and the iPhone 16 Pro Max could both have 5x telephoto lenses next year. According to Apple analyst Ming Chi Kuo, a tetraprism lens will make its way to both Pro models next year, as opposed to just the Pro Max model. Apple equipped the iPhone 15 Pro with a 12-megapixel 3x optical zoom, while the iPhone 15 Pro Max has a 12-megapixel 5x optical zoom camera, which is the equivalent of 120mm lens on a full-frame camera.

If this rumor is true, it could mark a breakthrough in design. When Apple launched the 15 Pro Max with its 5x telephoto lens, it cited the phone’s bigger body as to why the Pro Max had it, but the Pro didn’t.

iPhone 16 processors: A18 chip for all models?

In a break with the past two years, all four iPhone 16 models will apparently get a next-generation Apple chipset, which will all receive A18 branding. According to a MacRumors report citing Jeff Pu, an executive analyst for Haitong International Securities, all four models will have an A18 series chip with Pro iPhone models getting an A18 Bionic Pro and base models getting a regular A18.

The iPhone 15 and 15 Plus currently have an A16 Bionic, which debuted on the 2022 iPhone 14 Pro and 14 Pro Max, while the 15 Pro and 15 Pro Max run on the A17 Pro processor. Pu says the A18 chip will be manufactured with TSMC’s cutting-edge 3 nanometer process.

Read more: Apple iPhone SE 4 Rumors: iPhone 14 Design, Face ID and More



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