Is Your USB-C Dock Out To Hack You?
In today’s installment of Betteridge’s law enforcement, here’s an evil USB-C dock proof-of-concept by [Lachlan Davidson] from [Aura Division]. We’ve seen malicious USB devices aplenty, from cables and chargers to flash drives and even suspicious USB fans. But a dock, however, is new. The gist is simple — you take a stock dock, find a Pi Zero W and wire it up to a USB 2.0 port tapped somewhere inside the dock. Finding a Pi Zero is unquestionably the hardest part in this endeavor — on the software side, everything is ready for you, just flash an SD card with a pre-cooked malicious image and go!
On the surface level, this might seem like a cookie-cutter malicious USB attack. However, there’s a non-technical element to it; USB-C docks are becoming more and more popular, and with the unique level of convenience they provide, the “plug it in” temptation is much higher than with other devices. For instance, in shared workspaces, having a USB-C cable with charging and sometimes even a second monitor is becoming a norm. If you use USB-C day-to-day, the convenience of just plugging a USB-C cable into your laptop becomes too good to pass up on.
This hack doesn’t exactly use any USB-C specific technical features, like Power Delivery (PD) – it’s more about exploiting the convenience factor of USB-C that incentivizes you to plug a USB-C cable in, amplifying an old attack. Now, BadUSB with its keystroke injection is no longer the limit — with a Thunderbolt-capable USB-C dock, you can connect a PCIe device to it internally and even get access to a laptop’s RAM contents. Of course, fearing USB-C cables is not a viable approach, so perhaps it’s time for us to start protecting from BadUSB attacks on the software side.
Motorola Says iPhone Owners Are Switching to Get Foldable Phones – CNET
From Samsung to Motorola and Google, just about every major Android phone maker has released a foldable phone. But there’s one big, non-Android outlier: Apple. And according to Motorola, that’s prompting some iPhone users to make the switch.
Specifically, Motorola has seen 20% of new Razr users coming from Apple products. That data point is from 2021 following the launch of the previous-generation Razr.
“This is definitely the family that we have the most amount of iPhone users switching to us,” Allison Yi, Motorola’s head of North America product operations, said to CNET ahead of the company’s Razr Plus launch.
Foldable phones still account for a fragment of the global smartphone market, but the category is growing quickly as tech giants search for the next major evolution of the mobile phone. Market research firm International Data Corporation estimates that worldwide shipments of foldables will increase more than 50% in 2023 compared to 2022. Motorola’s Razr line faces the most competition from Samsung’s Galaxy Z Flip series, although Samsung hasn’t broken out its sales numbers to specify its percentage of iPhone converts.
This year is shaping up to be a milestone moment for foldables with the arrival of newcomers including Google and OnePlus, giving Motorola and other early entrants like Samsung more competition. Apple, however, is still noticeably absent from the foldable phone race, and that isn’t likely to change anytime too soon.
‘Diablo 4’ PS5 Players Hit With ‘Unable To Find A Valid License’ Error, Blizzard Comments – Forbes
I’ll be honest, my jaw was hanging open a bit when I logged into Diablo 4 a minute after 7 PM ET, got a 4 minute queue which was…actually over in four minutes. I got in, created my Barbarian and I’m already level 4, pausing only to write this article. No wild wait times, no errors, no disconnects (yet).
But I’m on PC. PS5 players? They’re no so lucky.
At the time of this writing, there is a widespread error that says “Unable to find a valid license for Diablo IV (Code 315306).” This is happening, obviously, to people who very much have indeed purchased the game, so something is going wrong here with an interaction between Blizzard and PlayStation it seems.
However, it may be Blizzard and console more broadly. I have heard of at least some Xbox players getting this error message as well, but overall players seem to be having more success with Microsoft. The PS5 error appears to be more widespread, for whatever reason.
Blizzard has indeed acknowledged the issue, via its community manager and a forum post here. They do say PlayStation specifically, even if a few Xbox folks are hitting it. The message just says:
“We are seeing reports regarding PlayStation users experiencing Invalid License errors. The team is looking into this right now and will update once we have more information.”
If you’ve come here for advice on a fix, I’m sorry I can’t help you yet, as there does not appear to be one. I would avoid drastic steps like reinstalling the 80 GB game or anything, as that is probably going to be unnecessary and not fix the problem anyway. But yes, there is a widespread problem, you are not alone.
Naturally, many Diablo players were concerned we could have another Error 37 issue on our hands, the old error code that endlessly crippled Diablo 3 at launch. It…doesn’t seem likely that we’re headed into something that bad. Given that this is a console-specific issues, it means that Blizzard’s servers are not totally melting down as a whole. This time around they also did a “server slam” and this is early access launch which are mitigating factors. But that’s cold comfort to PS players who can’t play yet because of the “no valid license” error.
As soon as there’s a new update on the situation I will post it here. Stay tuned, and hopefully this will be resolved soon.
Update: It seems this may be a PS-wide issue, as there are reports of many games returning the license error right now, not just Diablo 4. Bad coincidence or…sparked by a flood of Diablo logons? Not clear yet.
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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.
Ahead of Apple's big VR debut, Mark Zuckerberg unveils Meta Quest 3 mixed-reality headset – Economic Times
Just days before Apple‘s big annual conference, WWDC 2023, Meta founder Mark Zuckerberg on Thursday announced brand new next-generation virtual and mixed reality headset, Meta Quest 3.
The new virtual reality headset, which features higher resolution and stronger performance, will launch later this year.
The Meta Quest 3 comes with Meta’s breakthrough Reality technology and a slimmer, more comfortable form factor. The headset will start shipping in all countries where Meta Quest is currently supported.
The tech giant said that it will share more details on the product on September 27 at Meta Connect. The Meta Quest headset starts at $499.99 (Rs 41,159 approximately) for the 128GB variant.
“Meta Quest 3 is the supercharged all-in-one headset you’ve been waiting for — no wires required,” the company said.
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While making the announcement, Meta claimed that Quest 3 is the company’s highest resolution display and pancake optics that will make content look better than before. Quest 3 is also Meta’s first headset to feature a next-generation Snapdragon chipset which has been developed in collaboration with Qualcomm Technologies to give power to those extra pixels.”That next-gen Snapdragon chipset delivers more than twice the graphical performance as the previous generation Snapdragon GPU in Quest 2 — meaning you’ll get smoother performance and incredibly crisp details in immersive games,” Meta said.
Zuckerberg-led tech giant further claimed that the brand new headset are the company’s best-in-class Meta Reality technology that will allow users to seamlessly blend the physical world with the virtual one.
“These new experiences go beyond today’s mixed reality by intelligently understanding and responding to objects in your physical space and allowing you to navigate that space in natural, intuitive ways that were nearly impossible before,” the company said.
The upcoming headset is compatible with Meta Quest 2 catalog of over 500 VR games, apps and experiences, whereas Meta has more exciting new VR and MR titles lined up for launch.
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